andriyDev
45a1c6f278
Added inspector_only option to inspect_object in EditorInterface.
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Updated docs to reflect change to inspect_object.
2020-09-23 13:56:44 -04:00
Rémi Verschelde
72aaf81518
Merge pull request #42259 from zaevi/fix-mono-IsAbsPath
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Fix C# string.IsAbsPath()
2020-09-23 18:12:27 +02:00
Rémi Verschelde
215fa6e85b
Merge pull request #42274 from KoBeWi/nullevents
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Check for null in InputMap::_find_event
2020-09-23 15:55:57 +02:00
Rémi Verschelde
7b1de6deda
Merge pull request #42126 from Calinou/doc-videoplayer-formats
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Improve documentation about VideoPlayer video formats
2020-09-23 15:40:50 +02:00
Tomasz Chabora
f4e34ac353
Check for null in InputMap::_find_event
2020-09-23 15:39:06 +02:00
Hugo Locurcio
1efe57848a
Improve documentation about VideoPlayer video formats
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This closes https://github.com/godotengine/godot-docs/issues/4021 .
2020-09-23 14:28:16 +02:00
Rémi Verschelde
9a463cb1d6
Merge pull request #42263 from Faless/js/servers_no_threads
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Ignore thread models when compiling with NO_THREAD
2020-09-23 11:50:23 +02:00
Fabio Alessandrelli
f3c6ac1d71
Ignore thread models when compiling with NO_THREAD
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The thread model option for physics (2D) and rendering (single-unsafe,
single-safe, multithread), was causing crashes/locks when set as
multithreaded and exported for a platform that does not support threads
(namely HTML5).
This commit ensures that when threads support is not available, that
option is ignored, and the equivalent of "single-unsafe" is always used
instead.
2020-09-23 11:24:01 +02:00
Vasiliy Makarov
313006adb8
iOS: Fix multiple issues with PVRTC import, disable ETC1
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Fixes : #28683 , #28621 , #28596 and maybe others
For iOS we enable pvrtc feature by default for all backends
Etc1 for iOS doesn't have any sense, so it disabled.
Fixed checks in export editor.
Fixed pvrtc encoding procedure.
Edit by Akien: Forward-ported from #38076 , this may not make sense as is for
Godot 4.0, but it's important that we have the latest code in sync with 3.2
for when more rendering backends and proper iOS support are added back.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-23 11:22:51 +02:00
Rémi Verschelde
78304b904f
Merge pull request #42150 from DashCell/resize_tile_shape_fixed
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Resize the tile shapes when a vertex is outside of the tilesheet
2020-09-23 10:51:02 +02:00
Rémi Verschelde
3e8d1de515
Merge pull request #42129 from kotelifelif/33477
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Fix changing icons' colors when switch dark and light theme
2020-09-23 10:43:09 +02:00
Rémi Verschelde
7b3759a94e
Merge pull request #42130 from clayjohn/RenderingDeviceHack
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Expose local RenderingDevice creation to RenderingServer
2020-09-23 10:41:58 +02:00
Rémi Verschelde
c10e8ac1de
Merge pull request #42178 from Faless/js/sync_fs_size_handlers
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[HTML5] Synchronous main, better persistence, handlers fixes, optional full screen.
2020-09-23 10:14:22 +02:00
Fabio Alessandrelli
dccd71c7a3
JS synchronous start, better persistent FS sync.
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The engine now expects to emscripten FS to be setup and sync-ed before
main is called. This is exposed via `Module["initFS"]` which also allows
to setup multiple persistence paths (internal use only for now).
Additionally, FS syncing is done **once** for every loop if at least one
file in a persistent path was open for writing and closed, and if the FS
is not syncing already.
This should potentially fix issues reported by users where "autosave"
would not work on the web (never calling `syncfs` because of too many
writes).
2020-09-23 09:51:06 +02:00
Fabio Alessandrelli
53f04aa1b9
Make canvas resize optional in HTML5.
2020-09-23 09:51:06 +02:00
Fabio Alessandrelli
806edcae5b
Better HiDPI support in HTML5.
2020-09-23 09:51:06 +02:00
Fabio Alessandrelli
7d0896e763
Window event listener do not use capture.
2020-09-23 09:51:06 +02:00
Fabio Alessandrelli
48aa0b5b03
Small refactor to JavaScript handlers.
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Crated helper class in native/utils.js.
Simplify code in OS/DisplayServer.
2020-09-23 09:51:06 +02:00
Fabio Alessandrelli
7d045b8543
Expose request_quit method to JS in HTML5 export.
2020-09-23 09:51:06 +02:00
Rémi Verschelde
0c449aefa2
Merge pull request #42173 from nekomatata/popup-menu-click-delay
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Fix popup menu item selected when opening the menu
2020-09-23 09:36:00 +02:00
Rémi Verschelde
77945a91d2
Merge pull request #42260 from kotelifelif/42255
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CPUParticles emission shape values update dynamically
2020-09-23 09:34:48 +02:00
Rémi Verschelde
c16ef5cb4f
Merge pull request #42181 from Leleat/document-open-open_script_create_dialog
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Add description for ScriptEditor.open_script_create_dialog()
2020-09-23 09:31:00 +02:00
Rémi Verschelde
63d206e61e
Merge pull request #42187 from m4gr3d/main_android_subview_init_update
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Add overridable init method for the Godot fragment instance.
2020-09-23 09:30:12 +02:00
booer
113921b56c
Fixes updating CPUParticles emmision shape values
2020-09-23 14:17:47 +07:00
Rémi Verschelde
6f50571eff
Merge pull request #42195 from extrawurst/patch-1
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add iOS Simulator platform
2020-09-23 09:13:41 +02:00
Rémi Verschelde
bb2466bbc0
Merge pull request #42196 from Calinou/fix-file-access-zip-crash
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Fix crash when opening a ZIP data pack
2020-09-23 09:13:05 +02:00
Rémi Verschelde
cadba267b5
Merge pull request #42203 from rcorre/physicsmat_hint
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Fix hints on PhysicsMaterial bounce/friction.
2020-09-23 09:06:59 +02:00
Rémi Verschelde
d21b3c2693
Merge pull request #42217 from Calinou/doc-richtextlabel-append-bbcode-no-close
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Document `RichTextLabel.append_bbcode()` not closing previously open tags
2020-09-23 08:59:14 +02:00
Zae
b5eea5cfd4
Fix C# string.IsAbsPath()
2020-09-23 13:53:35 +08:00
Aaron Franke
9394c057b8
Remove redundant is_equal_approx_ratio method
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is_equal_approx is able to handle values of any size, and is_equal_approx_ratio is no longer used in any exposed APIs, so we don't need is_equal_approx_ratio anymore. Also, add #ifdef MATH_CHECKS for a method that is only used when MATH_CHECKS is defined.
2020-09-23 00:28:49 -04:00
Aaron Franke
23dabcd2d0
Change Basis is_equal_approx to use instance method
2020-09-23 00:28:49 -04:00
Yuri Roubinsky
e40ba13e59
Merge pull request #42254 from Chaosus/vs_fix_expressions
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Fix expressions nodes in visual shaders
2020-09-22 23:19:04 +03:00
Yuri Roubinsky
81a44a4145
Fix expressions nodes in visual shaders
2020-09-22 23:07:55 +03:00
Rémi Verschelde
94529d0e1e
Merge pull request #41912 from skyace65/NavigationMesh
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Document some properties of NavigationMesh
2020-09-22 16:38:27 +02:00
Rémi Verschelde
466a6d75e4
Merge pull request #42215 from Chaosus/forbid_invalid_varyings
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Forbids varying declaration in particles and sky shaders
2020-09-22 16:37:14 +02:00
Rémi Verschelde
5824766a3c
Merge pull request #41430 from Lunatoid/no-icon-resize
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Fixes DefaultProjectIcon scaling with editor scale
2020-09-22 15:52:12 +02:00
Lunatoid
740100d671
Fixes DefaultProjectIcon scaling with editor scale
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Should fix #27009 where the DefaultProjectIcon was scaling
with the EDSCALE. Now it checks if the icon name is equal
to "DefaultProjectIcon" and sets the scale to 1.0 instead of
EDSCALE.
2020-09-22 15:38:44 +02:00
Rémi Verschelde
071d359f42
Merge pull request #42171 from Pineapple/fix-custom-modules-vs-master
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Fix custom modules in Visual Studio
2020-09-22 12:52:04 +02:00
Yuri Roubinsky
53740c69df
Forbids varying declaration in particles and sky shaders
2020-09-22 10:35:52 +03:00
Yuri Roubinsky
6f89db3d8c
Merge pull request #42243 from Chaosus/vs_fix_bug
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Fix UniformRef invalid updating when LineEdit focus out
2020-09-22 10:29:06 +03:00
Yuri Roubinsky
477f6c880e
Fix UniformRef invalid updating when LineEdit focus out
2020-09-22 09:56:24 +03:00
Yuri Roubinsky
160ad23e5d
Merge pull request #42225 from Chaosus/vs_fix_bugs
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Fix some bugs in visual shader editor
2020-09-21 22:32:15 +03:00
Yuri Roubinsky
07fb960a88
Fix some bugs in visual shader editor
2020-09-21 22:19:20 +03:00
Rémi Verschelde
17b047bd30
Merge pull request #42227 from Calinou/doc-array-fix-typo
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Fix a typo in the Array class documentation
2020-09-21 18:43:49 +02:00
Hugo Locurcio
603eddce86
Fix a typo in the Array class documentation
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This closes https://github.com/godotengine/godot-docs/issues/4049 .
2020-09-21 17:03:14 +02:00
Rémi Verschelde
ebf3bad571
Merge pull request #42226 from Calinou/doc-rect2-aabb
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Cross-reference AABB and Rect2 in the class reference
2020-09-21 16:07:29 +02:00
Hugo Locurcio
e9eddb4f1f
Cross-reference AABB and Rect2 in the class reference
2020-09-21 14:27:50 +02:00
Hugo Locurcio
3e1457f517
Document RichTextLabel.append_bbcode()
not closing previously open tags
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This closes #42216 .
2020-09-20 18:21:19 +02:00
Rémi Verschelde
8039978110
Merge pull request #42211 from Calinou/doc-javascript-build-time-disable
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Document that the JavaScript singleton may be disabled at build-time
2020-09-20 17:21:24 +02:00
Hugo Locurcio
0422027f07
Document that the JavaScript singleton may be disabled at build-time
2020-09-20 16:40:16 +02:00