Juan Linietsky
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709de124c1
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ability to export scene to zip
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2015-12-13 01:08:36 -03:00 |
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Juan Linietsky
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11eaf019b3
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ability to get video player texture
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2015-12-12 20:05:26 -03:00 |
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Juan Linietsky
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bbb2a863f9
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-12 19:22:16 -03:00 |
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Juan Linietsky
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9f75dd086e
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no more time error, fixes #2892
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2015-12-12 19:21:43 -03:00 |
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santiagopf
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d6f9426748
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isim
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2015-12-12 19:13:40 -03:00 |
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Juan Linietsky
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97fe073f33
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Merge pull request #2933 from TheHX/pr-shader-loader
Fix shader loading, making possible load .shd and .sgp from editor
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2015-12-12 17:36:52 -03:00 |
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Juan Linietsky
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6316f8941c
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variant parser was not parsing rect2 properly, fixes #2948
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2015-12-12 17:10:43 -03:00 |
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Juan Linietsky
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101049518a
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-force exporting of original script exported variables on overriden scripts
-this works around the problem of scripts being reloaded and their properties lost
-fixes #2958
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2015-12-12 16:46:25 -03:00 |
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Juan Linietsky
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5abe431361
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better support for broken collada, fixes #2959
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2015-12-12 14:55:16 -03:00 |
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Juan Linietsky
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890b462ffb
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added rotation and scale support to gui controls
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2015-12-12 13:54:26 -03:00 |
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Juan Linietsky
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cc7880fba5
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-added windowed mode with -w, fixes #3020
-changed default windowed resolution to 1280x720
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2015-12-12 12:06:53 -03:00 |
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Juan Linietsky
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ec8f0d7eb9
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ability to set occluder mask in tilemap, fixes #3025
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2015-12-12 10:45:31 -03:00 |
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Juan Linietsky
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e19f176765
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fix broken merge
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2015-12-12 10:21:22 -03:00 |
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Juan Linietsky
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a2d817405e
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-12 10:14:13 -03:00 |
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Rémi Verschelde
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c3db5d951c
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Merge pull request #3043 from TheHX/pr-script-debugger
Script debugger remains visible when using Debug->Show Debugger
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2015-12-12 14:10:12 +01:00 |
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Juan Linietsky
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cd4c3f4d12
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-added option to keep debugger open, fixes #3031
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2015-12-12 10:09:50 -03:00 |
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Franklin Sobrinho
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4d644ca997
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Script debugger remains visible when using Debug->Show Debugger
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2015-12-12 10:04:51 -03:00 |
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Juan Linietsky
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e2e6f3ec00
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added proper functions to ColorRamp, fixes #3034
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2015-12-12 09:45:17 -03:00 |
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Juan Linietsky
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29ea399234
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-make smoothing respect camera limits, fixes #3037
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2015-12-12 09:26:13 -03:00 |
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Juan Linietsky
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9a7ff65751
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make popup emit index when id is not defined
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2015-12-12 09:07:43 -03:00 |
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Juan Linietsky
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b191e740d2
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add pop_back/pop_front/push_back/push_front to array, to make it according to doc, fixes #3040
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2015-12-12 08:27:30 -03:00 |
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Juan Linietsky
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a73cf7f794
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-12 08:12:28 -03:00 |
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Juan Linietsky
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9251298f46
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-collision debug is shown above all else, fixes #2985
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2015-12-12 08:11:36 -03:00 |
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punto-
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25d19e08bb
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Merge pull request #590 from marynate/PR-fix-ios-release-event
Fixed ios release event not been dispatched when app entering background
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2015-12-11 21:30:02 -03:00 |
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Rémi Verschelde
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6221570f53
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Merge pull request #3039 from TheHX/pr-in-operator
Fix "in" operator, make it use evaluate() instead of operator==
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2015-12-11 15:15:01 +01:00 |
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Franklin Sobrinho
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6a34ab201a
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Fix "in" operator, make it use evaluate() instead of operator==
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2015-12-11 10:29:55 -03:00 |
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Juan Linietsky
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990690f9f5
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-11 09:38:41 -03:00 |
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Juan Linietsky
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fbda3c5d88
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-remove (can be added back in editor settings) icons from property editor
-remove ".." from file dialog when opening res://, fixes #2994
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2015-12-11 09:37:34 -03:00 |
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Juan Linietsky
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0f57bbb8e9
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remove editor driver split
fixes #3001
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2015-12-11 09:03:54 -03:00 |
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Rémi Verschelde
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9e000f12a1
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Merge pull request #3038 from TheHX/pr-script-signal
Fix error message when using is_connected with a script signal
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2015-12-11 12:22:09 +01:00 |
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Franklin Sobrinho
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e4dce93520
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Fix error message when using is_connected with a script signal
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2015-12-11 07:53:40 -03:00 |
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Juan Linietsky
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46497c4508
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added fallbacks proprty to fonts
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2015-12-10 23:02:40 -03:00 |
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Rémi Verschelde
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3b68f0d051
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Merge pull request #2306 from dbsGen/patch-1
Fixed the mouse position for control when it is in a canvas_layer.
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2015-12-10 17:06:27 +01:00 |
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Rémi Verschelde
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5f3c87691e
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Merge pull request #3019 from neikeq/spinbox_timer
Spinbox update range on mouse held
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2015-12-10 15:48:23 +01:00 |
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neikeq
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d4051e6eb9
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Spinbox: increase/decrease with mouse held
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2015-12-10 15:44:16 +01:00 |
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Rémi Verschelde
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964a57cb2a
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Merge pull request #2883 from TheHX/mesh_editor_plugin
Add StaticBody collision generation for all selected MeshInstance nodes
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2015-12-10 15:19:30 +01:00 |
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Rémi Verschelde
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8a94297105
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Merge pull request #3029 from neikeq/textedit_select_imp
TextEdit: Scroll while selecting with mouse idle
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2015-12-10 11:36:30 +01:00 |
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neikeq
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5f739a2660
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TextEdit: Scroll while selecting with mouse idle
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2015-12-09 19:56:47 +01:00 |
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Rémi Verschelde
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5a60edf1ff
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Merge pull request #3028 from TheHX/pr-tscn-format
Fix tscn format not being recongnized by EditorFileSystem
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2015-12-09 19:06:23 +01:00 |
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Franklin Sobrinho
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afb41b283c
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Fix tscn format not being recongnized by EditorFileSystem
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2015-12-09 13:56:14 -03:00 |
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Rémi Verschelde
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2d84943a2b
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Merge pull request #3027 from TheHX/pr-project-manager-font
Fix project manager not picking up custom font
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2015-12-09 16:45:45 +01:00 |
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Rémi Verschelde
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02d352bfbf
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Merge pull request #3026 from est31/fix_win_build
Fix windows build
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2015-12-09 16:42:19 +01:00 |
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Franklin Sobrinho
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c2ce39c424
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Fix project manager not picking custom font
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2015-12-09 12:35:20 -03:00 |
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est31
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3dbf7dd7fa
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Fix windows build
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2015-12-09 16:06:00 +01:00 |
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Juan Linietsky
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aadced2f72
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-09 09:10:00 -03:00 |
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Juan Linietsky
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6bc6b8fcf2
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-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003
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2015-12-09 09:08:41 -03:00 |
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Rémi Verschelde
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db9da15276
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Merge pull request #2853 from akien-mga/pr-demos-code-formatting
Improve demos code formatting and update to 2.0
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2015-12-09 08:49:06 +01:00 |
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Rémi Verschelde
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52d515b611
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Use get_current_scene() instead of hack
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2015-12-09 08:39:12 +01:00 |
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Rémi Verschelde
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6315dd4985
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Move polygon_path_finder demo to demos/3d since it uses 3D nodes
Also took the opportunity to "touch" each demo's engine.cfg in reverse alphabetical order to get the listed in natural order in the project manager.
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2015-12-09 08:39:12 +01:00 |
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Rémi Verschelde
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6cfc3eec97
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Remove systematic "Init(i)alization here" from _ready()
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2015-12-09 08:39:12 +01:00 |
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