Commit Graph

9204 Commits

Author SHA1 Message Date
Poommetee Ketson b7ee8b2f32 Merge pull request #11097 from GDquest/control-docs
rewrite the Control node's class description, improve some others
2017-09-12 06:06:05 +07:00
Poommetee Ketson 3d50a9d958 Merge pull request #11098 from oOo0oOo/classref-edit
Added documentation for PrimitiveMeshes
2017-09-12 06:04:53 +07:00
Poommetee Ketson 7947b7c1d6 Merge pull request #11100 from NathanWarden/rigidbody_docs
Updated the 'members' documentation for Rigidbody.
2017-09-12 06:02:52 +07:00
Poommetee Ketson bdf7ab1b05 Merge pull request #11101 from n-pigeon/spatial-doc
Documented Spatial node.
2017-09-12 06:01:58 +07:00
Poommetee Ketson d891a91ef1 Merge pull request #11105 from NathanWarden/static_body_docs
Updated documentation for StaticBody.
2017-09-12 05:56:20 +07:00
Poommetee Ketson adc8215e9c Merge pull request #11107 from hpvb/document-inputevent
Correct InputEvent documentation
2017-09-12 05:50:23 +07:00
Poommetee Ketson 5665bdea1b Merge pull request #11112 from LikeLakers2/master
Make Node.queue_free's documentation description a little more verbose
2017-09-12 05:47:07 +07:00
Poommetee Ketson f45258ad8d Merge pull request #11115 from hpvb/document-line2d
Document Line2D
2017-09-12 05:45:32 +07:00
Poommetee Ketson 1aa5fe387f Merge pull request #11120 from cbscribe/kcc_lightoccluder2d_doc
Update LightOccluder2D class ref
2017-09-12 05:39:05 +07:00
Poommetee Ketson b259fcfbd3 Merge pull request #11134 from notonfire/script-doc
Document the Script and GDScript classes
2017-09-12 05:33:22 +07:00
Poommetee Ketson d0a6ac0c1d Merge pull request #11138 from NathanWarden/change_cancel_to_done
Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog.
2017-09-12 05:27:25 +07:00
Poommetee Ketson a447fdb199 Merge pull request #11139 from djrm/pr_docs
Added documentation for some clases (Variant, ToolButton, Button (partial), GradientTexture, BitMap, CollisionShape2D, CollisionShape)
2017-09-12 05:25:01 +07:00
Poommetee Ketson 88fd69c9bb Merge pull request #11142 from BastiaanOlij/arvr_signal_id
Added ID to tracker signals and property for storing hand
2017-09-12 05:10:35 +07:00
Poommetee Ketson 513ea0ff32 Merge pull request #11148 from GodotExplorer/pr-globalize_path_with_data_dir
Add user data directory support for ProjectSettings::globalize_path
2017-09-12 05:03:11 +07:00
Poommetee Ketson b19ab0dd79 Merge pull request #11149 from supagu/symlink5
DirAccess constructor sets current_dir to an absolute path
2017-09-12 04:53:24 +07:00
Poommetee Ketson 03fa4d3b8b Merge pull request #11151 from n-pigeon/transform-doc
Documented Transform and Transform2D.
2017-09-12 04:45:41 +07:00
Poommetee Ketson 27a848e408 Merge pull request #11152 from SaracenOne/mesh_arrays_access
Script access to formatted arrays and blend_arrays in meshes.
2017-09-12 04:42:18 +07:00
Poommetee Ketson 8bf8cf1316 Merge pull request #11154 from eska014/html5-startup-revamp
HTML5 start-up overhaul with download progress display
2017-09-12 04:35:30 +07:00
Poommetee Ketson 5b3527ec82 Merge pull request #11161 from Noshyaar/pr-lenstr
Implement String len()
2017-09-12 04:26:33 +07:00
Poommetee Ketson 8e82bf42a8 Merge pull request #11163 from marcelofg55/project_grayed
Not found projects are grayed instead of removed at the Project Manager
2017-09-12 04:23:33 +07:00
Poommetee Ketson 5edb3b6ee4 Merge pull request #11167 from bojidar-bg/9547-fix-metadata-duplication
Fix duplication of nodes resulting in shared metadata
2017-09-12 04:19:26 +07:00
Poommetee Ketson ea5231fdf4 Merge pull request #11168 from Noshyaar/pr-mat
Material: fix priority not int
2017-09-12 04:16:42 +07:00
Przemysław Gołąb (n-pigeon) decd5052d8 Documented Transform and Transform2D. 2017-09-11 23:13:39 +02:00
toger5 226f2ae2f2 fix always updating +removed print +use EDITOR_DEF 2017-09-11 22:54:49 +02:00
Leon Krause 4db801aaea HTML5 start-up overhaul
- Implement promise-based JS interface for custom HTML page
   integration
 - Add download progress callback
 - Add progress bar and indeterminate spinner to default HTML page
 - Try downloading files multiple times when failing
 - Get rid of godotfs.js
 - Separate steps for engine initialization, game initialization and game
   start
 - Allow multiple games on one HTML page
 - Substitution placeholders only used in .html file
 - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME,
   $GODOT_TMEM -> $GODOT_TOTAL_MEMORY
 - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
2017-09-11 20:56:29 +02:00
Poommetee Ketson 1c063abf0d Material: fix priority not int 2017-09-11 18:13:28 +07:00
Bojidar Marinov ebee9898ca
Fix duplication of nodes resulting in shared metadata
Fixes #9547
2017-09-11 12:34:36 +03:00
SaracenOne f95edd3be9 Allow animations to be saved to external files during scene import. 2017-09-11 06:59:03 +01:00
SaracenOne 92bbd2d713 Script access to formatted arrays and blend_arrays in meshes. 2017-09-11 06:53:34 +01:00
Marcelo Fernandez dcdcf358db Not found projects are grayed instead of removed at the Project Manager 2017-09-11 02:01:20 -03:00
Poommetee Ketson dccb37417c Implement String len() 2017-09-11 08:43:25 +07:00
Hein-Pieter van Braam 390a2025fe Don't set editor_hint true for project manager
Due to this setting several callbacks get initialized but never used.
For instance void discoverer_callback(). This callback only initializes
the GDNativeSingletonDiscover *discoverer when called. This doesn't
happen in project manager and this in turn causes a call to
memdelete(NULL) which is invalid. This also seems to speed up startup a
little.

This fixes #11043 and fixes #10992
2017-09-10 23:59:22 +02:00
Thomas Herzog 5f39f3a2df Merge pull request #11158 from bncastle/master
unregister_gdnative_types() now checks if discoverer pointer is NULL before deleting
2017-09-10 23:44:38 +02:00
bncastle fc83821316 Fixed attempt to delete NULL pointer error
Fixed: Error cause by attemptng to delete a NULL pointer.
unregister_gdnative_types() now checks discoverer to see if it is NULL
before deleting. After selecting a godot project to edit (in Win10), the
discoverer_callback() wasn't called thus discoverer was NULL.
2017-09-10 17:39:42 -04:00
Daniel J. Ramirez ecb92bc6c3 Added documentation for some clases
Variant, ToolButton, Button, GradientTexture, BitMap

Added documentation for CollisionShape(2D)
2017-09-10 13:38:40 -05:00
Ryan Phillips d12ff0d09e Document the Script and GDScript classes 2017-09-10 11:16:15 -07:00
Oliver Dressler d73f09ef48 Added docs for PrimitiveMesh 2017-09-10 13:12:44 +02:00
supagu e7c5706f71 DirAccess constructor sets current_dir to an absolute path 2017-09-10 20:03:26 +09:30
geequlim 20442d0a89 Add user data directory support for ProjectSettings::globalize_path 2017-09-10 16:33:54 +08:00
Bastiaan Olij de309c426d Added ID to tracker signals and property for storing hand 2017-09-10 16:25:12 +10:00
Chris Bradfield 134e24408a Merge branch 'master' of git://github.com/godotengine/godot into kcc_lightoccluder2d_doc 2017-09-09 20:10:28 -07:00
Nathan Warden db3776e1fd Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog. 2017-09-09 22:00:57 -05:00
Chris Bradfield 030528a285 Update Timer class ref. 2017-09-09 13:30:27 -07:00
Chris Bradfield f66e9158a8 Update LightOccluder2D class ref 2017-09-09 13:15:01 -07:00
Hein-Pieter van Braam b7c4b9b8cd Document Line2D 2017-09-09 21:53:58 +02:00
Chris Bradfield c68a34d6bf Update TextureRect class ref 2017-09-09 11:17:37 -07:00
LikeLakers2 e4c274752a Use gdquest's suggestions 2017-09-09 13:12:06 -04:00
Przemysław Gołąb (n-pigeon) 9ee65942db Documented Spatial node. 2017-09-09 17:23:29 +02:00
Hein-Pieter van Braam 13fe1a344e Correct InputEvent documentation 2017-09-09 17:22:14 +02:00
Hein-Pieter van Braam daa66cd5c2 Correct the Pool*Array documentation 2017-09-09 16:39:22 +02:00