Juan Linietsky
9bf7adfc1f
-another approach to solving the deadlock problem :|
2015-12-21 10:51:27 -03:00
Juan Linietsky
49a19f85b8
-different attempt to avod deadlock problem
2015-12-21 10:25:46 -03:00
Juan Linietsky
81f62fb78c
-Fix to progress dialog, speding it up
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-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
2015-12-21 09:05:49 -03:00
Juan Linietsky
281d6fac1e
-some fixes to audio
2015-11-01 01:55:22 -03:00
Juan Linietsky
5d86a25f4d
-some fixes to where screen is read from rasterizer
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-fixed bug in ogg vorbis looping
-properly flushing audiostream rb when stopping
2015-10-19 18:47:49 -03:00
Ariel Manzur
c2532bffb3
Please enter the commit message for your changes. Lines starting
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removed locks
2015-10-08 12:59:12 -03:00
Juan Linietsky
8f07f24318
remove required argument from streamplayer (was a bug), make it default as 0, closes #2492
2015-09-21 03:47:56 -03:00
Juan Linietsky
9741374617
Rewrite of the AudioStream API
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-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously
-Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design
-Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-09 18:50:52 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
0dbedd18fc
SceneMainLoop -> SceneTree
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-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00