Emmanuel Barroga
6c83550dfc
Fix Redundant Navigation Polygons
...
When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon. So each time you made an adjustment, another copy of the polygon would be created.
2019-08-04 16:09:57 -07:00
Ignacio Roldán Etcheverry
7126654eaf
Merge pull request #31068 from neikeq/issue-31065
...
C#: Fix Color.ToHtml()
2019-08-04 08:53:52 +02:00
Ignacio Etcheverry
57fe284fe6
C#: Fix Color.ToHtml()
2019-08-04 05:04:39 +02:00
Yuri Roubinsky
e14e08cfc5
Merge pull request #31062 from Chaosus/fix_gles2_rendering
...
Fix GLES2 "black" rendering
2019-08-03 21:32:30 +03:00
Yuri Roubinski
393f142495
Fix GLES2 rendering
2019-08-03 21:21:29 +03:00
Yuri Roubinsky
20556e3fd8
Return back spacer for non-expression nodes in visual shader ( #31058 )
...
Return back spacer for non-expression nodes in visual shader
2019-08-03 19:10:12 +03:00
Yuri Roubinski
8a0767d883
Return back spacer for non-expression nodes in visual shader
2019-08-03 18:54:04 +03:00
Rémi Verschelde
4d08f72b76
Merge pull request #31022 from Calinou/doc-mention-poolintarray-limits
...
Mention 32-bit integer limit in the PoolIntArray documentation
2019-08-03 00:05:33 +02:00
Rémi Verschelde
045ab51ae5
Merge pull request #31033 from Chaosus/shader_button
...
Added link to docs for shader editor
2019-08-02 16:30:43 +02:00
Yuri Roubinski
770ce20ea3
Added link to docs for shader editor
2019-08-02 17:09:04 +03:00
Rémi Verschelde
b14f12b571
Merge pull request #31032 from KoBeWi/searchlect
...
Select found text in Script Editor
2019-08-02 16:05:57 +02:00
Tomasz Chabora
b1af799b16
Select found text in Script Editor
2019-08-02 15:00:26 +02:00
Hugo Locurcio
cb3676726b
Mention 32-bit integer limit in the PoolIntArray documentation
2019-08-02 14:44:41 +02:00
Rémi Verschelde
e088358ca1
Merge pull request #31018 from follower/fix-thirdparty-assimp-compile-fail
...
Fix error when building assimp on older Mac OS X version
2019-08-02 11:25:10 +02:00
Rémi Verschelde
69e6dc9164
Merge pull request #31015 from Calinou/improve-gizmo-axis-colors
...
Improve the gizmo axis colors and increase the manipulator opacity
2019-08-02 11:22:27 +02:00
Rémi Verschelde
46986321c1
Merge pull request #31001 from KoBeWi/come_back_script
...
Add Reopen Closed Script option in Script Editor
2019-08-02 11:18:21 +02:00
Rémi Verschelde
6d6b9ccc9a
Update AUTHORS and DONORS list
...
New contributors added to AUTHORS:
@Anutrix, @hbina, @santouits
Thanks to all contributors and donors for making Godot possible!
2019-08-02 09:43:42 +02:00
follower
84698dfa3d
Fix error when building assimp on older Mac OS X version.
...
Prevents this error when building with Mac OS X 10.9 SDK:
error: no member named 'atoi' in namespace 'std'; did you mean simply 'atoi'?
2019-08-02 04:19:51 +12:00
Rémi Verschelde
77e8947687
Merge pull request #30905 from clayjohn/set-cpuparticles2d-visible
...
Toggle CPUParticles2D visibility when redrawing
2019-08-01 18:13:28 +02:00
Hugo Locurcio
d57680cf34
Improve the gizmo axis colors and increase the manipulator opacity
...
The new colors should make it easier to see the manipulator gizmo.
Highlighted gizmos are now fully opaque (instead of being white),
keeping the color information while a gizmo is highlighted.
This also adds a setting hint for the manipulator gizmo opacity
editor setting.
Axis colors were taken from Blender 2.80.
This partially addresses #16154 .
2019-08-01 14:30:35 +02:00
Tomasz Chabora
5718599bd2
Add Reopen Closed Script option in Script Editor
2019-08-01 13:32:30 +02:00
Rémi Verschelde
3a6102a6f7
Merge pull request #31010 from Chaosus/vs_fix_expression
...
Some visual fixes for Expression node in visual shaders
2019-08-01 10:50:33 +02:00
Chaosus
82e2efe591
Some visual fixes for Expression node
2019-08-01 11:03:23 +03:00
Rémi Verschelde
a967ece4c7
Merge pull request #31009 from Chaosus/vs_fix_outer_product
...
Fix outerProduct function in visual shaders
2019-08-01 08:48:44 +02:00
Rémi Verschelde
10b3f7925b
Merge pull request #31007 from sparkart/vs_descriptive_tooltips
...
Add descriptive tooltips in VS editor
2019-08-01 08:46:49 +02:00
Rémi Verschelde
b755cf1a2d
Merge pull request #31004 from Kanabenki/fix-undo-close-scene
...
Don't add unsaved scene to previous scenes list when closing a tab
2019-08-01 08:45:36 +02:00
Rémi Verschelde
8743da90d9
Merge pull request #30993 from Chaosus/gles2_funcs
...
Expose several GLES3 built-ins to GLES2
2019-08-01 08:28:35 +02:00
Rémi Verschelde
3256fbfd10
Merge pull request #30992 from Calinou/tweak-damping-setting-hints
...
Tweak Area and PhysicsBody damping setting hints for consistency
2019-08-01 08:26:59 +02:00
Chaosus
c34d75b678
Fix outerProduct function in visual shaders
2019-08-01 08:29:05 +03:00
Emmanuel Barroga
5c447cecd2
Add descriptive tooltips in VS editor
...
In the Visual Script editor, the override icon is not very clear what it's intended purpose is for. Currently, its tooltip just says: "Function:" which is the same tooltip as the "add new function" icon.
To resolve this issue, this PR adds descriptive tooltips to the following icons in the Visual Script editor:
-Override Function
-Add Function
-Add Variable
-Add Signal
2019-07-31 20:10:19 -07:00
Kanabenki
648313ab8a
Don't add unsaved scene to previous scenes list
2019-07-31 23:49:16 +02:00
Rémi Verschelde
507e41e698
Merge pull request #30999 from nekomatata/fix-regression-godot-physics
...
Fixed regression in Godot Physics
2019-07-31 19:47:33 +02:00
Chaosus
8b4c538ab2
Expose several GLES3 built-ins to GLES2
2019-07-31 19:00:10 +03:00
PouleyKetchoupp
53ac260d19
Reverted fix that makes sense for collision_solver_2d_sat but not for the 3d version
...
(original commit: aab8da25ad
)
Fixes #30886
2019-07-31 17:36:09 +02:00
Hugo Locurcio
0243dc53b8
Tweak Area and PhysicsBody damping setting hints for consistency
...
This partially addresses #19182 .
2019-07-31 13:57:13 +02:00
Rémi Verschelde
d66461e85a
Merge pull request #30972 from Chaosus/vs_copy_paste
...
Implement copy/paste in visual shaders
2019-07-31 11:56:01 +02:00
Chaosus
f704506807
Implement copy/paste in visual shaders
2019-07-31 12:43:29 +03:00
Rémi Verschelde
f34998023d
Merge pull request #30986 from sparkart/fix_progressbar_border_error
...
Fix ProgressBar Wrong Value with Border
2019-07-31 11:35:47 +02:00
Rémi Verschelde
0636e664ff
Merge pull request #30981 from IAmActuallyCthulhu/pr/fix-typo-physics-2d-server-wrap-mt
...
Correct typo and format of comments
2019-07-31 08:10:58 +02:00
Rémi Verschelde
51b2d86685
Merge pull request #30977 from clayjohn/GLES3-screen-uv
...
Properly pass SCREEN_PIXEL_SIZE to canvas light shader
2019-07-31 07:45:41 +02:00
Emmanuel Barroga
7db96e22dd
Fix ProgressBar Wrong Value with Border
...
Closes : #30969
The FG rectangle of the progressbar is incorrect when dealing with a non-zero border. This issue stems from wrong order of operations when drawing the rectangle: int p = r * get_size().width - mp;
2019-07-30 21:47:11 -07:00
IAmActuallyCthulhu
4e617d2ca2
Correct typo and format of comments
2019-07-30 16:43:07 -05:00
clayjohn
518f0fb190
properly pass SCREEN_PIEXEL_SIZE to canvas light shader
2019-07-30 13:45:11 -07:00
Rémi Verschelde
4b7b1b0d4a
Merge pull request #30945 from RevoluPowered/feature/assimp_update
...
Updated assimp to commit 1d565b0 with iFire
2019-07-30 20:47:34 +02:00
Rémi Verschelde
2765113908
Merge pull request #30958 from akien-mga/jpgd-security-fixes-google
...
jpgd.h: Backport security vulnerabilities fixes from Google Android
2019-07-30 20:04:06 +02:00
Rémi Verschelde
875075cd65
Merge pull request #30961 from Calinou/window-size-error
...
Turn `OS.set_min/max_window_size()` warnings into errors
2019-07-30 20:03:49 +02:00
Rémi Verschelde
5544ea4a17
Merge pull request #30966 from akien-mga/android-remove-stl-no
...
Android: Remove unusable android_stl=no option
2019-07-30 20:03:08 +02:00
RevoluPowered
243f400ee2
Updated assimp to commit 1d565b0 with iFire
...
Signed-off-by: RevoluPowered <gordon@gordonite.tech>
Signed-off-by: K. S. Ernest (iFIre) Lee <ernest.lee@chibifire.com>
2019-07-30 18:59:29 +01:00
Rémi Verschelde
2da1614beb
Android: Remove unusable android_stl=no option
...
As of 3.1 and later, we have too many thirdparty C++ dependencies
and some internal uses of `new` and `delete` too for it to make
sense to build without the STL on Android.
The option has been broken since 3.0, and the "System STL" that we
relied on for basic support of `new` and `delete` is likely to be
dropped from the NDK:
https://android.googlesource.com/platform/ndk/+/ndk-release-r20/docs/BuildSystemMaintainers.md#System-STL
2019-07-30 18:53:38 +02:00
Rémi Verschelde
c9a1a69ad6
Merge pull request #30967 from akien-mga/android-drop-ndk-pre-15
...
Android: Drop support for NDK < r15
2019-07-30 18:52:39 +02:00