Commit Graph

11903 Commits

Author SHA1 Message Date
Ignacio Etcheverry
6e3d4ee9a6 Marshal NULL MonoString* as empty Godot string 2017-12-24 03:32:40 +01:00
Juan Linietsky
9969c5c6a1
Merge pull request #14978 from AndreaCatania/intshap
Fixed dispatch callback
2017-12-23 11:55:15 -03:00
AndreaCatania
0f5c87bfa4 Fixed dispatch callback 2017-12-23 12:36:51 +01:00
Gilles Roudiere
59ec417e4a
Merge pull request #14919 from groud/fix_grow_margin
Fixes Rect2 grow_margin not working at all
2017-12-23 20:08:45 +09:00
Rémi Verschelde
5463b5e348
Merge pull request #14965 from AndreaCatania/intshap
Fixed bullet intersect_shape crash, Fixed bullet sleeping
2017-12-23 11:18:30 +01:00
Rémi Verschelde
83f0b558a6
Merge pull request #14969 from Noshyaar/pr
ProjectManager: enhance dialog ok button text
2017-12-23 11:17:00 +01:00
AndreaCatania
aea1b2e6c3 Fixed rigidbody sleping, Fixes #13952 2017-12-23 05:13:39 +01:00
Noshyaar
6eb030e24c
IssueTemplate: remove \n at checkbox line 2017-12-23 09:18:13 +07:00
Poommetee Ketson
9fd7aec2b4 ProjectManager: enhance dialog ok button text 2017-12-23 09:06:03 +07:00
Rémi Verschelde
7d9b7f9c47
Merge pull request #14897 from BastiaanOlij/arvr_tweaks
Few small tweaks for ARVR
2017-12-23 00:59:09 +01:00
Rémi Verschelde
cadad48482
Merge pull request #14960 from djrm/pr_fixes
Fixes 3d camera keep aspect.
2017-12-23 00:43:47 +01:00
AndreaCatania
512c60f1d8 Fixed intersect_shape crash, closes #13697 2017-12-23 00:04:53 +01:00
Daniel J. Ramirez
1696db8f00 Fixes 3d camera keep aspect. 2017-12-22 14:24:38 -06:00
Noshyaar
32d8b99bc3
Merge pull request #14946 from mhilbrunner/patch-9
[DOCS] Small fixes for Semaphore

[ci skip]
2017-12-22 23:07:08 +07:00
Max Hilbrunner
1cae77cc66
[DOCS] Small fixes for Semaphore 2017-12-22 16:55:18 +01:00
Noshyaar
f0f838a10a
Merge pull request #14945 from mhilbrunner/patch-8
[DOCS] Small fixes for Mutex

[ci skip]
2017-12-22 22:49:37 +07:00
Max Hilbrunner
b7d945124e
[DOCS] Small fixes for Mutex 2017-12-22 16:46:09 +01:00
Rémi Verschelde
43190b8935
Merge pull request #14944 from NathanWarden/docs_animation_player
[DOCS] Finished the documentation for AnimationPlayer
2017-12-22 15:06:10 +01:00
Nathan Warden
4db01d18e5 Finished the documentation for AnimationPlayer 2017-12-22 08:49:20 -05:00
Rémi Verschelde
bf4d398d4e Do not require OpenMP for non-tools builds (export templates) 2017-12-22 12:24:40 +01:00
Rémi Verschelde
074b9d2b3e Add link to open and closed issues search to issue template 2017-12-22 10:27:13 +01:00
Gilles Roudiere
71f5e17680 Fixes grow_margin not working at all 2017-12-21 23:53:31 +01:00
Rémi Verschelde
3068ccc8e6
Merge pull request #14913 from poke1024/tooltip-shortcut-names
Consistent display of shortcut names in tooltips
2017-12-21 22:47:50 +01:00
Rémi Verschelde
d510c33cd8
Merge pull request #14912 from volzhs/fix-filesystem-dock
Fix open directory in FileSystem dock
2017-12-21 22:25:04 +01:00
Rémi Verschelde
750febf46e
Merge pull request #14906 from Hinsbart/module_suffix
Scons: Use module suffix only for final binary.
2017-12-21 22:23:37 +01:00
Juan Linietsky
7d0cabe9d3 Change skeleton processing to work on global coordinates, should help fix many import problems from Blender, GLTF2, etc. 2017-12-21 17:36:39 -03:00
poke1024
22d87f20fa Consistent display of shortcut names in tooltips 2017-12-21 20:17:30 +01:00
volzhs
d9e5be1d66 Fix open directory in FileSystem dock 2017-12-22 04:16:04 +09:00
Andreas Haas
63658fecfc
Scons: Use module suffix only for final binary.
Only append the module suffixes to the resulting binary instead of all object files.
That means we can keep most of our build artifacts when toggling modules like mono.
2017-12-21 18:52:17 +01:00
Bastiaan Olij
6fd51b6a1b Reserved controller ids 1 and 2 for left and right hand controllers and added new center on hmd option 2017-12-22 01:21:23 +11:00
Juan Linietsky
1fa9aac3e4 -Make capture dependent on a cell size, not subdivision.
-Fixed a bug recently introduced when releasing mouse events and calling popups
2017-12-21 11:05:55 -03:00
Noshyaar
8297ea903a
Merge pull request #14885 from YeldhamDev/scene_tree_path
Fixed wrong Project Settings direction on an error message
2017-12-21 09:44:29 +07:00
Michael Alexsander Silva Dias
e3c1305027 Fixed wrong Project Settings direction on an error message. 2017-12-20 22:06:43 -02:00
Rémi Verschelde
0b1e6ec219
Merge pull request #14874 from volzhs/blurry-zoom
Fix blurry after zooming
2017-12-20 22:19:16 +01:00
Juan Linietsky
feef500b39 properly send mouse released event when grabbing modal focus, fixes #14854 2017-12-20 18:03:48 -03:00
Juan Linietsky
c9d88fd8e8 Add functions to image to load a PNG or JPG from a buffer, closes #4024 2017-12-20 17:17:12 -03:00
Rémi Verschelde
03823f12c5 EditorSettings: Move scene tab options to their dedicated category
Fixes #14870.
2017-12-20 19:41:02 +01:00
Juan Linietsky
045f81023b Properly silence buffer while not in use, fixes #14866 2017-12-20 13:55:58 -03:00
Rémi Verschelde
1040766725
Merge pull request #14867 from hpvb/optimize-lightbaker-prevent-false-sharing
Prevent false sharing in lightbaker RNG state
2017-12-20 17:36:40 +01:00
Rémi Verschelde
3c7f06a0e6 doc: Sync classref with current source 2017-12-20 17:16:02 +01:00
Rémi Verschelde
acf835cb08 i18n: Sync translation templates with current source 2017-12-20 17:10:28 +01:00
Rémi Verschelde
a27b57829e i18n: Sync translations with Weblate
Adds Icelandic and Tamil.
2017-12-20 17:08:48 +01:00
Rémi Verschelde
f66ef74338
Merge pull request #14823 from willnationsdev/get-base-script
Add Script.get_base_script()/get_instance_base_type() to API
2017-12-20 16:39:35 +01:00
volzhs
ec139d8522 Fix blurry after zooming 2017-12-21 00:39:02 +09:00
Rémi Verschelde
fd8f679b13
Merge pull request #14860 from chongdashu/fix-12946-crash-editor-save-exit
Fix editor crash on "save and exit" bug
2017-12-20 16:28:42 +01:00
Juan Linietsky
360449a094 Fix gridmap disappearing after editing after bake, closes #14868 2017-12-20 11:10:27 -03:00
Hein-Pieter van Braam
0db5123548 Prevent false sharing in lightbaker RNG state
The previous commit corrected the RNG behavior for the lightbaker but
also made it significantly slower on high core count systems. Due to the
vector of states being physically close together in RAM we force a cache
synchronization across all cores whenever we call for the next random
number to be generated.

This will create a temporary local copy of the RNG state before entering
the loop and then saving it back to the global state when done. This
will preserve the per-thread RNG state (and random number quality) while
significantly improving performance.

On my 16 thread box it saves 3 minutes baking the Sponza scene, bringing
performance back in line to before the various RNG fixes were
introduced, being slightly faster than the first implementation.
2017-12-20 14:37:00 +01:00
Juan Linietsky
0ead6b3cf5
Merge pull request #14863 from hpvb/fix-lightmapper-rng
Fix lightmapper rng
2017-12-20 08:44:14 -03:00
Hein-Pieter van Braam
ccbb5923ac Fix lightmapper rng
In our previous attempts to fix the lightmapper we may have
inadvertently introduced the same issue we were trying to fix. It
appears that rand() will on some platforms introduce a mutex making it
slower and on others may have a per-thread state that would need to be
initialized with srand() on each thread. This slows down the lightbaking
further.

This sets up a separate rng state for each OpenMP thread by calling
rand() only in the single-threaded part of the code. We then keep a
vector of states.

I believe this solves our problems.
2017-12-20 12:09:09 +01:00
Chong-U Lim
0f223783dc Fix editor crash on "save and exit" bug
If a scene is modified and a user closes the editor and selects the "Save
and exit" option in the modal dialog -- the editor crashes. This appears
to be a result of the message queue being memdeleted AFTER visual servers
have been destroyed. Remnant textures handled by the message queue throw a
NRE when their own ~Texture destructors reference the visual servers.

This fixes bugs: #12946 and #12813.
2017-12-20 08:34:04 +00:00