Juan Linietsky
6ba1e4677b
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
...
-Added ability to disable individual collisionshape/polygon
-Moved One Way Collision to shape, allowing more flexibility
-Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer.
-Modifying a CollisionPolygon2D on the fly now works, it can even be animated.
Will port this to 3D once well tested. Have fun!
2017-06-23 23:39:52 -03:00
Juan Linietsky
683f50bef4
Merge pull request #9312 from BastiaanOlij/osx_export
...
Osx export
2017-06-23 23:22:51 -03:00
Marc Gilleron
659897cfb8
Added Curve resource
...
- New resource for curves in y(x) form
- CurveTexture now has a Curve
- Curve and CurveTexture share the same editor
2017-06-24 01:01:36 +02:00
Thomas Herzog
c5e0c6a336
Merge pull request #9307 from nunodonato/shadererrorline
...
highlight the correct error line in shader editor
2017-06-23 02:19:40 +02:00
Juan Linietsky
54815b9dde
project and scene swapped, sorry could never get used to it :(
...
Also reorganized menus a bit.
2017-06-22 18:04:03 -03:00
BastiaanOlij
5b44f092f9
Reimplement export module for OSX
2017-06-23 00:01:55 +10:00
Mariano Javier Suligoy
320c1af616
Merge pull request #9293 from MarianoGnu/master
...
Fix regresion on Texture Region Editor Plugin. Fixes #9282
2017-06-22 07:56:01 -03:00
Nuno Donato
be2f7f4172
highlight the correct error line in shader editor
2017-06-21 21:09:41 +01:00
Juan Linietsky
95560e02c5
2D GPU Particles working..
2017-06-21 16:26:26 -03:00
Andreas Haas
e80d61038b
Fix EditorImportPlugin::get_preset_count
...
Was missing a const...
2017-06-20 21:25:12 +02:00
Mariano Suligoy
2b7a826553
Fix regresion on Texture Region Editor Plugin. Fixes#9282
2017-06-20 16:05:36 -03:00
Thomas Herzog
86407aebc5
Merge pull request #8407 from Jylhis/popup_item_select_hide
...
Update PopupMenu hiding
2017-06-20 00:20:21 +02:00
Thomas Herzog
6b93455b6b
Merge pull request #9099 from kubecz3k/plugin-camera-expose
...
EditorPlugin can request user inputs from editor 3d view
2017-06-19 22:43:33 +02:00
Juan Linietsky
8928509f09
Merge pull request #9256 from MarianoGnu/master
...
Fix ColorPicker's screen pick functionality
2017-06-19 13:32:24 -03:00
Mariano Suligoy
f5185e7ba6
Fix ColorPicker's screen pick functionality
2017-06-19 09:23:57 -03:00
Konrad Nowakowski
6592df74d8
Fix image lock on preview image generating
2017-06-19 12:00:32 +01:00
Kryptocron
4bee1d98fa
Added option to not save a scene when played.
2017-06-17 03:04:50 -07:00
Juan Linietsky
b19225bfce
-Fix freezes caused by etccomp2, closes #9183
...
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
Rémi Verschelde
8a03a29233
Merge pull request #9225 from bojidar-bg/attempt-fix-fs-dock
...
Fix EditorFileSystem duplicating root folder in new folders
2017-06-16 23:56:07 +02:00
Bojidar Marinov
c89d9720f0
Fix EditorFileSystem duplicating root folder in new folders
...
Also, add some uninitialized variables into constructors (I like to applease cppcheck).
Also, remove unused md_count.
Fixes #3662 .
2017-06-16 23:32:46 +03:00
Andreas Haas
16622fccd2
Merge pull request #9221 from volzhs/fix-scene-tab-theme
...
Fix scene tab color not updated when theme changed
2017-06-16 19:48:09 +00:00
George Marques
7966ebe6fa
Complete changing of resource extensions
...
Some places were missing in e42d59f
.
2017-06-16 15:42:18 -03:00
volzhs
d2f72ca923
Fix scene tab color not updated when theme changed
2017-06-17 03:00:57 +09:00
ageazrael
a89658fdb8
Fixed ‘CreateNewAnimation’ window wrong size.
2017-06-16 17:52:49 +02:00
Rémi Verschelde
8b1bc9da88
Merge pull request #9208 from Calinou/tweak-default-fov
...
Increase the default perspective camera FOV
2017-06-16 17:51:04 +02:00
BastiaanOlij
9483613138
Godot 3.0 primitives as resources for use with MeshInstance
...
Adds the following resources:
- CapsuleMesh: a capsule object
- CubeMesh: a cube that can be subdivided
- CylinderMesh: a cylinder
- PlaneMesh: a horizontal plane that can be subdivided
- PrismMesh: a prism shape
- SphereMesh: a sphere
- QuadMesh: reintroduction of the original quadmesh
Removes the old Quad and TestCube nodes
2017-06-16 21:40:23 +10:00
Rémi Verschelde
3fadbe2172
Merge pull request #9201 from vnen/rename-extensions
...
Rename Godot-specific resource extensions
2017-06-16 13:01:10 +02:00
Hugo Locurcio
cdcc3c919b
Increase the default perspective camera FOV
...
This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.
2017-06-16 12:07:07 +02:00
Rémi Verschelde
3e7bbf2ca3
Merge pull request #9196 from volzhs/scene-tab
...
Enhance scene tabs
2017-06-16 08:14:45 +02:00
volzhs
fc2fe7ebd1
Enhance scene tabs
...
- show scene thumbnail on hover
- resize if has many tabs
- show full scene file name with current edited scene
- can be customized EditorSettings > Interface > Scene Tab
- close scene with mouse middle button
2017-06-16 13:21:05 +09:00
George Marques
e42d59f01e
Rename Godot-specific resource extensions
2017-06-15 21:35:20 -03:00
Rémi Verschelde
dc6642bc13
Merge pull request #9102 from Faless/debugger_listen_show_error
...
Editor now shows error when debug port is in use
2017-06-15 00:08:44 +02:00
Juan Linietsky
c1df35037f
get rid of button array
2017-06-14 18:27:44 -03:00
Rémi Verschelde
19017a760c
Merge pull request #9158 from Hinsbart/script_templates
...
Add ability to use custom script templates.
2017-06-14 23:11:41 +02:00
Rémi Verschelde
80de0c35df
Merge pull request #9160 from karroffel/color-ramp-rename
...
renamed occurances of ColorRamp with Gradient
2017-06-14 23:09:30 +02:00
Rémi Verschelde
be31151199
Merge pull request #9174 from volzhs/file-mode-toggle
...
Make toggle between thumbnail and list for file dialog on editor
2017-06-14 22:47:50 +02:00
volzhs
7dde056d48
Make toggle between thumbnail and list for file dialog on editor
2017-06-14 23:00:39 +09:00
Karroffel
23c5fa8687
renamed occurances of ColorRamp with Gradient
...
ColorRamp got renamed to Gradient recently, reduz missed some occurances though.
2017-06-14 01:24:04 +02:00
Juan Linietsky
a8e845a474
Merge pull request #8548 from tagcup/etc2comp
...
Add ETC1/ETC2 compression support though etc2comp.
2017-06-13 19:17:13 -03:00
Andreas Haas
8361b1ce07
Add ability to use custom script templates.
...
Templates will be loaded from .godot/script_templates
For now they're disabled for GDNative.
Ideas for further improvements:
- Add a "Save as Template" option to the script editor, as it can normally only save to res://
- Support more placeholders / custom placeholders
2017-06-13 20:03:08 +00:00
Juan Linietsky
831860695c
Fix empty shader related crash, closes #8314
2017-06-12 19:23:37 -03:00
Juan Linietsky
42b2d52c88
Properly adjust the visible editor rect and make limits respected, closes #8328
2017-06-12 16:19:12 -03:00
Andreas Haas
5f1603ca45
EditorSettings: Default game window placement to Centered.
...
Fixes #8890
2017-06-12 21:06:37 +02:00
Unknown
d8b65b1657
EditorPlugin can request user inputs from editor 3d view
2017-06-12 17:55:15 +02:00
Juan Linietsky
61c82f4356
Restored everything related to information polling, and added information box for viewport.
2017-06-11 18:13:04 -03:00
Juan Linietsky
4d50c7ad8c
Restored multiple viewport function, as well as view modes.
2017-06-11 15:52:03 -03:00
Juan Linietsky
ec015a32ae
Multiple 3D viewports are not operational.
2017-06-11 11:29:51 -03:00
Zher Huei Lee
9ecdf522bd
Added EditorPlugin.remove_import_plugin()
...
Allows addons with import extensions to clean up properly on
removal.
2017-06-11 17:18:22 +08:00
Fabio Alessandrelli
b76275ab12
Fix `network/debug/remote_port` editor setting not working properly
2017-06-10 23:34:35 +02:00
Fabio Alessandrelli
fc1368bee0
Editor now shows error when debug port is in use
2017-06-10 23:34:24 +02:00