Commit Graph

52518 Commits

Author SHA1 Message Date
Lyuma
cb35471cb0 import: Pass the correct defaults to generated collision shapes.
Solves incorrect defaults, as well as applied scale failing to apply.
The default values are removed, and they differ from collision shape defaults
These values must match the defaults defined in resource_importer_scene.cpp
2023-02-23 03:03:04 +01:00
Rémi Verschelde
19c9fd6926
Merge pull request #73715 from clayjohn/HDR-import
Use multiple threads to import HDR images
2023-02-22 22:47:49 +01:00
Rémi Verschelde
02583ddde8
Merge pull request #72460 from Calinou/project-manager-disable-incompatible-rendering-methods
Disable incompatible rendering methods in the project manager
2023-02-22 22:47:07 +01:00
Rémi Verschelde
ae7b16c80b
Merge pull request #73776 from vnen/addon-load-script-without-cache
Load script for addons without cache
2023-02-22 22:45:52 +01:00
Rémi Verschelde
d66f6b3b04
Revert "Fix visible_lines calculation"
This reverts commit ceee405cec.

This caused regressions, see #73736 and #73780.

Fixes #73780.
2023-02-22 22:44:55 +01:00
Rémi Verschelde
0a9deaa440
Warn users when using non existing --export flag, replaced by --export-release
See #73782.
2023-02-22 22:20:57 +01:00
clayjohn
f7e72d1f3d Remove CVTT upstream changes to packing unpacking of BC6H formats
This fixes the quality regression without impacting performance
2023-02-22 13:20:26 -08:00
Hugo Locurcio
8ebc5b2875
Disable incompatible rendering methods in the project manager
The project manager can now only create projects that use a rendering
method compatible with the current platform. Rendering methods that
are disabled at build-time are also grayed out (only for OpenGL).

While it is possible in theory to create a project using Forward+
on web (thanks to the automatic fallback),
it will look different once edited on a desktop platform.
2023-02-22 19:57:17 +01:00
George Marques
554b55ae74
Load script for addons without cache
Since they are postponed sometimes due to transient script errors, it
needs to try again without the cache to compile the script again
instead of using the failed one.
2023-02-22 15:52:36 -03:00
SaracenOne
7bbd7833de Fix ownership bug on ancestor nodes when scene is reimported. 2023-02-22 18:21:14 +00:00
clayjohn
2cf5927920 Use multiple threads to import HDR images 2023-02-22 09:35:15 -08:00
Rémi Verschelde
999bb91dc6
Merge pull request #73761 from dalexeev/doc-gds-is-instance-of
Document `@GDScript.is_instance_of` method
2023-02-22 16:51:34 +01:00
Rémi Verschelde
868be8004b
Merge pull request #73764 from bruvzg/tts_callable
[Linux TTS] Use Callable instead of registering methods.
2023-02-22 16:51:25 +01:00
Danil Alexeev
a98a0f5d34
Document @GDScript.is_instance_of method 2023-02-22 17:06:55 +03:00
bruvzg
97062ddf2b
[Linux TTS] Use Callable instead of registering methods. 2023-02-22 16:05:17 +02:00
Rémi Verschelde
5f3dee5988
Merge pull request #73753 from bruvzg/ios_fix_project
[iOS] Fix Xcode project file list.
2023-02-22 14:50:25 +01:00
Rémi Verschelde
32bd912bb6
Merge pull request #73750 from bruvzg/brace
[Input] Use BRACKET_ instead of BRACE_ for physical keys.
2023-02-22 14:50:18 +01:00
Rémi Verschelde
d8014e9fab
Merge pull request #73736 from helviett/fix_visible_lines_calculation
Fix visible_lines calculation
2023-02-22 14:50:06 +01:00
Rémi Verschelde
47f7c250c0
Merge pull request #73748 from bruvzg/ed_filters
Add some missing EditorFileDialog methods and properties.
2023-02-22 14:49:54 +01:00
Rémi Verschelde
9e75ae878d
Merge pull request #73744 from bruvzg/mainw_init_flags
[Windows] Take initial flags into account when creating main window.
2023-02-22 14:49:44 +01:00
bruvzg
e1d3e18322
[iOS] Fix Xcode project file list. 2023-02-22 13:37:41 +02:00
bruvzg
693afe95d3
Fix X11 QUOTELEFT / SECTION physical key mapping. 2023-02-22 13:16:58 +02:00
bruvzg
fdf56a2fc2 [Input] Use BRACKET_ instead of BRACE_ for physical keys. 2023-02-22 12:39:30 +02:00
helviett
ceee405cec Fix visible_lines calculation 2023-02-22 14:17:52 +04:00
bruvzg
4593ad23fd
Add some missing EditorFileDialog methods and properties. 2023-02-22 11:55:08 +02:00
Rémi Verschelde
ba5a70ccc9
Merge pull request #73708 from davicr/output_font_setting_fix
Add Output font size in Theme regeneration conditions
2023-02-22 10:14:52 +01:00
Rémi Verschelde
be336cea1e
Merge pull request #73587 from YuriSizov/rtl-the-underliner
Ensure minimal thickness for `RichTextLabel` underlines
2023-02-22 10:14:32 +01:00
Rémi Verschelde
0a15f51617
Merge pull request #73741 from dalexeev/fix-sprite-frames-convert
Fix `SpriteFrames` data loss on 3-to-4 conversion
2023-02-22 10:13:57 +01:00
Rémi Verschelde
7fab2d7f46
Merge pull request #73740 from bruvzg/win_codesign
[Windows Export] Pass password only when using PKCS12 file, fix executable name in the error message.
2023-02-22 10:13:52 +01:00
Rémi Verschelde
290451408a
Merge pull request #73733 from BastiaanOlij/fix_texture_array_in_binds
Fix issue with default textures requiring arrays when using multiview
2023-02-22 10:13:18 +01:00
Rémi Verschelde
c86f18698e
Merge pull request #73726 from KoBeWi/parenting_problems
Fix Polygon3DEditor parenting errors
2023-02-22 10:13:13 +01:00
Rémi Verschelde
e0cba314b9
Merge pull request #73725 from RevoluPowered/implement-automatic-rename-for-import-file-root-node3d
Implement automatic rename for Spatial to Node3D in .import files using 3 to 4 conversion utility
2023-02-22 10:13:08 +01:00
Rémi Verschelde
44e9690108
Merge pull request #73714 from KoBeWi/tireset
Fix reset_state() in TileSet
2023-02-22 10:13:01 +01:00
Rémi Verschelde
91aed4b9b5
Merge pull request #73694 from m4gr3d/update_touchscreen_editor_settings_main
Enable granular control of touchscreen related settings
2023-02-22 10:12:42 +01:00
bruvzg
ba7ab0e1cb [Windows] Take initial flags into account when creating main window. 2023-02-22 10:52:26 +02:00
Danil Alexeev
d49ac0466f
Fix SpriteFrames data loss on 3-to-4 conversion 2023-02-22 11:17:10 +03:00
Fredia Huya-Kouadio
445053a62d Enable granular control of touchscreen related settings 2023-02-22 00:16:39 -08:00
bruvzg
493271a04c
[Windows Export] Pass password only when using PKCS12 file, fix executable name in the error message. 2023-02-22 09:07:00 +02:00
Bastiaan Olij
467d735eb1 Fix issue with default textures requiring arrays when using multiview 2023-02-22 16:50:58 +11:00
kobewi
f3040be3ba Fix Polygon3DEditor parenting errors 2023-02-22 03:17:29 +01:00
Gordon MacPherson
8a86d8411e Implement automatic rename for project
- Import must rename nodes/root_type="Spatial" to "Node3D":
- Resolves ownership issues with calling:
	scene->replace_by(base_node);
  when the original root type was Spatial.
2023-02-22 02:10:55 +00:00
Rémi Verschelde
e13fae1414
Merge pull request #72817 from m4gr3d/include_htc_xr_category_metadata
Add HTC Vive focus XR manifest metadata
2023-02-21 23:52:21 +01:00
Rémi Verschelde
56622b8ec3
Merge pull request #73709 from vonagam/fix-error-message-unfound-type
GDScript: Fix error message for unfound type
2023-02-21 23:36:29 +01:00
Rémi Verschelde
d4bec5855e
Merge pull request #73705 from anvilfolk/doublewoopsie
Added check for null objects in gdscript typed assign.
2023-02-21 23:36:06 +01:00
Rémi Verschelde
9b774ef350
Merge pull request #73704 from KoBeWi/script_origami
Fix line folding with multiple carets
2023-02-21 23:35:41 +01:00
Rémi Verschelde
49c1902a04
Merge pull request #73689 from vnen/gdscript-fix-inheritance-native-class
GDScript: Fix setting native type with script inheritance
2023-02-21 23:35:18 +01:00
Rémi Verschelde
35f0be2e92
Merge pull request #73684 from bitsawer/fix_fileaccess_last_open_error
Fix FileAccess.get_open_error() flag update
2023-02-21 23:34:49 +01:00
kobewi
a899f547ae Fix reset_state() in TileSet 2023-02-21 22:38:20 +01:00
Dmitrii Maganov
2a08739f30 GDScript: Fix error message for unfound type 2023-02-21 23:00:29 +02:00
Davi
21fcf657ce Add Output font size in Theme regeneration conditions 2023-02-21 17:45:20 -03:00