Sergey Minakov
d5047603a3
iOS Export: export modification to support plugins
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Added plugin configuration.
Export options now use plugins that could be enabled/disabled.
Plugin changes are observed at runtime.
2021-01-14 15:38:05 +03:00
Sergey Minakov
614f701373
iOS Modules: separate main platform code from modules
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Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin.
Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin.
Changed platform code so it's not affected by the move.
Modified Xcode project file to remove parameters that doesn't make any effect.
Added basic '.gdip' plugin config file.
2021-01-14 15:30:00 +03:00
Hugo Locurcio
49c2f2fec2
Make links on the HTML5 editor more readable
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This also tweaks the focus style to apply to all elements for
better keyboard navigation.
(cherry picked from commit 663466b882
)
2021-01-13 16:17:08 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
2021-01-13 16:17:06 +01:00
Hugo Locurcio
3db7ff3d82
Fix and decrease Godot logo size in the HTML5 editor loader
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The logo can no longer overflow the viewport.
(cherry picked from commit d80224934e
)
2020-12-29 16:02:02 +01:00
Lorenzo Cerqua
70af74587a
Remove two very slightly displaced duplicate vertices on Gobot's face
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They didn't show up at all in the rendered PNG, but were pretty annoying when working with Gobot face on Inkscape
(cherry picked from commit 17b9cb2cdf
)
2020-12-29 13:54:08 +01:00
Fabio Alessandrelli
6936ac9d5d
[HTML5] Add logo and favicon to editor html.
2020-12-09 18:09:30 +01:00
Hugo Locurcio
295b16dcf2
[HTML5] Improve the editor HTML template.
2020-12-09 15:35:17 +01:00
Fabio Alessandrelli
b4b1df613e
[HTML5] Editor also persists cache.
2020-12-09 13:47:23 +01:00
Fabio Alessandrelli
4ad95cc039
[HTML5] EditorRunNative works with GDNative.
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This "breaks" our loading bar logic (libraries are not counted).
Fixing it is non trivial and probably deserves investigating a different
strategy.
2020-12-05 01:00:29 +01:00
Marcel Admiraal
e1b72e1943
Add missing javascript semi-colons.
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(cherry picked from commit f42284ed07
)
2020-11-17 22:25:32 +01:00
Hugo Locurcio
312d4aa390
Add files to create a Windows editor installer using Inno Setup
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/1432 .
To fully address the proposal above, official Windows installers will
have to be compiled and distributed.
(cherry picked from commit 8baa303d15
)
2020-11-17 12:01:59 +01:00
Fabio Alessandrelli
294e9752bd
Add JavaScript editor html file.
2020-10-14 11:20:20 +02:00
Rémi Verschelde
7ef6aa7342
Merge pull request #42266 from Faless/js/3.0_sync_fs_size_handlers
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[3.2] [HTML5] Synchronous main, better persistence, handlers fixes, optional full screen.
2020-10-02 16:23:35 +02:00
Sergey Minakov
3386fac02c
iOS: fix deprecations
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Change deprecated method calls to new ones.
Guard iOS version dependant functionality behind availability checks.
2020-10-01 18:09:55 +03:00
Fabio Alessandrelli
e7d00d08f5
Make canvas resize optional in HTML5.
2020-09-19 18:27:21 +02:00
Fabio Alessandrelli
40f73f74ce
Better HiDPI support in HTML5.
2020-09-19 18:27:21 +02:00
Rémi Verschelde
2d52da7b8f
Bump version to 3.2.4-beta
2020-09-18 08:28:18 +02:00
Hazar
a430f68364
fix GDScript UTI
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changed from public.data to public.script
(cherry picked from commit 5e5100afca
)
2020-08-21 02:28:18 +02:00
Hugo Locurcio
c2d7d81ac8
Fix inconsistent indentation in the FreeDesktop MIME type XML
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(cherry picked from commit 4dc6efc08e
)
2020-08-14 00:32:04 +02:00
Rémi Verschelde
b40f3f9740
Style: Sync other changes from new fix_style.sh and clang_format.sh
2020-07-24 10:39:18 +02:00
Rémi Verschelde
eda03831d6
Style: Add missing newlines to SVGs
2020-07-24 10:39:18 +02:00
Sergey Minakov
46c6383c8d
iOS Export: add option to use storyboard for launch screen
2020-07-07 00:01:35 +03:00
Sergey Minakov
e2a45fe840
iOS Export: Updated Info.plist. Framework embedding. Fixes for search paths
2020-07-02 12:46:57 +03:00
bruvzg
43888ebfaf
[macOS, 3.2] Add support for the Apple Silicon (ARM64) build target.
2020-06-29 14:43:29 +03:00
Rémi Verschelde
11bb4ef4c3
Bump version to 3.2.3-beta
2020-06-26 20:48:27 +02:00
Sergey Minakov
e564ca0c1b
Export: Fix iOS enabling push notifications capability
2020-06-22 23:16:22 +03:00
Sergey Minakov
bc6a75786c
Export: Remove system frameworks from xcode template
2020-06-22 23:16:22 +03:00
Hugo Locurcio
bab595393c
Request the dedicated GPU when starting Godot from the `.desktop` file
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See <https://www.hadess.net/2020/05/dual-gpu-support-launch-on-discrete-gpu.html >
for more information on this newly added `.desktop` entry property.
(cherry picked from commit b896ca8722
)
2020-05-06 23:31:33 +02:00
Hugo Locurcio
9b6df1ed00
Set the `title` tag in the HTML5 export immediately
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This makes the project title display without having to wait for
the project to finish loading.
(cherry picked from commit eecce139ea
)
2020-04-27 10:19:33 +02:00
Ignacio Etcheverry
0e43565a7c
Fix exporting corrupted Xcode pbxproj if project name has spaces
2020-04-14 18:03:10 +02:00
Rémi Verschelde
da4eb7101d
Bump macOS Info.plist to 3.2.2 too
2020-03-22 17:26:57 +01:00
Hugo Locurcio
884dcdcd20
Add a fish shell completion file for the Godot editor
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(cherry picked from commit 4d8dce1606
)
2020-02-18 14:21:49 +01:00
Hugo Locurcio
30ca4a32a8
Export and reference the icon as favicon when exporting to HTML5
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This makes the project icon display immediately as a favicon when
opening the page, without having to wait for the project to finish
loading.
(cherry picked from commit 4492cf856b
)
2020-02-14 16:15:40 +01:00
Hugo Locurcio
f5951e757d
Add a Bash completion script for the Godot editor
2020-01-27 00:53:03 +01:00
Rémi Verschelde
9ed14815d8
Linux: Sync man page with current --help output
2020-01-26 19:02:09 +01:00
Hugo Locurcio
8e3e41642b
Add a zsh completion file for the Godot editor
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This provides rich autocompletion when using Godot's command line
interface.
2020-01-10 14:54:04 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Catchawink
5152afa70c
Added microphone and camera usage descriptions to macOS builds.
2019-12-13 19:15:50 -05:00
bruvzg
ccf8778e86
[iOS] Add export options to control external access to user data.
2019-12-03 12:06:54 +02:00
bruvzg
2ef8c5fac5
iOS modular build and export implementation.
2019-12-01 21:57:18 +02:00
Hugo Locurcio
c8a8be6dd1
Optimize images losslessly using `oxipng -o6 --strip all --zopfli`
2019-10-12 23:23:33 +02:00
Relintai
6f1d6cfc78
Fixed running the export templates with newer emscripten versions.
2019-10-01 15:41:19 +02:00
Fabio Alessandrelli
e7760deb74
Fix HTML5 export after #30864
2019-09-14 16:47:55 +02:00
Enzo Ferrari
5323d24fad
Fixed javascript code to remove animateStatusIndeterminate callback when the game is loaded.
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(cherry picked from commit a5a413c7e9
)
2019-09-03 13:39:57 +02:00
Bastiaan Olij
776dc93571
Add microphone privilege settings support back into export and add privilege exist check to camera server for iOS
2019-07-06 15:48:51 +10:00
Leonardo Giovanni Scur
31cc1bdb58
Fix pointer position in hidpi-corrected resolutions on web
2019-06-14 17:37:21 -03:00
Vasiliy Makarov
641922782e
Make Xcode recursive search frameworks in project dir
2019-05-14 19:12:20 +03:00
Rémi Verschelde
7eabf4c8a3
dist: Rename Linux mime type to follow system convention
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Mime type definitions are usually named like the mime type they define,
i.e. x-godot-project in our case.
It was introduced with reverse DNS naming as that's what FlatHub favors,
so it will need to be renamed there.
2019-04-03 13:24:28 +02:00
Allan Davis
bba5716899
Enable Mojave "dark mode" on the editor title bar
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Enables "dark mode" in the editor and project selector title bars in macOS Mojave when selected in macOS System Preferences
2019-03-20 14:09:51 +00:00