reduz
|
099dee35f4
|
Added GPU based cluster builder
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
|
2021-01-19 23:31:06 +01:00 |
clayjohn
|
44f8922305
|
Port ASSAO to Godot to replace SAO
|
2020-12-21 23:08:59 -08:00 |
reduz
|
bf77016c8a
|
Reimplement skeletons and blend shapes
Uses compute shaders, which only once, on demand, and all in parallel.
|
2020-12-16 14:32:04 -03:00 |
reduz
|
2748b9a10d
|
Add support for low-end 3D rendering.
-Reduce number of uniform sets from 6 to 4.
-Remove features in low end mode, in order to reduce the number of texture units fit to 16.
|
2020-12-07 20:50:57 -03:00 |
reduz
|
2787ad65be
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |