Commit Graph

32478 Commits

Author SHA1 Message Date
Rémi Verschelde 6b68d2f177
Merge pull request #57183 from timothyqiu/shape-owner-3.x 2022-01-26 13:27:16 +01:00
Rémi Verschelde b18a7f5220
Merge pull request #57030 from timothyqiu/disable-script-editor-menu-3.x
[3.x] Disable ScriptEditor's menu items when they do nothing
2022-01-26 08:06:05 +01:00
Rémi Verschelde f2d354c7c5
Merge pull request #57232 from pycbouh/editor-stands-in-the-way-of-progress-3.x 2022-01-25 23:30:47 +01:00
Yuri Sizov 797bb1d97e Ensure that NavMesh baking updates the inspector 2022-01-26 01:16:50 +03:00
Rémi Verschelde 36069ebf9a
Merge pull request #57224 from bruvzg/export_hide_3x 2022-01-25 20:38:54 +01:00
bruvzg eb975b7cea
[Export, 3.x] Instead of removing unsupported options, hide it. 2022-01-25 21:18:22 +02:00
Rémi Verschelde e17af68daa
Merge pull request #57212 from akien-mga/3.x-cherrypicks 2022-01-25 19:05:13 +01:00
Haoyu Qiu f8afd16c89
Fix memory leak when move to trash fails on Linux
(cherry picked from commit 8be49838b3)
2022-01-25 18:55:52 +01:00
Manolis Papadeas 941879f601
Expose BitMap's `convert_to_image` and `resize` methods to GDScript
(cherry picked from commit 453912d48d)
2022-01-25 18:55:52 +01:00
rafallus 58191c4b7e
Make sure `MeshLibrary` shape array has correct number of elements
(cherry picked from commit 5f8b292ad3)
2022-01-25 18:55:52 +01:00
Haoyu Qiu 7a7eab06f8
Fix crash after renaming an animation node
(cherry picked from commit 5ea4a8b421)
2022-01-25 18:55:51 +01:00
Wysocki Patryk 6340e4c83f
Expose AnimationNodeOneShot::mix_mode as a property
Fixes #23458.

(cherry picked from commit f16c483c9d)
2022-01-25 18:55:51 +01:00
Rémi Verschelde 2eb12f1d71
doc: Clarify expected type of `Object *` parameters in Tree methods
They're meant to be `TreeItem *` but this can't be bound in Variant.

Fixes #20538.

(cherry picked from commit 81f2ce4e46)
2022-01-25 18:24:02 +01:00
Hugo Locurcio 4f1f76c7ce
Add local web server configuration designed for web editor development
Running `npm run serve` in `platform/javascript/` will start
a web server that uses `bin/` as its root folder. This means you
can extract a compiled web editor ZIP in this folder and immediately
be able to test the web editor.

Headers required for the use of SharedArrayBuffer are automatically
added to every response.

(cherry picked from commit 9ef9bfb12c)
2022-01-25 18:23:39 +01:00
Fabio Alessandrelli 822da984bb
[Net] Fix get_response_body_length for large files.
Parsing was fixed, but not the return value for the exposed getter.

(cherry picked from commit 01e5e98312)
2022-01-25 18:23:04 +01:00
cdemirer dd57c321bf
Fix Array and Dictionary id() and dictionary test bug
(cherry picked from commit e2ed9d13eb)
2022-01-25 18:20:59 +01:00
kleonc 5b240d833a
SpriteFramesEditor Show AtlasTexture's source texture path in the frame's tooltip
(cherry picked from commit c635ab914d)
2022-01-25 18:17:23 +01:00
Haoyu Qiu 164ef0763a
Update AssetLib network settings when Editor Settings change
(cherry picked from commit 575cd3645c)
2022-01-25 18:14:58 +01:00
Navdeep Singh Rathore b531a49265
Added the smart word wrap property to preview label
(cherry picked from commit 0b55eedc52)
2022-01-25 18:14:42 +01:00
Hugo Locurcio b8a7a74264
Tweak theme color to match the Godot editor's background color
This makes for a more seamless-looking address bar/status bar
when using the web editor on a mobile device, either directly
in the brower or installed as a progressive web app.

This also specifies a theme color for the web editor's offline
fallback.

(cherry picked from commit 7ef459c2d7)
2022-01-25 18:13:59 +01:00
Bartłomiej T. Listwon d3473b2a95
Rework Node::get_node to omit is_absolute() check in best case scenario
(cherry picked from commit e2792cc71c)
2022-01-25 18:13:42 +01:00
Hugo Locurcio 96a325dec8
Force threads when compiling web editor instead of erroring out
This makes the build process more seamless. A similar option is
already forced for initial memorywhen needed.

(cherry picked from commit da19898c24)
2022-01-25 18:12:19 +01:00
Rémi Verschelde d62166f68f
Merge pull request #57186 from lawnjelly/gameplay_fix_ticks 2022-01-25 11:39:26 +01:00
lawnjelly 38240fd0c8 Portals - Fix gameplay monitor ticking
Due to an optimization to prevent processing except when camera rooms changed, the ticking synchronization and updating of previous and current lists could get out of sync for affected objects, leading to missing gameplay notifications.

This PR adds new paths to properly support and synchronize objects in this "room based" path.
2022-01-25 10:07:50 +00:00
Haoyu Qiu fa96505418 Store ObjectID instead of raw pointer for Shape Owners 2022-01-25 17:16:02 +08:00
Yuri Roubinsky cb9854df52
Merge pull request #56794 from Chaosus/shader_fixes_3.x 2022-01-25 11:06:49 +03:00
Rémi Verschelde 417b270a3f
Merge pull request #57173 from rafallus/3.x_gridmap_bake_staticbody 2022-01-25 08:56:24 +01:00
Yuri Roubinsky 85deed9207 Backport some changes to 3.x shaders 2022-01-25 10:34:57 +03:00
rafallus 75fcb31cee [3.x] Consider gridmap collisions in navigation bake 2022-01-24 19:10:33 -06:00
Rémi Verschelde f9d0975b72
Merge pull request #57156 from snailrhymer/tileset-doc-improvement 2022-01-24 23:17:41 +01:00
SnailRhymer 6ac800aab7 Add clarification to tile_set_modulate
To resolve 45677, adds a note to tile_set_modulate clarifying how to use tile_modulate in shaders.
2022-01-24 21:23:04 +00:00
Rémi Verschelde 49df809ca4
Merge pull request #57113 from mhilbrunner/docs-fixes 2022-01-24 11:40:57 +01:00
Rémi Verschelde 3073842f69
Merge pull request #57114 from mhilbrunner/docs-fix-reloaded 2022-01-24 11:40:47 +01:00
Max Hilbrunner 6cecb2210e Fix GDNative docs links 2022-01-24 11:29:20 +01:00
Max Hilbrunner 54de063890 [3.x] Fix make_rst.py on Windows 2022-01-24 10:28:22 +01:00
Rémi Verschelde ed869729ae
Merge pull request #56755 from madmiraal/fix-45592-3.x 2022-01-24 10:06:24 +01:00
Rémi Verschelde 50a672eb80
Merge pull request #57110 from Macksaur/gi_not_mi_bakedlightmap 2022-01-24 09:42:13 +01:00
Mack 36c7110c1b Fixed accessing a null MeshInstance object in BakedLightmap instead of the GeometryInstance 2022-01-24 06:59:48 +00:00
Rémi Verschelde f2ec36fbcd
Merge pull request #57081 from Scony/fix-navigation-2d-defaults-3.x 2022-01-23 17:25:14 +01:00
Pawel Lampe 67cf622935 Improve `Navigation2D` default settings, fixes #56852
This commit reduces `cell_size` and `edge_connection_margin` default
values so that `Navigation2D` behaves more like in Godot <= `3.4` by default.
2022-01-23 14:07:31 +01:00
Rémi Verschelde e33f8df9ca
Merge pull request #56984 from Calinou/doc-softbody-no-gameplay-3.x 2022-01-23 12:54:36 +01:00
Rémi Verschelde 30fe807fa9
Merge pull request #56965 from Calinou/scons-print-debug-notice-3.x
Print a notice when compiling with `target=debug`
2022-01-23 01:27:08 +01:00
Rémi Verschelde f93e3a408a
Merge pull request #56034 from LoserFox/3.x 2022-01-23 00:55:24 +01:00
LoserFox 0af26280b6
Fix some errors in Environment documentation
Co-authored-by: Clay John <claynjohn@gmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-01-23 00:45:27 +01:00
Rémi Verschelde 8051322dc1
Merge pull request #57045 from Calinou/doc-csgpolygon-points-3.x 2022-01-23 00:30:11 +01:00
Rémi Verschelde c29258e850
Update AUTHORS and DONORS list
New contributors added to AUTHORS:
cdemirer, marstaik, mortarroad, The-O-King

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit a9df1f51c2)
2022-01-23 00:06:02 +01:00
Rémi Verschelde aa6465cd5b
Fix style error from previous merge 2022-01-22 16:23:28 +01:00
Rémi Verschelde 6c0c0c4b29
Merge pull request #54165 from Calinou/directional-shadow-runtime-change-3.x
Allow changing directional shadow size at run-time
2022-01-22 15:25:09 +01:00
Hugo Locurcio 1e1fb145b3
Improve CSGPolygon3D documentation
- Describe why polygon triangulation usually fails in the error message.
2022-01-21 19:59:56 +01:00
Rémi Verschelde 40a348bce2
Merge pull request #57013 from Killfrra/3.x
[3.x] Backport method `get_rid` for NavigationAgent
2022-01-21 18:35:19 +01:00