Commit Graph

15500 Commits

Author SHA1 Message Date
George Marques aeb0b3114d
GDScript: Fix type detection on Object typed assign
Also make typed assigns a debug-only thing, so release builds are more
lenient on errors.
2018-07-25 20:50:12 -03:00
George Marques a3ae4a9510
GDScript: Allow accessing constants of outer classes 2018-07-25 20:50:12 -03:00
George Marques a62f4af7ba
GDScript: Enable built-in function introspection in non-tools
Only for debug builds. Fix problems in non-tools targets.
2018-07-25 20:50:12 -03:00
George Marques 3d6609303b
GDScript: Fix bogus error when a cursor token is found on class 2018-07-25 20:50:12 -03:00
George Marques 1ac9c0fe3a
GDScript: Allow strict conversion when assigning typed variables 2018-07-25 20:50:12 -03:00
George Marques 96ee93e8c7
GDScript: Fix mismatching between export hint and type hint 2018-07-25 20:50:12 -03:00
George Marques 4cb17191b8
GDScript: Allow inherited method to add optional arguments
Also show the parent method signature in the error message.
2018-07-25 20:50:11 -03:00
George Marques cd6ad5462c
GDScript: Fix returned value of get_default_argument_count() 2018-07-25 20:50:11 -03:00
George Marques 65c069c8d9
GDScript: Fix main script detection 2018-07-25 20:50:11 -03:00
George Marques b7bd85e70c
GDScript: Look up local scope first for detecting type 2018-07-25 20:50:11 -03:00
Hein-Pieter van Braam 832e2bfcd3
Merge pull request #20137 from hpvb/reduce-vector-cow
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 01:26:46 +02:00
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Tiger Caldwell 5421e46a43 Fixed Issue #20399 2018-07-25 18:50:12 -04:00
Todd Ross 9423f23ffb allow comments and whitespace before shader_type declaration 2018-07-26 00:17:57 +02:00
Rémi Verschelde 96ce66e00f
Merge pull request #20455 from Calinou/add-user-data-dropdowns
Add menu buttons to open the project and editor data folders
2018-07-26 00:01:49 +02:00
Hugo Locurcio b4f6b20273
Add menu buttons to open the project and editor data folders 2018-07-25 23:41:35 +02:00
Hugo Locurcio 0254a40817
Add "editor" and "standalone" feature tags
These feature tags can be used to check whether the project was
started from an editor binary or from an export template binary.
2018-07-25 23:27:50 +02:00
Aaron Franke 55d976467d Expose 64-bit Color methods to GDScript and fix/update Color XML doc 2018-07-25 15:35:29 -05:00
Aaron Franke de4b096898 [Core] 64-bit int Color methods 2018-07-25 15:34:24 -05:00
Aaron Franke e3368d692d [Mono] Fix Color incorrect ordering of int export methods, added 64-bit
[Mono] Fix Color incorrect ordering of int export methods, added 64-bit long export methods.
2018-07-25 15:34:24 -05:00
Rémi Verschelde e38051970c
Merge pull request #20448 from volzhs/duplicated-code
Remove duplicated codes
2018-07-25 22:20:47 +02:00
Will Nations 3de15363ab Add script hierarchies,add-script btn auto-derives 2018-07-25 15:18:45 -05:00
Juan Linietsky 79d4be275f
Merge pull request #20260 from fire/editor_property_type
Add editor property type so that inspector can search for objects.
2018-07-25 16:59:28 -03:00
Ignacio Etcheverry 7e75b9b2c0
Merge pull request #20458 from neikeq/igiveuponbranchnames
Mono module bug fixes
2018-07-25 21:55:33 +02:00
K. S. Ernest (iFire) Lee 23744d8064 Add editor property type so that inspector can search for objects. This is a regression. 2018-07-25 12:54:35 -07:00
Ignacio Etcheverry 762c912e8e Fix continuous attempt to reload domain with API assemblies out of sync 2018-07-25 21:54:21 +02:00
Ignacio Etcheverry f1130f9a8a Mono: Fix domain reload never triggering 2018-07-25 21:31:02 +02:00
Ignacio Etcheverry 8edf85b09c Fix '!valid' error spam on C# script instance create 2018-07-25 21:30:49 +02:00
Ignacio Etcheverry 5aefe5d936 Mono: Fix null dereferences 2018-07-25 21:30:11 +02:00
Rémi Verschelde c0c795474e
Merge pull request #20453 from ippan/fix_coremidi_case
change framework name CoreMidi to CoreMIDI
2018-07-25 21:07:22 +02:00
Rémi Verschelde cbf85ea743
Merge pull request #20456 from Paulb23/issue_20429_fix_right_click_crash
Fix crash on doc right click, issue 20429
2018-07-25 21:01:10 +02:00
Rémi Verschelde 19fe78fe6f
Merge pull request #20450 from fire/vs_generic_search_20433
Visualscript: Don't show Shift+A search box at every screen.
2018-07-25 20:54:45 +02:00
Rémi Verschelde 237148e80f
Merge pull request #18368 from Gamblify/RasterizerEngineSync
sync rasterizers with engine
2018-07-25 20:33:37 +02:00
Paulb23 6696b16685 Fix crash on doc right click, issue 20429 2018-07-25 19:24:06 +01:00
Max Hilbrunner bacc02b7d8
Merge pull request #20452 from fire/vs_hide_empty_categories_20433
Visualscript: Hide empty categories for basic types and methods.
2018-07-25 20:08:05 +02:00
K. S. Ernest (iFire) Lee 31008c9199 Visualscript: Don't show Shift+A search box at every screen and reuse EDIT_FIND_NODE_TYPE (ctrl-f) shortcut.
The generic search shortcut is now CTRL-F.
2018-07-25 09:34:52 -07:00
PanPan 746a15142f change framework name CoreMidi to CoreMIDI 2018-07-26 00:06:17 +08:00
Ignacio Etcheverry fe28e323b3
Merge pull request #20298 from PJB3005/18-07-20-mono-partial-api-ext
Makes Mono binding classes partial & adds GetNode<T>.
2018-07-25 18:03:57 +02:00
K. S. Ernest (iFire) Lee 5b2c4b77e2 Visualscript: Hide empty categories for basic types and methods. 2018-07-25 08:56:03 -07:00
Juan Linietsky 41a0ecb59b
Merge pull request #20449 from Chaosus/matrix_conversion
Added conversions between matrixes in shaders
2018-07-25 12:23:57 -03:00
Chaosus ca0a6c3fca Added conversions between matrixes in shaders 2018-07-25 18:14:52 +03:00
Thomas Herzog 95d9302248
Merge pull request #20370 from marcelofg55/gdnative_crash
Fix possible crash at NativeScript::get_base_script
2018-07-25 17:09:51 +02:00
volzhs 946be8be50 Remove duplicated codes 2018-07-25 23:34:25 +09:00
Marcelo Fernandez 77f3c0b495 Fix possible crash at NativeScript::get_base_script 2018-07-25 10:58:15 -03:00
Rémi Verschelde 9e16f4a370
Merge pull request #20441 from AlexHolly/fix-string-format-case-placeholder
Fix format ignores case in placeholder
2018-07-25 12:23:29 +02:00
Alexander Holland 84db7056b7 Fix format ignores case in placeholder 2018-07-25 12:14:48 +02:00
Max Hilbrunner 46985ae075
Merge pull request #20440 from Chaosus/fixtexturecrash
Fix game crash when you pass invalid or null parameter to ImageTexture.set_data
2018-07-25 12:00:49 +02:00
Chaosus bde962dbdd Fix crash when you pass invalid parameter to ImageTexture.set_data 2018-07-25 12:23:34 +03:00
Rémi Verschelde f778bd8e69
Merge pull request #20404 from TigerCaldwell/master
Ensured consistency between RigidBody, PhysicsDirectBodyState, PhysicsServers and their 2D counterparts
2018-07-25 08:25:34 +02:00
volzhs 6bdec4ffb6 Open internal visual script editor while use external editor is on 2018-07-25 11:59:31 +09:00