Commit Graph

26462 Commits

Author SHA1 Message Date
Rémi Verschelde bdaca7f44b
Merge pull request #35918 from timothyqiu/script-views-min-height
Shortens minimum height of script editor
2020-02-05 16:27:45 +01:00
Rémi Verschelde ad52706b1a
Merge pull request #35898 from timothyqiu/buttons-doc
Completes doc for button classes
2020-02-05 16:27:25 +01:00
Rémi Verschelde 7ada59efb7
Merge pull request #33391 from madmiraal/cleanup-error_macros
Clean up error_macros.h
2020-02-05 15:43:01 +01:00
Rémi Verschelde 989b48badc Changelog: Mention 3.2 changes to TileMap features
Cf. #28896, #29519, #30231.
2020-02-05 15:10:58 +01:00
Marcel Admiraal 677604685d Apply macro documentation from #35521. 2020-02-05 14:53:06 +01:00
Rémi Verschelde 9591ca3fe5
Merge pull request #35855 from YeldhamDev/script_builtin_load_fix
Fix built-in script creation loading existing scripts by mistake
2020-02-05 14:21:58 +01:00
seenloitering 9151992432 Add documentation for Skeleton2D
Signal bone_setup_changed remains undocumented. I took a quick look at
the cpp code, but its purpose remained unclear to me. If anyone can
steer me in the right direction, I'm happy to flesh this out.
2020-02-05 07:19:27 -05:00
Marcel Admiraal 110f4f2dc5 Remove trailing semicolons from do..while wrappers.
- Remove trailing semicolons from ERR_FAIL_INDEX macros.
- Remove trailing semicolons from ERR_FAIL_UNSIGNED_INDEX macros.
- Remove trailing semicolons from CRASH_BAD_INDEX macros.
- Remove trailing semicolons from CRASH_BAD_UNSIGNED_INDEX macros.
2020-02-05 11:19:40 +01:00
Marcel Admiraal 6d69cd40bd Add do..while(0) wrappers to macros without one.
- Add do..while(0) wrapper to ERR_FAIL_NULL macros.
- Add do..while(0) wrapper to ERR_FAIL_COND macros.
- Add do..while(0) wrapper to ERR_CONTINUE macros.
- Add do..while(0) wrapper to ERR_BREAK macros.
- Add do..while(0) wrapper to CRASH_COND macros.
- Add do..while(0) wrapper to ERR_FAIL macros.
- Add do..while(0) wrapper to ERR_PRINT macros.
- Add do..while(0) wrapper to WARN_PRINT macros.
- Add do..while(0) wrapper to WARN_DEPRECATED macros.
- Add do..while(0) wrapper to CRASH_NOW macros.
2020-02-05 11:19:12 +01:00
Marcel Admiraal f0db13502a Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
Marcel Admiraal 5af3b4ca27 Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
Marcel Admiraal 2b1084fab3 Clean up error_macros.h 2020-02-05 11:13:02 +01:00
Haoyu Qiu 6785e199bb Shortens minimum height of script editor windows 2020-02-05 13:16:54 +08:00
Haoyu Qiu db42d5ddff Completes doc for button classes 2020-02-05 08:44:16 +08:00
Michael Alexsander 07a23e75fc Make some QOL improvements to move operations in the FileSystem dock 2020-02-04 19:31:48 -03:00
Fabio Iotti 5ed4ad81c3 Fix empty audio infinite loop 2020-02-04 21:11:38 +00:00
Michael Alexsander 5452028d55 Hide TileSet's properties from the inspector 2020-02-04 16:09:59 -03:00
muiroc ed3a8cc83d pass missing args in AnimationNode script calls 2020-02-04 17:45:48 +01:00
Hugo Locurcio 34b747bac0
Allow existing hidden files/directories when creating a new project
For instance, this lets users initialize a Git repository
and still be able to create a project in the directory afterwards.

This closes https://github.com/godotengine/godot-proposals/issues/291.
2020-02-03 21:35:00 +01:00
dankan1890 ca0ee767cb Fixed String::humanize_size crash.
Close #35872
2020-02-03 17:59:24 +01:00
D00T24 88bd3227ac fixed godot not recognising 150x150 icon for uwp export 2020-02-03 20:40:10 +04:00
Michael Alexsander f7374cef84 Fix built-in script creation loading existing scripts by mistake 2020-02-03 13:07:17 -03:00
Yuri Roubinsky c4daac279b
Merge pull request #35883 from Chaosus/fix_x11_window_restoring2
Restores correct window position after fullscreen toggling off on Linux
2020-02-03 18:28:23 +03:00
Yuri Roubinsky 90f00c0813 Restores correct window position after fullscreen toggling off on Linux 2020-02-03 18:16:20 +03:00
Yuri Roubinsky e5cb4f03c5
Merge pull request #35882 from Chaosus/fix_x11_window_restoring
Fix restoring window from fullscreen to normal on Linux
2020-02-03 17:32:36 +03:00
Yuri Roubinsky 8737269275 Fix restoring window from fullscreen to normal on Linux 2020-02-03 17:15:24 +03:00
Yuri Roubinsky db3924b6bb
Merge pull request #35881 from Chaosus/vs_fix_missing_typo
Added missing '\n' in visual shader expression node code generation
2020-02-03 16:18:21 +03:00
Yuri Roubinsky 6e1187ad2f Added missing '\n' in visual shader expression node code generation 2020-02-03 15:58:58 +03:00
Yuri Roubinsky d5b579852f
Merge pull request #35873 from Chaosus/vs_fix_missing_typo
Added missing '\n' in visual shader fresnel node code generation
2020-02-03 12:56:15 +03:00
Yuri Roubinsky c8639a0013 Added missing '\n' in visual shader fresnel node code generation 2020-02-03 12:33:37 +03:00
Haoyu Qiu 00d578ba3e Updates Path2D in debugging if navigation is visible 2020-02-03 13:59:13 +08:00
Haoyu Qiu 421ea09195 Fixes add group in Group Editor dialog
Before this fix, new group can't be created if any existing group starts
with the new name.
2020-02-02 11:11:20 +08:00
Rémi Verschelde 0edcb8ed58
Merge pull request #35809 from clayjohn/DOCS-update-version
Update docs to version 4.0
2020-02-01 19:42:31 +01:00
Rémi Verschelde 739f583151
Merge pull request #35811 from touilleMan/remove-useless-pluginscript-get_rpc-rset_mode
Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode fields
2020-02-01 17:09:14 +01:00
Yuri Roubinsky a840b89b35
Merge pull request #35827 from Chaosus/vs_few_formatting_fixes
Few extra formatting fixes for visual shader node generation
2020-02-01 17:54:17 +03:00
Yuri Roubinsky b0f166f0c5 Few extra formatting fixes for visual shader node generation
For 'If' and 'Switch' nodes
2020-02-01 17:41:49 +03:00
Yuri Roubinsky 217d8f4e97
Merge pull request #35824 from Chaosus/vs_fix_missing_typo
Added missing '\n' in visual shader custom node code generation
2020-02-01 16:37:48 +03:00
Yuri Roubinsky 9d8b59e86a Added missing '\n' in visual shader custom node code generation 2020-02-01 16:25:34 +03:00
Yuri Roubinsky 45218316c9
Merge pull request #35618 from Chaosus/vs_improvements
Better visual shader code generation
2020-02-01 16:03:48 +03:00
Yuri Roubinsky bfec48abf1 Better visual shader code generation 2020-02-01 15:53:02 +03:00
Yuri Roubinsky f26e2f65cd
Merge pull request #35818 from Chaosus/fix_shader_crash
Prevent shader crash when name conflict with "dus" and "__" occured
2020-02-01 13:14:59 +03:00
Yuri Roubinsky 2c4367441c Prevent shader crash when name conflict with "dus" and "__" occured 2020-02-01 12:38:52 +03:00
Hugo Locurcio 4492cf856b
Export and reference the icon as favicon when exporting to HTML5
This makes the project icon display immediately as a favicon when
opening the page, without having to wait for the project to finish
loading.
2020-02-01 10:33:23 +01:00
Hugo Locurcio 7b5c502ba5
Improve `CONTRIBUTING.md` and update it to follow recent changes
- Improve the bug reporting guidelines for readability.
  - Make some guidelines more strictly applied in the interest of
    bug report quality.
- Mention that feature proposals should now be opened on the
  Godot Proposals repository.
- Update the Git commit message guide to be easier to follow.
- Fix warnings reported by markdownlint.
2020-02-01 09:57:32 +01:00
Haoyu Qiu 4774043f8e Adds CTRL-A CTRL-E support to LineEdit on macOS 2020-02-01 13:35:16 +08:00
Emmanuel Leblond af8905fdf3
Use StringName in pluginscript's set/get_prop and add_global_constant 2020-02-01 05:16:48 +01:00
Emmanuel Leblond 491a6411d9
Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode fields 2020-02-01 05:04:47 +01:00
clayjohn 57e27683ba Update docs to version 4.0 2020-01-31 17:15:41 -08:00
clayjohn be39808b00 Unexpose ARRAY_COMPRESS_BASE 2020-01-31 16:29:46 -08:00
Hugo Locurcio 7c3f6b2870
Improve the `doc_status.py` console output
- Duplicate the header when the `-a` flag is enabled. Since lots of
  items are displayed in this case, this helps the user remember
  which column is which without having to scroll back to the top.
- Bolden the overall percentages for easier visual grepping.
2020-02-01 00:24:39 +01:00