George Marques
aeb0b3114d
GDScript: Fix type detection on Object typed assign
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Also make typed assigns a debug-only thing, so release builds are more
lenient on errors.
2018-07-25 20:50:12 -03:00
George Marques
a3ae4a9510
GDScript: Allow accessing constants of outer classes
2018-07-25 20:50:12 -03:00
George Marques
a62f4af7ba
GDScript: Enable built-in function introspection in non-tools
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Only for debug builds. Fix problems in non-tools targets.
2018-07-25 20:50:12 -03:00
George Marques
3d6609303b
GDScript: Fix bogus error when a cursor token is found on class
2018-07-25 20:50:12 -03:00
George Marques
1ac9c0fe3a
GDScript: Allow strict conversion when assigning typed variables
2018-07-25 20:50:12 -03:00
George Marques
96ee93e8c7
GDScript: Fix mismatching between export hint and type hint
2018-07-25 20:50:12 -03:00
George Marques
4cb17191b8
GDScript: Allow inherited method to add optional arguments
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Also show the parent method signature in the error message.
2018-07-25 20:50:11 -03:00
George Marques
cd6ad5462c
GDScript: Fix returned value of get_default_argument_count()
2018-07-25 20:50:11 -03:00
George Marques
65c069c8d9
GDScript: Fix main script detection
2018-07-25 20:50:11 -03:00
George Marques
b7bd85e70c
GDScript: Look up local scope first for detecting type
2018-07-25 20:50:11 -03:00
Hein-Pieter van Braam
832e2bfcd3
Merge pull request #20137 from hpvb/reduce-vector-cow
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Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 01:26:46 +02:00
Hein-Pieter van Braam
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
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This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Tiger Caldwell
5421e46a43
Fixed Issue #20399
2018-07-25 18:50:12 -04:00
Todd Ross
9423f23ffb
allow comments and whitespace before shader_type declaration
2018-07-26 00:17:57 +02:00
Rémi Verschelde
96ce66e00f
Merge pull request #20455 from Calinou/add-user-data-dropdowns
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Add menu buttons to open the project and editor data folders
2018-07-26 00:01:49 +02:00
Hugo Locurcio
b4f6b20273
Add menu buttons to open the project and editor data folders
2018-07-25 23:41:35 +02:00
Hugo Locurcio
0254a40817
Add "editor" and "standalone" feature tags
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These feature tags can be used to check whether the project was
started from an editor binary or from an export template binary.
2018-07-25 23:27:50 +02:00
Aaron Franke
55d976467d
Expose 64-bit Color methods to GDScript and fix/update Color XML doc
2018-07-25 15:35:29 -05:00
Aaron Franke
de4b096898
[Core] 64-bit int Color methods
2018-07-25 15:34:24 -05:00
Aaron Franke
e3368d692d
[Mono] Fix Color incorrect ordering of int export methods, added 64-bit
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[Mono] Fix Color incorrect ordering of int export methods, added 64-bit long export methods.
2018-07-25 15:34:24 -05:00
Rémi Verschelde
e38051970c
Merge pull request #20448 from volzhs/duplicated-code
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Remove duplicated codes
2018-07-25 22:20:47 +02:00
Will Nations
3de15363ab
Add script hierarchies,add-script btn auto-derives
2018-07-25 15:18:45 -05:00
Juan Linietsky
79d4be275f
Merge pull request #20260 from fire/editor_property_type
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Add editor property type so that inspector can search for objects.
2018-07-25 16:59:28 -03:00
Ignacio Etcheverry
7e75b9b2c0
Merge pull request #20458 from neikeq/igiveuponbranchnames
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Mono module bug fixes
2018-07-25 21:55:33 +02:00
K. S. Ernest (iFire) Lee
23744d8064
Add editor property type so that inspector can search for objects. This is a regression.
2018-07-25 12:54:35 -07:00
Ignacio Etcheverry
762c912e8e
Fix continuous attempt to reload domain with API assemblies out of sync
2018-07-25 21:54:21 +02:00
Ignacio Etcheverry
f1130f9a8a
Mono: Fix domain reload never triggering
2018-07-25 21:31:02 +02:00
Ignacio Etcheverry
8edf85b09c
Fix '!valid' error spam on C# script instance create
2018-07-25 21:30:49 +02:00
Ignacio Etcheverry
5aefe5d936
Mono: Fix null dereferences
2018-07-25 21:30:11 +02:00
Rémi Verschelde
c0c795474e
Merge pull request #20453 from ippan/fix_coremidi_case
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change framework name CoreMidi to CoreMIDI
2018-07-25 21:07:22 +02:00
Rémi Verschelde
cbf85ea743
Merge pull request #20456 from Paulb23/issue_20429_fix_right_click_crash
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Fix crash on doc right click, issue 20429
2018-07-25 21:01:10 +02:00
Rémi Verschelde
19fe78fe6f
Merge pull request #20450 from fire/vs_generic_search_20433
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Visualscript: Don't show Shift+A search box at every screen.
2018-07-25 20:54:45 +02:00
Rémi Verschelde
237148e80f
Merge pull request #18368 from Gamblify/RasterizerEngineSync
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sync rasterizers with engine
2018-07-25 20:33:37 +02:00
Paulb23
6696b16685
Fix crash on doc right click, issue 20429
2018-07-25 19:24:06 +01:00
Max Hilbrunner
bacc02b7d8
Merge pull request #20452 from fire/vs_hide_empty_categories_20433
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Visualscript: Hide empty categories for basic types and methods.
2018-07-25 20:08:05 +02:00
K. S. Ernest (iFire) Lee
31008c9199
Visualscript: Don't show Shift+A search box at every screen and reuse EDIT_FIND_NODE_TYPE (ctrl-f) shortcut.
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The generic search shortcut is now CTRL-F.
2018-07-25 09:34:52 -07:00
PanPan
746a15142f
change framework name CoreMidi to CoreMIDI
2018-07-26 00:06:17 +08:00
Ignacio Etcheverry
fe28e323b3
Merge pull request #20298 from PJB3005/18-07-20-mono-partial-api-ext
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Makes Mono binding classes partial & adds GetNode<T>.
2018-07-25 18:03:57 +02:00
K. S. Ernest (iFire) Lee
5b2c4b77e2
Visualscript: Hide empty categories for basic types and methods.
2018-07-25 08:56:03 -07:00
Juan Linietsky
41a0ecb59b
Merge pull request #20449 from Chaosus/matrix_conversion
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Added conversions between matrixes in shaders
2018-07-25 12:23:57 -03:00
Chaosus
ca0a6c3fca
Added conversions between matrixes in shaders
2018-07-25 18:14:52 +03:00
Thomas Herzog
95d9302248
Merge pull request #20370 from marcelofg55/gdnative_crash
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Fix possible crash at NativeScript::get_base_script
2018-07-25 17:09:51 +02:00
volzhs
946be8be50
Remove duplicated codes
2018-07-25 23:34:25 +09:00
Marcelo Fernandez
77f3c0b495
Fix possible crash at NativeScript::get_base_script
2018-07-25 10:58:15 -03:00
Rémi Verschelde
9e16f4a370
Merge pull request #20441 from AlexHolly/fix-string-format-case-placeholder
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Fix format ignores case in placeholder
2018-07-25 12:23:29 +02:00
Alexander Holland
84db7056b7
Fix format ignores case in placeholder
2018-07-25 12:14:48 +02:00
Max Hilbrunner
46985ae075
Merge pull request #20440 from Chaosus/fixtexturecrash
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Fix game crash when you pass invalid or null parameter to ImageTexture.set_data
2018-07-25 12:00:49 +02:00
Chaosus
bde962dbdd
Fix crash when you pass invalid parameter to ImageTexture.set_data
2018-07-25 12:23:34 +03:00
Rémi Verschelde
f778bd8e69
Merge pull request #20404 from TigerCaldwell/master
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Ensured consistency between RigidBody, PhysicsDirectBodyState, PhysicsServers and their 2D counterparts
2018-07-25 08:25:34 +02:00
volzhs
6bdec4ffb6
Open internal visual script editor while use external editor is on
2018-07-25 11:59:31 +09:00