Commit Graph

49862 Commits

Author SHA1 Message Date
Hugo Locurcio
70f6d42c92
Remove Disable Touch debug project setting
This project setting was only implemented and iOS and likely served
no purpose outside of debugging during development of engine features.

It was also located in a confusing location in the project settings
editor, as it was located below a root category (which appears in bold
and is normally not seen as clickable by users).
2022-12-17 18:47:29 +01:00
Rémi Verschelde
8d52eea52b
Merge pull request #70000 from rune-scape/find-more-classes
GDScript: Fix built-in script `find_class` bugs
2022-12-17 16:30:34 +01:00
Rémi Verschelde
c023d41036
Merge pull request #70118 from clayjohn/tilemap-layers
Use large offset for tilemap layer level canvas items
2022-12-17 14:29:22 +01:00
Rémi Verschelde
ba32b716b3
Merge pull request #70192 from Selene29/local-master
Add missing comma in file filter
2022-12-17 14:03:51 +01:00
Rémi Verschelde
c903312572
Merge pull request #70160 from Geekotron/ccd-regression-fix-70154
Fix regression 70154 caused by my prior CCD fix.
2022-12-17 14:03:43 +01:00
Selene29
6e6c28f6ec add missing comma in file filter 2022-12-17 13:45:22 +01:00
Rémi Verschelde
2b056115ef
Merge pull request #70091 from clayjohn/bone-aabbs
Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain
2022-12-17 12:32:32 +01:00
Rémi Verschelde
7972107c48
Merge pull request #70114 from clayjohn/custom-aabb
Expose GeometryInstance3D.custom_aabb property
2022-12-17 12:27:46 +01:00
Rémi Verschelde
676f60b0cc
Merge pull request #70132 from clayjohn/RT-update
Implement render_target_was_used API so that Viewports can properly check if they have been used.
2022-12-17 12:26:51 +01:00
Rémi Verschelde
376290ea86
Merge pull request #70163 from clayjohn/particles-sdf
Transform sdf xfrom by particle emission transform when particles are in global space
2022-12-17 12:24:51 +01:00
Rémi Verschelde
740e5a6404
Merge pull request #70172 from clayjohn/RD-boot-filter
Enable using filtering on boot image in RD renderer
2022-12-17 12:24:24 +01:00
Rémi Verschelde
6edad1433c
Merge pull request #70176 from clayjohn/mesh-index
Switch surface indexing to start at 0 so string name matches integer index
2022-12-17 12:24:06 +01:00
Rémi Verschelde
03cc4c3f3b
Merge pull request #70168 from Haydoggo/autocomplete-placement-fix
Fix autocomplete box placement
2022-12-17 12:23:15 +01:00
Rémi Verschelde
1e2297f13a
Merge pull request #70173 from bruvzg/hb600
HarfBuzz: Update to version 6.0.0
2022-12-17 12:23:09 +01:00
Rémi Verschelde
d5dc70a478
Merge pull request #68498 from Rindbee/improve-update_tree
Defer `EditorInspector::update_tree` to the process stage to improve performance
2022-12-17 12:23:01 +01:00
Rémi Verschelde
ccbefa1f43
Merge pull request #70117 from rsjtdrjgfuzkfg/openxr-action-map-crashfix
OpenXR: fix action map editor crash on save / reset
2022-12-17 12:22:32 +01:00
Rémi Verschelde
3b6d697676
Merge pull request #70133 from lyuma/negative_scale_backface
Flip culling when rendering a camera with negative scale
2022-12-17 12:22:18 +01:00
Rémi Verschelde
2b2c372dbc
Merge pull request #70122 from clayjohn/VRS-r8uint
Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported
2022-12-17 12:22:03 +01:00
Rémi Verschelde
13593d8644
Merge pull request #70087 from clayjohn/mesh-aabb
Cache mesh AABB when modified by skeleton and update instance AABB when skeleton changes
2022-12-17 12:21:01 +01:00
Rémi Verschelde
791e742af7
Merge pull request #70180 from rune-scape/enum-value-regression
Fix enum value regression
2022-12-17 11:30:54 +01:00
rune-scape
213c94b42f Fix enum value regression 2022-12-16 22:48:25 -05:00
Rémi Verschelde
ab354b8884
Merge pull request #70161 from m4gr3d/update_editor_theme_main
Add boot splash for the Godot Android Editor
2022-12-17 02:37:11 +01:00
Rémi Verschelde
e219fa21c0
Merge pull request #70169 from clayjohn/godot-branding
Implement boot image in OpenGL3 renderer
2022-12-17 02:36:49 +01:00
Rindbee
f352c30ad5 Defer EditorInspector::update_tree to the process stage to improve performance
`EditorInspector::update_tree` is expensive, so defer the call to the process phase
to prevent multiple calls in a single frame (when switching scene tabs).
2022-12-17 08:39:59 +08:00
clayjohn
1a890b1641 Switch surface indexing to start at 0 so string name matches integer index 2022-12-16 16:26:46 -08:00
Hayden Leete
530b1f3f7a Fix autocomplete box placement 2022-12-17 12:33:29 +13:00
bruvzg
d4fbe1ef06
HarfBuzz: Update to version 6.0.0 2022-12-17 00:19:09 +02:00
clayjohn
669a87bd89 Enable using filtering on boot image in RD renderer 2022-12-16 13:42:03 -08:00
clayjohn
d7ffcd20f2 Implement boot image in OpenGL3 renderer 2022-12-16 13:27:33 -08:00
rsjtdrjgfuzkfg
20c192cc2d OpenXR: fix casts and loop in action map editor
This commit replaces potentially unsafe static casts with
Object::cast_to and fixes the order in which UI elements are looped over
when removing controls. This fixes crashes and wrong data being
displayed in the OpenXR action map editor when saving or resetting
action maps.
2022-12-16 21:32:43 +01:00
clayjohn
99a159cd9b Transform sdf xfrom by particle emission transform when particles are in global space 2022-12-16 11:55:11 -08:00
Fredia Huya-Kouadio
da8b468074 Add boot splash for the Godot Android Editor 2022-12-16 10:49:28 -08:00
Geekotron
ae55229618 Fix regression 70154 caused by my prior CCD fix.
At high velocities `from - motion *.1` is *behind the RB* - not within its collider as the comment suggested - so it could not be used for determining movement length
2022-12-16 11:39:19 -07:00
clayjohn
5e90b90a97 Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported 2022-12-16 09:53:12 -08:00
clayjohn
1b330820bf Implement render_target_was_used API so that Viewports can properly check if they have been used.
For the RD renderer, this does not work for Viewports used in scene shaders yet
2022-12-16 09:50:45 -08:00
Rémi Verschelde
2e657e51f8
Merge pull request #69477 from bruvzg/bplist_and_fwrk
[macOS/iOS] Use framework Info.plist to determine library name.
2022-12-16 13:48:02 +01:00
Rémi Verschelde
f8f496ec3b
Merge pull request #69678 from Sauermann/fix-slider-button-up
Fix colorpicker slider bug with mouse-up outside of popup
2022-12-16 13:47:53 +01:00
Rémi Verschelde
8be126272f
Merge pull request #70075 from Sauermann/fix-missing-shortcut-handled-check
Fix missing check if shortcut event is handled for Control-nodes
2022-12-16 13:47:39 +01:00
Rémi Verschelde
ffed638cbc
Merge pull request #70116 from Calinou/vibrate-handheld-silence-warning
Silence `Input.vibrate_handheld()` warning as it's already documented
2022-12-16 13:47:11 +01:00
Rémi Verschelde
912fd3f0e1
Merge pull request #64563 from timothyqiu/word-wrap
Fix `String::word_wrap()` for long words
2022-12-16 13:47:05 +01:00
Rémi Verschelde
49a60b1d1c
Merge pull request #70136 from bmolyneaux/multimesh
Queue redraw when MultiMesh instance transform changes
2022-12-16 13:46:53 +01:00
Ignacio Roldán Etcheverry
df0cf08878
Merge pull request #69867 from raulsntos/dotnet/color
C#: Synchronize Color with Core
2022-12-16 13:17:03 +01:00
bruvzg
104258c5c5
[macOS/iOS] Use framework Info.plist to determine library name. 2022-12-16 11:42:29 +02:00
Haoyu Qiu
207e52c161 Fix String::word_wrap() for long words
- Changes `TextServer.string_get_word_breaks()`
  - Returns pairs of boundary start and end offsets
  - Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
Raul Santos
d843a7ab97
C#: Synchronize Color with Core
- Add `Luminance` readonly property.
- Add `LinearToSrgb` and `SrgbToLinear` static methods.
- Add `FromOkHsl` static method.
- Add `FromRgbe9995` static method.
- Add `FromString` static method.
- Expose `FromHtml` static method.
- Expose `HtmlIsValid` static method.
- Add and update some Color documentation.
2022-12-16 03:04:05 +01:00
bmolyneaux
1e3a861e1a Queue redraw when MultiMesh instance transform changes
Fixes: #66849

This is a 4.0 version of #54899.
2022-12-15 17:01:17 -08:00
Hugo Locurcio
4a991887bf
Silence Input.vibrate_handheld() warning as it's already documented
The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.

Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.
2022-12-16 01:12:20 +01:00
Lyuma
80dea918c4 Flip culling when rendering a camera with negative scale 2022-12-15 16:12:10 -08:00
Rémi Verschelde
f18f2740da
Merge pull request #70131 from rune-scape/preload-type-regression
Fix preload type regression
2022-12-16 00:31:26 +01:00
Rémi Verschelde
c4b4e69cd9
Merge pull request #70126 from stmSi/fixed-gdscript-unary-unary-crash
Fixed GDScript crashed when two consecutive unary operators are analyzed/(script is saved).
2022-12-15 23:55:49 +01:00