Commit Graph

21014 Commits

Author SHA1 Message Date
Fabio Alessandrelli a95563208f Update GDNativeLibrarySingletonEditor.
Moved GDNative singletons discoverer from register_types to
GDNativeSingletonEditor.
Fix enable/disable switch in GDNativeLibrarySingletonEditor.
Separate `gdnative/singletons` and `gdnative/singletons_disabled`
project settings, keeping "on by default" behavior.
2019-05-15 18:08:17 +02:00
Michael Alexsander Silva Dias be8dc97be7 Fix leftover connection to the "Open" signal in FileSystemDock
Fixes #28903.
2019-05-15 11:25:52 -03:00
Rémi Verschelde 996abb83e3 doc: Fix issues found by the parser 2019-05-15 13:00:45 +02:00
Rémi Verschelde 30da18c01a doc: Sync classref with current source 2019-05-15 12:51:58 +02:00
Rémi Verschelde 27a3557a75
Merge pull request #28902 from groud/fix_nan_strength
Fix NaN with get_action_strength
2019-05-15 11:34:24 +02:00
Gilles Roudière 3bfa080c9c Fix NaN with get_action_strength 2019-05-15 11:21:10 +02:00
Rémi Verschelde dc7a40f005
Merge pull request #28873 from YeldhamDev/undo_scriptbutton_update
Properly update script button when undoing a script addition
2019-05-15 09:50:38 +02:00
Rémi Verschelde 61b78e7f3b
Merge pull request #28891 from clayjohn/brdf-fix
Fix lighting bug introduced in clear color changes
2019-05-15 09:34:13 +02:00
clayjohn 55d11330b0 fix lighting bug introduced in clear color changes 2019-05-14 15:04:54 -07:00
Michael Alexsander Silva Dias 15cda53d80
Merge pull request #28583 from theoniko/show-long-name-variables-correctly
Fix First Ctrl+R and Ctrl+F not showing long name variables correctly
2019-05-14 21:53:36 +00:00
Max Hilbrunner 256bac6ba5
Merge pull request #28153 from DrMoriarty/recursive-framework-search-paths
Make Xcode recursively search frameworks in project dir
2019-05-14 21:06:05 +02:00
Vasiliy Makarov 641922782e Make Xcode recursive search frameworks in project dir 2019-05-14 19:12:20 +03:00
Max Hilbrunner bdf79f4c6e
Merge pull request #27569 from Faless/net/ipv4_link_local
Exclude link-local IPv4s from editor host list.
2019-05-14 16:08:16 +02:00
Max Hilbrunner d7114a68ad
Merge pull request #28875 from Calinou/doc-improve-canvasitem
Improve the CanvasItem documentation
2019-05-14 15:56:57 +02:00
Hugo Locurcio 1cfa74bf92
Improve the CanvasItem documentation
This makes it clear that line width and antialiasing in
`draw_multiline()` aren't implemented yet (see #16448).
2019-05-14 09:10:00 +02:00
Rémi Verschelde aa3c5f59f2
Merge pull request #27898 from clayjohn/metallic_radiance
Added radiance when using clear color
2019-05-14 07:32:01 +02:00
Michael Alexsander Silva Dias c66bcedb7a Make "Onion Skinning" toggle its own button 2019-05-14 00:42:05 -03:00
Michael Alexsander Silva Dias 587986f654 Properly update script button when undoing a script addition
Fixes #28870.
2019-05-13 22:58:41 -03:00
clayjohn 5c252092e1 added radiance when using clear color and fixed brdf 2019-05-13 12:26:54 -07:00
Gilles Roudiere e875f05c3b Improve the anchors and margin workflow 2019-05-13 18:55:31 +02:00
Rémi Verschelde 86a74e2cb3
Merge pull request #27798 from clayjohn/gles2-proj-mat-bug
Fixes bug when setting projection matrix in shader GLES2
2019-05-13 17:59:40 +02:00
Rémi Verschelde e0517a12c5
Merge pull request #28518 from clayjohn/GLES2-MSAA
Added MSAA to GLES2 backend
2019-05-13 17:46:11 +02:00
Rémi Verschelde a0a5047cfd
Merge pull request #28723 from SouzaGuilherme/fix_shadows
Fix SHADOWS_DISABLED flag in GLES2
2019-05-13 17:22:57 +02:00
Rémi Verschelde 868ee3ea10
Merge pull request #28761 from aqnuep/texture_resource_reload_fix
Fix texture resource reload bug
2019-05-13 17:20:42 +02:00
Rémi Verschelde 8667e4abf7
Merge pull request #28750 from YeldhamDev/filedock_rmb_inherent
Make possible to create inherited scenes via the RMB menu in the FileSystem dock
2019-05-13 13:51:22 +02:00
Rémi Verschelde 0594db96a9
Merge pull request #28780 from bojidar-bg/x-audio-record-passthrough
Fix AudioEffectRecord messing up the effect stack by not writing to dst_frames
2019-05-13 13:50:34 +02:00
Rémi Verschelde 9beb26cef3
Merge pull request #28809 from bojidar-bg/x-navmesh-wrong-vertex-order
Fix orientation of generated navmeshes
2019-05-13 13:49:02 +02:00
Rémi Verschelde abc6dd7fa2
Merge pull request #28839 from Faless/gdnative/lib_resource_fix
Fix GDNative library resource loading.
2019-05-13 13:33:10 +02:00
Rémi Verschelde 647021e864
Merge pull request #28326 from BastiaanOlij/center_heightmap
Center shape according to logic Bullet applies
2019-05-13 12:58:00 +02:00
Rémi Verschelde 3fa84efb03
Merge pull request #28831 from dankan1890/spriteframes_sheet_fix
AnimatedSprite: Add from spritesheets now work as expected. Fix #28030
2019-05-13 12:13:07 +02:00
Rémi Verschelde 136f90ed77
Merge pull request #28729 from freestraws/animated_sprite_fps
Apply sprite frames editor FPS value correctly upon _animation_select
2019-05-13 10:09:03 +02:00
Max Hilbrunner 02fa58f4a7
Merge pull request #28832 from hbina/issue_28689_new
[Old PR was messed up] Document reproducability of Array.shuffle()
2019-05-13 02:30:20 +02:00
Fabio Alessandrelli aecbb330f3 Fix GDNative library resource loading.
Store general properties in ConfigFile too when modifying them.
Additionally set config_file property as internal as it's not editable
from inspector. It also does not appear to get saved in a meaningful way
(saved as Object(ConfigFile, ...))
2019-05-12 21:26:22 +02:00
Max Hilbrunner be3251b5c0
Merge pull request #28783 from Faless/mp/avoid_selfcall
Better handle some self-RSET/RPC in MultiplayerAPI
2019-05-12 20:18:32 +02:00
Fabio Alessandrelli 76f262d2f4 Better handle some self-RSET/RPC in MultiplayerAPI
Allow calling yourself via RPC/RSET if the mode allows it.
Better error messages when you are not allowed to call yourself.
2019-05-12 11:37:26 +02:00
dankan1890 abeb61f220 AnimatedSprite: Add from spritesheets now work as expected. Fix #28030 2019-05-12 02:33:05 +02:00
hbina085 d02ecd5a18 updated description of Array.shuffle to properly describe that it uses the same common seed at every runtime, thus being reproducible in general 2019-05-11 18:04:47 -04:00
freestraws 537ee747be Apply sprite frames editor FPS value correctly upon _animation_select 2019-05-11 16:32:32 -04:00
Bojidar Marinov 4cf3113a1a
Fix orientation of generated navmeshes
Fixes #23817
2019-05-11 21:39:52 +03:00
Michael Alexsander Silva Dias dcf27c71b7 Make possible to create inherited scenes via the RMB menu in the FileSystem dock 2019-05-11 05:13:29 -03:00
Rémi Verschelde 89c37dae49
Merge pull request #28807 from bojidar-bg/28798-open-filesystem
Open selected folder when pressing the "Open" option in the menu
2019-05-11 09:49:34 +02:00
Rémi Verschelde 58c5eb781e
Merge pull request #28742 from guilhermefelipecgs/fix_28737
[EditorSpatialGizmo] Fix error in intersect_ray
2019-05-11 09:45:08 +02:00
Rémi Verschelde fea0c8858e
Merge pull request #28770 from volzhs/fix-scroll-back-top
Fix scroll back top
2019-05-11 09:44:11 +02:00
Ryan Stein 42d6205e8c Add RegEx substitution testcase and fix relevant docs
(cherry picked from commit a31bbb4bd9)
2019-05-11 09:03:19 +02:00
Rémi Verschelde 06d28a7722
Merge pull request #28806 from bojidar-bg/28624-navmesh-cellsize
Allow or_greater for most properties of NavMesh
2019-05-11 08:41:07 +02:00
Bojidar Marinov fedf9cd379
Open selected folder when pressing the "Open" option in the menu
An attempt to fix #28798
2019-05-10 18:55:50 +03:00
Bojidar Marinov 68bee3d9a2
Allow or_greater for most properties of NavMesh
Closes #28624
2019-05-10 18:05:17 +03:00
Rémi Verschelde ecceabea7e
Merge pull request #28800 from JFonS/fix_clipped_camera
Fixes to ClippedCamera
2019-05-10 11:13:20 +02:00
JFonS 9e97bac0cf Fixes to ClippedCamera
This work has been kindly sponsored by IMVU.
2019-05-10 10:35:15 +02:00
Hugo Locurcio 8c7ee6dac4
Tweak the default low-processor usage mode to be 144 Hz-friendly
On high-refresh rate displays, the old default value (8000) effectively
limited redrawing to 125 FPS, no matter whether V-Sync was enabled
or not. The new value limits redrawing to a value slightly above
144 FPS, decreasing input lag and making the editor feel smoother
when using freelook.

60 Hz displays aren't affected by this change when V-Sync is enabled,
since V-Sync will take care of limiting redrawing to 60 FPS.
2019-05-09 22:40:20 +02:00