Dominik 'dreamsComeTrue' Jasiński
99c8a07919
TextEdit - fix valid bounds in 'set_line'. Fixes #41967
2020-10-17 17:59:15 +02:00
Yetizone
09356c1f67
node_3d_editor_plugin.h: Update header guard
2020-10-17 18:52:17 +03:00
Rémi Verschelde
5b6a22e275
Merge pull request #42867 from aaronfranke/cs_get_str_bytes
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Add GetStringFromUTF8 and GetStringFromASCII to C#
2020-10-17 15:42:47 +02:00
Hugo Locurcio
0ebbc7602c
Document the supported TLS versions in HTTPRequest
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See #42857 .
2020-10-17 14:49:56 +02:00
Tomasz Chabora
02ce2f4bb9
Document that setting node name will remove @s
2020-10-17 12:13:54 +02:00
Aaron Franke
029de52001
Add GetStringFromUTF8 and GetStringFromASCII
2020-10-17 04:17:29 -04:00
Umang Kalra
c37f633216
Fixes the misleading error message for call_recursive method for TreeItems
2020-10-17 12:30:36 +05:30
John Zulauf
d2083282c0
Add pre-copy barrier to buffer update
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Add a barrier to "safe" the buffer update write from previous accesses
to buffer range being updated. Remove duplicate unneed barrier.
2020-10-16 19:18:33 -06:00
John Zulauf
459fa078e0
Add subpass sync support for layout transitions
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Add additional source and dest mask bits for "from external" and "to
external" subpass dependencies (respectively) when intial and final
layouts cause implicit layout transitions.
This is a big hammer -- any transition in a given direction will create
a full barrier. Attachment specific stage and access flags could be
used instead with additional logic to deduce the prior and intended
subsequent usages.
2020-10-16 19:17:07 -06:00
John Zulauf
5191a8e9db
Sync fix for clear texture
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Make pre and post barriers non-conditional on format, as there are cases
where pending operations in the GENERAL layout hazarding with clear.
2020-10-16 15:50:48 -06:00
John Zulauf
9a9f667818
Sync fix texture_get_data bad barrier param
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Changed srcStageMask to the valid stage for post transfer barrier.
2020-10-16 15:43:51 -06:00
John Zulauf
3a1f14461a
Additional synchronization fixes w/o FORCE_FULL_BARRIER
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Additional synchronization fixes from hazards arising from disabling
FORCE_FULL_BARRIER.
2020-10-16 11:33:02 -06:00
John Zulauf
474fc19601
Correct stage masks for storage texture barriers
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Change the srcStageMasks and dstStageMasks for the storage texture end
draw barriers to refer to the correct stages for the use.
2020-10-16 11:33:02 -06:00
John Zulauf
d92f2e4a2d
Add barrier for buffer getting
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Add barrier for source buffer when getting. Refactor common "owner and
stage/access" code to utility function.
2020-10-16 11:33:02 -06:00
John Zulauf
5a77eb5a83
Add fragment stage to texture copy/resolve barriers
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Added the fragment stage to the texture copy and resolve final barriers
for source and dest. As the textures could subsequently be used by the
fragment stage, this was triggering a validation error from the
pre-alpha synchronization validation.
2020-10-16 11:33:02 -06:00
Rémi Verschelde
94e5f66cbb
Merge pull request #42679 from Xrayez/ci-sconsflags
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CI: Refactor build workflows to use `SCONSFLAGS`
2020-10-16 15:36:24 +02:00
Sergey Minakov
21bcf3f793
iOS: fix in app store
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Enforce strong reference for SKRequests and delegate objects for transactions to work correctly
2020-10-16 16:14:39 +03:00
Andrii Doroshenko (Xrayez)
2946535a6f
CI: Refactor build workflows to use `SCONSFLAGS`
2020-10-16 14:41:30 +02:00
Rémi Verschelde
eb3d7f29be
Merge pull request #42845 from umarcor/ci/no-set-env
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ci: do not use set-env
2020-10-16 14:29:38 +02:00
Tomer Keren
fe52c6b0b7
Setting visibility on GridMap now works. Closes #41374 .
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Continuing the work from f43a0ef327
,
It seems the maps visibility was not actually set and a flase value was propogated to the meshes
Trying to set the maps visibility directly (Using `set_visibility` causes the map to no longer to recieve visibility notifications, instead this approach was chosen
2020-10-16 14:04:24 +03:00
umarcor
935170c6d1
ci: do not use set-env
2020-10-16 05:11:28 +02:00
Rémi Verschelde
88a3db5bff
Merge pull request #42315 from lyuma/command_queue_fix
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core/command_queue_mt.h: Fix crash/hang when buffer fills up
2020-10-15 22:35:44 +02:00
Rémi Verschelde
1b443da182
Merge pull request #42837 from Calinou/fix-fog-volumetric-sky
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Fix "fixed" fog drawing in front of volumetric fog with a sky background
2020-10-15 22:34:40 +02:00
Hugo Locurcio
4357506e64
Fix "fixed" fog drawing in front of volumetric fog with a sky background
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This closes #42820 .
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-10-15 21:59:08 +02:00
Rémi Verschelde
4dce52e4cb
Merge pull request #42422 from umarcor/upload-artifacts
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CI: upload artifacts
2020-10-15 20:54:25 +02:00
umarcor
b8855ed732
CI: upload artifacts
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Set retention-days of all artifacts to 14.
2020-10-15 20:32:16 +02:00
Rémi Verschelde
f55468ae95
Merge pull request #42831 from akien-mga/ci-ls-artifacts
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CI: List contents of bin/ after build
2020-10-15 20:07:59 +02:00
Rémi Verschelde
69e958b48d
CI: List contents of bin/ after build
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This can be used to compare impacts on the generated files
and especially their size in PRs.
2020-10-15 19:50:49 +02:00
Rémi Verschelde
ea21b8ff83
Merge pull request #42823 from madmiraal/update-intersect_point-doc
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Update intersect_point documentation to mention solid shapes.
2020-10-15 18:40:36 +02:00
Rémi Verschelde
14e3d68dd9
Merge pull request #42778 from madmiraal/remove-get_layers
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Remove old RigidBody get_layers() methods.
2020-10-15 18:40:21 +02:00
Marcel Admiraal
e496db79d8
Update intersect_point documentation to mention solid shapes.
2020-10-15 16:44:57 +01:00
Rémi Verschelde
5971a97a0c
Merge pull request #42649 from madmiraal/reapply-41806
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Reapply -Avoid adding margin twice along capsule Y axis
2020-10-15 17:20:22 +02:00
Yuri Roubinsky
1c546fdaea
Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
2020-10-15 17:30:43 +03:00
Yuri Roubinsky
e273f83be3
Merge pull request #42818 from Chaosus/vs_expressions
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Fix visual shader node expression undo/redo for set_size and expression
2020-10-15 16:27:22 +03:00
Yuri Roubinsky
8351266117
Fix visual shader node expression undo/redo for set_size and expression
2020-10-15 16:11:38 +03:00
Rémi Verschelde
e927f54170
Merge pull request #42804 from RandomShaper/fix_fft_window
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Fix application of window in FFT
2020-10-15 13:21:33 +02:00
Rémi Verschelde
148ad49c93
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
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Actually sdk-1.2.154.1 for Vulkan-Loader.
glslang is updated to bacaef3237c515e40d1a24722be48c0a0b30f75f which is the
known-good version for Vulkan-ValidationLayers 1.2.154.0.
COPYRIGHT.txt was synced with the current version of the glslang LICENSE.txt,
and `glslang/register_types.cpp` now uses the upstream definition for its
default builtin resource instead of hardcoding it.
2020-10-15 12:29:42 +02:00
Rémi Verschelde
d76eb0b491
Merge pull request #42814 from Calinou/fix-soft-shadow-hint
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Fix typo in soft shadow quality project settings hints
2020-10-15 11:39:16 +02:00
Yuri Roubinsky
17fc3bed5f
Merge pull request #42813 from Chaosus/vs_fix_ops
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Fix copy/paste/duplicate for particle mode in visual shaders
2020-10-15 12:01:06 +03:00
Rémi Verschelde
24670c5a6f
Merge pull request #42812 from Calinou/doc-multimesh-set-instance-color
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Clarify that `MultiMesh.set_instance_color()` multiplies vertex colors
2020-10-15 10:55:26 +02:00
Yuri Roubinsky
1fee310a9a
Fix copy/paste/duplicate for particle mode in visual shaders
2020-10-15 11:33:06 +03:00
Hugo Locurcio
b44de3c6b1
Fix typo in soft shadow quality project settings hints
2020-10-15 10:31:35 +02:00
Rémi Verschelde
b84f9b0068
Merge pull request #42791 from Faless/editor/drag_drop_copy_all
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EditorNode now copies all drag and dropped files.
2020-10-15 10:29:12 +02:00
Rémi Verschelde
cb3d5b6dda
Merge pull request #42789 from Faless/js/4.0_html_editor_first_iteration
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[HTML5] Editor prototype
2020-10-15 10:28:59 +02:00
Hugo Locurcio
6975bd106a
Clarify that `MultiMesh.set_instance_color()` multiplies vertex colors
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This closes https://github.com/godotengine/godot-docs/issues/4273 .
2020-10-15 10:19:20 +02:00
Hugo Locurcio
25777488fd
Document how to interrupt `PacketPeerUDP.wait()`
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This closes #36335 .
2020-10-15 10:10:32 +02:00
Yuri Roubinsky
075a8baa36
Merge pull request #42808 from Chaosus/vs_delete_refactor
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Refactor delete nodes functions in visual shader editor
2020-10-15 10:38:03 +03:00
Yuri Roubinsky
9b5d6f785b
Refactor delete nodes functions in visual shader editor
2020-10-15 10:24:27 +03:00
Pedro J. Estébanez
257ba4a7fb
Fix application of window in FFT
2020-10-15 01:57:17 +02:00
Rémi Verschelde
0dd111673d
Merge pull request #42798 from Calinou/doc-rng-tutorial
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Link the Random number generation tutorial in the class reference
2020-10-14 22:26:47 +02:00