Commit Graph

107 Commits

Author SHA1 Message Date
Tomasz Chabora 7e5340261a Cancel drag when selection changes 2019-11-19 16:02:04 +01:00
PouleyKetchoupp 6d14251b0d Fixed "Add Sprite..." label overlapping with zoom controls 2019-11-18 11:52:01 +01:00
Rémi Verschelde 621dc7022f
Merge pull request #27742 from rxlecky/camera-replication
Game camera override
2019-11-08 10:02:18 +01:00
MCrafterzz 3a8a7fc31c Added snapping for scaling in 2D editor 2019-11-02 09:43:15 +01:00
Hugo Locurcio c7e5dd9ef0
Add primary grid lines to the 2D editor
A "primary" line is drawn every 8 steps by default,
which makes it easier to measure distances for snapping.

This value can be configured in the Configure Snap dialog.
2019-10-29 15:47:38 +01:00
Erik 8b0546d93b Implement game camera override
Implemented uniform API in Viewport class to override 2D and/or
3D camera.

Added buttons in 2D and 3D editor viewport toolbars that override
the running game camera transform with the editor viewport camera
transform. Implemented via remote debugger protocol and camera
override API.

Removed LiveEditFuncs function pointers from ScriptDebugger class.
Since the debugger got access to the SceneTree instance (if one
exists), there is no need to store the function pointers. The live
edit functions in SceneTree are used directly instead. Also removed
the static version of live edit functions in SceneTree for the same
reason. This reduced the SceneTree -> Debugger coupling too since
the function pointers don't need to be set from SceneTree anymore.

Moved script_debugger_remote.h/cpp from 'core/' to 'scene/debugger/'.
This is because the remote debugger is now using SceneTree directly
and 'core/' classes should not depend on 'scene/' classes.
2019-10-23 02:51:32 +01:00
Gilles Roudière fff953ac8b Move grid snapping to an independent button 2019-10-10 21:10:08 +02:00
Hugo Locurcio 95f6f81dc2
Display the current zoom percentage in the 2D editor
This makes it possible for the user to know precisely the current
zoom level. The zoom percentage can be clicked to reset it to 100%
(similar to Firefox).
2019-09-17 20:36:10 +02:00
Tomasz Chabora 05e5faa876 Add 2D ruler tool 2019-09-01 18:36:41 +02:00
Rémi Verschelde 1222df0ad0
Merge pull request #31585 from 2shady4u/removeguides
Added button/shortcut for removing all guides
2019-08-26 13:51:10 +02:00
shaderbeast c6fb6a6a21 Added button/shortcut for removing all guides
Added undo/redo


Correctly added has_meta
2019-08-24 22:58:16 +02:00
Rémi Verschelde 2e5ba32b4b
Merge pull request #31545 from groud/add_smart_snapping_display
Displays smart snapping guides when snapped
2019-08-22 13:12:09 +02:00
Gilles Roudière 692a78db19 Displays smart snapping guides when snapped 2019-08-21 22:15:51 +02:00
Tomasz Chabora 9520d9706a Edit TileMap only with TOOL_SELECT 2019-08-21 20:56:15 +02:00
IAmActuallyCthulhu 82b9557803
Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
Bojidar Marinov 68b5f101c7
Make it so that 2D viewport does not pan while editing tilemaps
Fixes #30875
2019-07-28 17:00:05 +03:00
Hugo Locurcio 0fb80d7b0f
Use resize cursors when hovering or dragging guides in the 2D editor
This also tweaks the casing in undo/redo action names for consistency.

This closes #30550.

Co-authored-by: Emmanuel Barroga <emmanuelbarroga@gmail.com>
2019-07-15 14:24:45 +02:00
qarmin 4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Tomasz Chabora f472f0491c Allow to change 2D pan hotkey 2019-06-05 22:44:52 +02:00
Gilles Roudiere e875f05c3b Improve the anchors and margin workflow 2019-05-13 18:55:31 +02:00
Juan Linietsky 296c74072c Implement autokeying in Animation editor. 2019-04-15 00:49:03 -03:00
Tomasz Chabora 7abd0a3976 Allow panning while moving a node 2019-04-07 16:43:21 +02:00
Juan Linietsky 19a6a6286a Ability to make CanvasLayers have pseudo 3D depth. 2019-04-05 10:25:51 -03:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
groud 60f2e94c08 Fixes drag and drog of image files on scaled nodes 2018-11-16 16:55:28 +01:00
Ibrahn Sahir ed337085cf Fixed various uninitialised member variables in editor plugins. 2018-11-11 17:32:47 +00:00
groud 0c2ebbe626 Add an overlay on editor to display error messages 2018-10-30 18:53:58 +01:00
groud a05ef683a5 Allow the Container children selection but don't allow them to move 2018-10-30 14:56:55 +01:00
groud ced6f43455 Fixes viewport scrollbars not updating with plugins 2018-10-18 14:06:57 +02:00
Simon Wenner 10718b0961 Fix some cppcheck errors
cppcheck: fix broken pre-processor statement
cppcheck: fix Uninitialized struct members in canvas editor plugin
cppcheck: fix uninitialized struct member: method_api.is_virtual
2018-10-04 18:16:04 +02:00
Rémi Verschelde 540db0a0e7
Merge pull request #22329 from DualMatrix/no_select
Made children of Containers not selectable.
2018-10-02 16:39:00 +02:00
groud bad5ec61b1 Add both X and Y scale in the scale editor 2018-09-25 09:50:25 +02:00
DualMatrix 44e996fdc5 Made children of Containers not selectable.
Made children of Containers not selectable.
2018-09-23 22:26:05 +02:00
Juan Linietsky d9e88bccbe
Merge pull request #22295 from groud/fix_2D_IK
Fixes 2D Inverse Kinematic
2018-09-20 17:55:37 -03:00
groud de01b7941d Fixes 2D IK 2018-09-20 22:33:49 +02:00
DualMatrix 494354c835 Added ability to hide edit lock and groups in editor view
Added ability to hide edit lock and groups in editor view
2018-09-20 11:35:26 +02:00
groud c3e66536cc Fixes polygon editor blocking other editor actions (move, scale...) 2018-09-19 14:26:04 +02:00
groud 2f316bc608 Add a scale mode to the 2D editor 2018-09-11 17:48:57 +02:00
groud 1d83f36a26 Fixes 2D nodes lock not working 2018-09-09 22:17:54 +02:00
groud eb7f4ddcce Fixes bugs on the 2D editor scrollable area 2018-07-30 01:05:13 +02:00
groud 71cea6b515 Fixes a crash on draw_hover 2018-06-12 11:01:24 +02:00
Gilles Roudiere 0021df3da3 Bring back 2D bone selection 2018-05-15 15:18:46 +02:00
groud 7331ca6f63 Fixes some 2d bones display problems 2018-05-05 15:45:26 +02:00
Juan Linietsky af9a6202eb Fix bone refresh logic, closes #18564 2018-05-04 18:11:28 -03:00
Juan Linietsky bf561c4946 Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now. 2018-05-04 16:46:32 -03:00
groud 845a898f37 Fixes locks and groups on 2d editor 2018-05-02 10:37:37 +02:00
groud 9c5a44aeee Fixes 2d editor panning not working 2018-04-23 19:34:03 +02:00
Gilles Roudiere a724f34ef3 Displays node icon on hover 2018-04-03 23:56:37 +02:00
Gilles Roudiere 0251b08afa Display nodes without rect's position 2018-04-03 22:04:19 +02:00
Gilles Roudiere 72ed1e4244 Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00