Commit Graph

13400 Commits

Author SHA1 Message Date
Rémi Verschelde 1163dac9e3
Merge pull request #80215 from clayjohn/HDR-2D
Add option to enable HDR rendering in 2D
2023-08-08 16:57:33 +02:00
Rémi Verschelde 60d6e14323
Merge pull request #78744 from KoBeWi/easy_peasy_routine_refactor_stuff
Standardize dialog input validation as a new class
2023-08-08 16:55:55 +02:00
Rémi Verschelde 14256a2395
Merge pull request #78468 from KoBeWi/enmarginalization
Fix ColorPicker margin theme property
2023-08-08 16:55:32 +02:00
kobewi 7f41403a6f Standardize dialog input validation as a new class 2023-08-08 16:14:35 +02:00
Hugo Locurcio e21388d9f4
Readd a Camera3D icon gizmo to the 3D editor, renew Camera2D/3D icons
The lack of icon gizmo made it no longer possible to select Camera3D
nodes in the 3D viewport by clicking on them.

A new Camera3D icon gizmo was designed to be direction-neutral.
This avoids the issue that the previous icon gizmo had, since it was
always facing right.

This also adds icons for CameraAttributesPractical and CameraAttributesPhysical.
2023-08-08 16:04:53 +02:00
Rémi Verschelde 169a28bd0f
Merge pull request #80362 from Calinou/string-use-unicode-compiletime
Use compile-time Unicode string conversion
2023-08-07 14:55:58 +02:00
Rémi Verschelde c833827e50
Merge pull request #80102 from MewPurPur/undo-redo-icon
Add UndoRedo icon
2023-08-07 14:50:23 +02:00
Rémi Verschelde 5413b185f1
Merge pull request #79971 from Calinou/editor-filesystem-dock-expand-favorites
Uncollapse favorites by default in the editor FileSystem dock
2023-08-07 14:49:58 +02:00
Rémi Verschelde 016621f51d
Merge pull request #79467 from Calinou/editor-add-paste-as-sibling
Add a shortcut to paste nodes as sibling of the selected node
2023-08-07 14:47:27 +02:00
Rémi Verschelde 1ee571887e
Merge pull request #79431 from MewPurPur/non-placeholder-icons-for-placeholders
Add icons to some placeholder classes
2023-08-07 14:46:14 +02:00
Rémi Verschelde 524c8f03e7
Merge pull request #78903 from MewPurPur/forget-dice-we-have-texture-cubes-now
Add icons for 3D texture classes
2023-08-07 14:44:58 +02:00
Rémi Verschelde 02709d57ee
Merge pull request #78858 from MewPurPur/tweak-mesh-preview
Improve material and mesh preview buttons
2023-08-07 14:44:34 +02:00
Rémi Verschelde bbfa74a991
Merge pull request #75137 from nongvantinh/implement-6320
Expose 'Reimport' on right-click context menu in the FileSystem panel
2023-08-07 14:43:44 +02:00
Rémi Verschelde faaf27f284
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
clayjohn 57eb762bae Add option to enable HDR rendering in 2D
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance

Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
Hugo Locurcio e9f723006a
Use compile-time Unicode string conversion
Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
Yuri Sizov dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
MewPurPur 3510b6e02c Add icons for 3D texture classes 2023-08-04 19:38:27 +03:00
MewPurPur 21739b89ef Add UndoRedo icon 2023-08-04 19:18:11 +03:00
kobewi 05ab444357 Show valid types in SceneTreeDialog 2023-08-04 13:50:27 +02:00
Hugo Locurcio ad4480bf2e
Add a "version" project setting and use it in new export presets
This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.

Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
MewPurPur 50f4c298e6 Improve material and mesh preview buttons 2023-08-04 01:47:32 +03:00
Yuri Sizov e4b8dc81b8 Merge pull request #78300 from ajreckof/fix-replace-node-destroying-Node-properties
Auto-update properties when replacing a node
2023-08-03 22:37:40 +02:00
ocean (they/them) bf3af190c3 Increase vertical size of `CurveEdit` when `Inspector` widens
This should allow users to edit points in a less constrained space,
which feels like a UX improvement.

That said, changing minimum size according to current size might be a
hack that causes issues in certain situations.
2023-08-03 16:02:28 -04:00
ajreckof 4da9927faf Fix replace node deleting `Node` properties.
Update editor/scene_tree_dock.cpp

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-03 18:38:24 +02:00
Rémi Verschelde bf185e4f70
Merge pull request #79357 from raulsntos/dotnet/build-button
C#: Move build button to EditorRunBar
2023-08-03 18:33:41 +02:00
Rémi Verschelde 179e3d6ab9
Merge pull request #78292 from ajreckof/Fix-batch-rename-for-unique-name-and-empty-name-
Fix batch rename for unique name and empty name
2023-08-03 18:33:37 +02:00
ajreckof 4909396cfc Fix batch rename for unique name and empty name. 2023-08-03 18:26:58 +02:00
Raul Santos 03598062fd
C#: Move build button to EditorRunBar
- Move C# build button to `EditorRunBar`.
- Add C# build icon.
- Add shortcut macros to `GodotTools`.
- Move C# build shortcuts to C#.
2023-08-03 17:55:52 +02:00
Rémi Verschelde 8b6c867c81
Merge pull request #79280 from raulsntos/dotnet/better-push-error
C#: Improve `GD.PushError` and `GD.PushWarning`
2023-08-03 14:46:44 +02:00
Rémi Verschelde 4ed08409b0
Merge pull request #78108 from aaronfranke/variant-util-header
Make a header for VariantUtilityFunctions
2023-08-03 14:46:29 +02:00
kobewi 0a9a8c75fa Improve editing of box collision shapes 2023-08-03 14:09:10 +02:00
Yuri Sizov 79f6ac5cd5 Merge pull request #80161 from RandomShaper/avoid_crash_on_late_prints
Avoid crash on exiting due to late prints
2023-08-02 21:37:13 +02:00
Yuri Sizov 1886dee28f Merge pull request #79588 from magian1127/4.0Fix78052
Fix the error when clicking AnimationTree in the editor
2023-08-02 21:36:56 +02:00
Magian 0b3c073c9e Fix the error when clicking AnimationTree in the editor 2023-08-02 22:45:09 +08:00
Pedro J. Estébanez b3a5e10f4a Avoid crash on exiting due to late prints 2023-08-02 13:38:58 +02:00
Rémi Verschelde f823bccdf8
Merge pull request #80135 from KoBeWi/A_NumbER_Is_REQuIrEd
Ignore null "id" in tile source proxy
2023-08-02 12:22:48 +02:00
Rémi Verschelde 6adc25ec7b
Merge pull request #80129 from MewPurPur/shader-include-icon
Add ShaderInclude class icon
2023-08-02 12:22:25 +02:00
Rémi Verschelde 74ce33a6fe
Merge pull request #80113 from MewPurPur/performance-icon
Add an icon to the Performance object
2023-08-02 12:21:36 +02:00
Rémi Verschelde 65d80c36a8
Merge pull request #80103 from MewPurPur/access-icons
Add FileAccess and DirAccess icons
2023-08-02 12:21:12 +02:00
Rémi Verschelde f8ead6d5b6
Merge pull request #80089 from AThousandShips/editor_settings_fix
Fix API hash related crash in `EditorSettings`
2023-08-02 12:20:47 +02:00
Rémi Verschelde f5b2d7d393
Merge pull request #79774 from aaronfranke/scene-import-root-type-name
Improve overriding the root type or root name in the scene importer
2023-08-02 12:19:34 +02:00
Rémi Verschelde 93c69a2db6
Merge pull request #79756 from sfreed141/root-node-casing-fix
In Create New Scene dialog derive the default root node name based on `editor/naming/node_name_casing`
2023-08-02 12:19:11 +02:00
Rémi Verschelde 1cc377b4e0
Merge pull request #79650 from garychia/filters_section
Avoid duplicating the "Filters" section
2023-08-02 12:18:21 +02:00
Rémi Verschelde 2132638937
Merge pull request #79404 from raulsntos/dotnet/lines-open-in-external-editor
C#: Fix line in OpenInExternalEditor
2023-08-02 12:17:31 +02:00
Rémi Verschelde 2331eab917
Merge pull request #78675 from AThousandShips/template_fix
Fix indentation in script templates
2023-08-02 12:15:50 +02:00
kobewi 91328a86cd Ignore null "id" in tile source proxy 2023-08-01 22:52:16 +02:00
Aaron Franke ba3fb66d71
Merge pull request #79907 from kdiduk/fix-advanced-scene-reimport-default-settings
Fix reimporting scene with default values selected
2023-08-01 15:30:07 -05:00
Aaron Franke aa187d8d69
Improve overriding the root type or root name in the scene importer 2023-08-01 13:30:57 -05:00
Yuri Sizov 2d6e98d9c8 Merge pull request #79984 from KoBeWi/reverse_engineering_or_something_idk
Reverse condition for skipping directories
2023-08-01 20:03:51 +02:00