Commit Graph

49218 Commits

Author SHA1 Message Date
Rémi Verschelde 5b235e2e5e
Merge pull request #68859 from souplamp/capitalize-skeleton3d-editor-plugin
Capitalize Skeleton3D's editor plugin dropdown options
2022-11-20 11:35:38 +01:00
rune-scape a6410878db Fix empty text in editor 2022-11-20 03:17:16 -05:00
dzil123 9ce9c959ab RenderingServer::create_local_rendering_device null check and docs
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-11-19 16:31:05 -08:00
Aaron Franke f6714858bf
Rename TextureButton set_*_texture methods to set_texture_* 2022-11-19 17:33:40 -06:00
Silc Renew b739bafd51 Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
Hugo Locurcio 2a0afb1dcc
Improve collision exception error messages for easier understanding 2022-11-19 17:35:44 +01:00
Haoyu Qiu 42ab2b9ef5 Revert move vector parameter name to motion 2022-11-19 20:19:50 +08:00
Fabio Alessandrelli f38e116026 [MP] Initial replication profiler.
Part of the current network profiler stack.
Tracks synchronizers, incoming/outgoing state sizes, and their
bandwidth usage.
2022-11-19 12:48:16 +01:00
Rémi Verschelde 895428c805
Merge pull request #68863 from clayjohn/RD-2D-skeleton
Fix drawing of 2D skeletons in the RD renderer.
2022-11-19 10:25:31 +01:00
Rémi Verschelde 52c51563fd
Merge pull request #68866 from raulsntos/dotnet/godot-enums
C#: Synchronize Godot enums with core
2022-11-19 09:40:05 +01:00
Rémi Verschelde 8fd2a24882
Merge pull request #68869 from timothyqiu/editor-plugins
Fix missing editor plugins
2022-11-19 09:36:21 +01:00
Silc Renew 3818be64a4 Fix the behavior of focus selection in bezier editor 2022-11-19 16:46:10 +09:00
Yuri Rubinsky c2f03533d1
Merge pull request #68872 from adamscott/remove-fix-leftover
fix https://github.com/godotengine/godot/issues/61386
2022-11-19 10:37:12 +03:00
clayjohn 0e5a98cdd8 Fix drawing of 2D skeletons in the RD renderer.
Also clean up skeleton code in preparation for adding them to GLES3

Properly update Mesh2D AABBs when skeleton is updated
2022-11-18 23:36:40 -08:00
Silc Renew b9d1550590 Add option to get_path_to() to get the shortest path with unique name 2022-11-19 15:06:25 +09:00
dzil123 8000751d90 RenderDummy::TextureStorage::texture_replace add missing null check 2022-11-18 22:03:46 -08:00
Ayush Singla 75ba0a7957 fixed incorrect mesh normals in shaders 2022-11-19 11:06:03 +05:30
VolTer e26f0906f2 Implement snappedi, snappedf, and Vector[2/3/4]i.snapped 2022-11-19 06:18:55 +01:00
Adam Scott 6d7c8533d5 Remove fix leftover that caused cyclic load issues 2022-11-18 23:37:00 -05:00
Haoyu Qiu d11bb8809a Fix missing editor plugins 2022-11-19 10:48:38 +08:00
Raul Santos 792e618749
C#: Synchronize Godot enums with core 2022-11-19 01:54:23 +01:00
Andy Maloney cb6cffbfd9 Static analysis: remove "break" after "return"
Changes as requested to keep in sync with godotengine/godot-cpp#929
2022-11-18 17:57:33 -05:00
Rémi Verschelde 84c404f6bc
Merge pull request #68842 from Uxeron/DragPositionFix
Fixed `_get_drag_data` getting incorrect position on a scaled `Control`
2022-11-18 23:32:08 +01:00
Rémi Verschelde 1bc131afb8
Merge pull request #68758 from Faless/mp/4.x_better_debug
[MP] Improve network profiler.
2022-11-18 23:29:02 +01:00
Rémi Verschelde fcfd1e548c
Merge pull request #68824 from TokageItLab/fix-root-assign
Make the root motion track candidates all the bones of the Skeleton existing in the tracks
2022-11-18 23:26:23 +01:00
Rémi Verschelde 14c1726b97
Merge pull request #68821 from EricEzaM/68617-fix-event-text-and-jpmotion-deadzone
Refactor `get_event_text` to a static method, remove high deadzone from event configuration
2022-11-18 23:23:18 +01:00
Rémi Verschelde 5f73d55dfb
Merge pull request #68854 from anvilfolk/highlight-var
Add error highlighting for duplicate variables/constants
2022-11-18 23:08:11 +01:00
Rémi Verschelde 80b3813b15
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
Fix cyclic references in GDScript 2.0
2022-11-18 23:08:01 +01:00
Rémi Verschelde a66fc4cf7e
Merge pull request #60686 from trollodel/move_editor_registration
Move editor class and plugin registrations to a dedicated file
2022-11-18 23:07:48 +01:00
Flynn Garthwaite b29f7c2fe8 Fixed orientation of HSV rectangle vertical slider 2022-11-19 10:51:56 +13:00
souplamp a3917039d1 capitalize skeleton3d plugin dropdown 2022-11-18 15:47:58 -06:00
Adam Scott 5704055d30 Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
Hugo Locurcio 4b13093251
Allow all lossless image formats to be used for VRS texture project setting
WebP can also be lossy, but the class reference now warns about the
requirement to use a lossless format for the VRS texture to work correctly.
2022-11-18 22:21:28 +01:00
ocean (they/them) ef2aeca5df Add error highlighting for duplicate variables/constants 2022-11-18 15:20:26 -05:00
Rémi Verschelde c9c09ad608
Merge pull request #68847 from anvilfolk/silly-vs
Add VS's enc_temp_folder to .gitignore
2022-11-18 20:44:22 +01:00
Rémi Verschelde 35ff5ff1aa
Merge pull request #68828 from bruvzg/win_regen_icon
Windows icon export improvements.
2022-11-18 20:44:16 +01:00
Rémi Verschelde 1af7e393be
Merge pull request #68831 from YuriSizov/docs-classref-better-split
Improve class reference split, list variant types separately
2022-11-18 20:43:43 +01:00
ocean (they/them) 8ae66c143b Add VS's enc_temp_folder to .gitignore 2022-11-18 13:42:32 -05:00
bruvzg ac0ed9ce67
Windows icon export improvements.
Regenerate Windows icon on export to ensure correct icon size order.
Add support for using PNG/WebP/SVG files as an icon for Windows exports.
Allow using WebP/SVG files as icon for macOS exports.
Add option to select generated icons interpolation, and set default interpolation to Lanczos.
2022-11-18 19:42:07 +02:00
Uxeron 721e51ac28 Fixed _get_drag_data getting incorrect position on scaled controls 2022-11-18 19:10:57 +02:00
Rémi Verschelde d93bec61c3
Merge pull request #68432 from Geometror/generic-math-func-tests
Generic math function tests: Test float and double variants
2022-11-18 16:21:39 +01:00
Rémi Verschelde c36691394a
Merge pull request #68799 from Chaosus/shader_fix
Prevent stack overflow when setting a shader global value
2022-11-18 16:21:18 +01:00
Rémi Verschelde c3132b42cb
Merge pull request #66816 from raulsntos/dotnet/readonly
Add `readonly` to C# methods and types that don't mutate
2022-11-18 16:20:29 +01:00
Rémi Verschelde 8ab3e73a79
Merge pull request #64212 from xiongyaohua/curve3d_baking_refactor
Move rotation interpolation to Curve3d and refactor baking
2022-11-18 16:20:14 +01:00
Rémi Verschelde 6b6572963f
Merge pull request #68430 from anvilfolk/check-superclass-member
Fix minor inheritance errors
2022-11-18 16:19:28 +01:00
Rémi Verschelde 58cb11b396
Merge pull request #68710 from BastiaanOlij/fix_vrs
Fix VRS issues
2022-11-18 16:19:22 +01:00
Rémi Verschelde b1605c6d35
Merge pull request #68801 from vincentmoreschi/vincentmoreschi/master
Add raise -> move_to_front rename line
2022-11-18 16:19:07 +01:00
Yuri Sizov aac01fbaf8 Improve class reference split, list variant types separately 2022-11-18 15:47:53 +03:00
Silc Renew 7f00fd4ff7 change root motion track candidating method 2022-11-18 17:49:34 +09:00
Eric M da1589dae6 Refactor `get_event_text` to a static method, remove high deadzone from event configuration.
* `get_event_text` and `get_device_string` are now static methods (they always could have been)
* Applied 90% deadzone on joypad motion inputs in the configurator had the effect of ignoring most joypad motion inputs. Low ones do not need to be filtered out as JoypadMotion is only considered 'pressed' if it as above 50% strength - and that works well.
2022-11-18 18:18:31 +10:00