Alex-Mayo
91c10a238b
Clarify docs for ParticleProcessMaterial emission_box_extents
2024-04-26 10:50:41 +02:00
Hugo Locurcio
f781571d07
Add keywords to improve search in the class reference
2024-02-22 16:16:49 +01:00
Rémi Verschelde
0734ee6383
Merge pull request #83606 from k0T0z/enhance-process-material-doc
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Clarify that some `ParticleProcessMaterial` properties have effect over the lifetime
2024-02-19 00:07:26 +01:00
kobewi
ce9fec9b4d
Improve editing of min/max particle properties
2023-12-20 06:31:08 +01:00
Jakub Marcowski
201e5bab35
Add a description for the `velocity_pivot` parameter
2023-11-01 03:15:05 +01:00
Hugo Locurcio
22e42c1826
Improve documentation related for particle subemitters, collision and attractors
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This also describes how to set up particle flipbook animation in
GPUParticles2D's texture property.
2023-10-25 20:44:12 +02:00
Saif Kandil
df5b5243f1
enhance ParticleProcessMaterial.xml documentation
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Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
2023-10-19 12:50:28 +03:00
QbieShay
c228fe1a0d
Particle internal refactor and additions for more artistic control
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-10-10 20:03:35 +02:00
Yuri Sizov
cc0eebd9d8
Validate `code` tags for class and member references
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This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.
Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00
MewPurPur
57d05ffc66
Improve the top docs sections of VFX classes
2023-08-11 21:17:04 +03:00
Rémi Verschelde
81064cc239
Doctool: Remove version attribute from XML header
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We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
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Keep on waitin'
2023-07-05 22:07:03 +02:00
Curry
2357837c43
Correct description of ParticleProcessMaterial.lifetime_randomness
2023-06-28 18:24:38 +10:00
KdotJPG
91bdd4073b
Reworked Particle Turbulence - Rebased.
2023-05-17 14:25:21 +02:00
Hugo Locurcio
f10759489d
Document high performance cost of turbulence in ParticleProcessMaterial
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- Mention that GPUParticlesAttractorVectorField3D can be used as an
alternative to turbulence in 3D.
2023-04-30 00:38:26 +02:00
Andreas Raddau
c618f9fce2
Fixed minor typo in turbulence documentation
2023-03-03 10:41:41 +01:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
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Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
aXu-AP
201335f3ec
Add documentation for GpuParticles2D collisions
2023-01-23 23:16:35 +02:00
Max Hilbrunner
e6311c8e5e
Merge pull request #67001 from KoBeWi/ 🎲
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Fill random docs
2022-10-19 21:58:03 +02:00
Lamia
5af6f4a04b
particles: add amount property to sub property collision.
2022-10-13 04:25:18 +11:00
kobewi
1b7aee3c8d
Fill random docs
2022-10-07 20:10:18 +02:00
Hugo Locurcio
5e351a8bfd
Document 3D particle color properties requiring vertex color as albedo
2022-08-29 16:20:26 +02:00
fabriceci
f8cc88fab3
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
Micky
723bf85145
Rename ParticlesMaterial to ParticleProcessMaterial
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Also affects their file names, related classes and documentation.
2022-08-26 02:53:08 +02:00