Robert Yevdokimov
13e82094ee
Remove word duplicates in comments and strings, and fix casing and punctuation
2024-02-23 17:28:28 -05:00
Aaron Franke
1a6cabc0bf
Make Callable bind method const
2024-02-22 00:14:02 -06:00
Muller-Castro
a8bc9f3e78
Add const lvalue ref to core/* container parameters
2024-02-14 11:20:36 -03:00
A Thousand Ships
684752e75b
Replace error checks against `size` with `is_empty`
2024-02-09 12:50:15 +01:00
Rémi Verschelde
deda5f799b
Merge pull request #87992 from allenwp/87991-typed-array-additions
...
Added newer Variant types to `typed_array.h`
2024-02-07 11:04:01 +01:00
Rémi Verschelde
dd2699be19
Merge pull request #67226 from Mickeon/typed-packing
...
Use `Packed*Array` over `Vector<T>` in TypedArray
2024-02-07 10:56:45 +01:00
Rémi Verschelde
b41403db71
Merge pull request #67220 from Mickeon/variant-packing
...
Use `Packed*Array` over `Vector<T>` in Variant
2024-02-07 10:56:21 +01:00
Micky
2c98783359
Use `Packed*Array` over `Vector<T>` in TypedArray
...
Same as #67220 but for `typed_array.h`
2024-02-06 20:50:02 +01:00
Micky
3edb671b8a
Use Packed*Array over Vector<T> in Variant
...
Also shuffles some method definitions and declarations to be more consistent with the way the Variant types are ordered across the codebase.
And removes an unnecessary JSON assign (`JSON::stringify` can now be accessed statically)
2024-02-06 12:53:19 +01:00
Allen Pestaluky
f4134fd9b0
Added newer Variant types to typed_array.h
...
Fixes #87991
2024-02-05 16:37:11 -05:00
vittorioromeo
55ed34e37c
Use '_v' shorthand for type traits and 'if constexpr' where appropriate
2024-02-02 15:43:21 +01:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
...
Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary `this->` expressions
2024-01-29 09:59:18 +01:00
Mel Collins
8406e60522
Add InputEventKey.location to tell left from right
...
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.
It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
Rémi Verschelde
0bcc0e92b3
Merge pull request #86730 from reduz/64-bit-cowdata
...
Promote CowData to 64 bits
2024-01-19 18:46:11 +01:00
Juan Linietsky
24fe0715b5
Promote CowData to 64 bits
...
Fixes a lot of bugs, please help me fill the list.
2024-01-19 17:41:10 +01:00
kobewi
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
Muller-Castro
96a95cb974
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
Rémi Verschelde
2bffa3cbc5
Merge pull request #82639 from golfinq/gdscript-improve-indexing-error
...
GDScript: Improve error messages for invalid indexing
2024-01-04 16:38:58 +01:00
Rémi Verschelde
18e9133d5a
Merge pull request #86364 from aaronfranke/basis-divide
...
Add and expose Basis/Transform2D/3D division by float operator
2024-01-04 14:26:16 +01:00
Rémi Verschelde
22e880ad20
Merge pull request #83163 from Chubercik/vectorXi_dist_methods
...
Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
2024-01-03 09:58:36 +01:00
Rémi Verschelde
b5c6e870e8
Merge pull request #82264 from dalexeev/core-builtin-methods-as-callables
...
Core: Allow methods of built-in `Variant` types to be used as Callables
2024-01-02 18:05:05 +01:00
Aaron Franke
c77ae051d5
Add and expose Basis/Transform2D/3D division by float operator
2023-12-20 18:24:03 -06:00
Yuri Sizov
3a8524dd92
Merge pull request #83452 from RandomShaper/rd_common
...
Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
Aaron Franke
3f469ee485
Add PackedRealArray as an alias for Vector<real_t>
2023-12-18 11:37:43 -06:00
Aaron Franke
d48d3ea4eb
Rename VariantZeroAssigner to VariantDefaultInitializer
...
And the method zero() is now init()
2023-12-17 14:00:30 -06:00
Yuri Sizov
d02b368fd6
Merge pull request #78095 from aaronfranke/dict-get-or-set-default
...
Add a `get_or_add` method to Dictionary
2023-12-16 17:49:10 +01:00
Yuri Sizov
ca19d34bde
Merge pull request #73896 from vnen/object-null-boolean-consistency
...
Make freed object different than null in comparison operators
2023-12-16 17:49:05 +01:00
Pedro J. Estébanez
fec76d0c22
BitField: allow chained set_flag(), make constructors constexpr
2023-12-15 13:14:59 +01:00
Aaron Franke
437586bf31
Add a `get_or_add` method to Dictionary
2023-12-06 11:43:58 -06:00
kobewi
1de0415118
Don't abort loading when ext_resource is missing
2023-11-22 12:13:32 +01:00
Rémi Verschelde
6ae6cc0bf5
Merge pull request #84815 from TokageItLab/array-animation
...
Rework blending method in `Variant` animation for `Int`/`Array`/`String`
2023-11-16 14:52:00 +01:00
Silc Lizard (Tokage) Renew
80c9533810
Rework blending method in Variant animation for Int/Array/String
2023-11-16 21:37:18 +09:00
Alistair Leslie-Hughes
5b6f641e99
Fix sizeof usage for Variant pointers in alloca
...
Coverity report this as a non portable usage of sizeof
2023-11-16 07:13:14 +11:00
kobewi
275e9d7028
Keep Variant type after zero()
2023-11-08 12:13:36 +01:00
Danil Alexeev
b04263644c
Core: Allow methods of built-in `Variant` types to be used as Callables
2023-10-25 15:53:52 +03:00
Yuri Sizov
4952d37f4b
Fix StringName leaks in VariantParser
2023-10-19 17:13:15 +02:00
Danil Alexeev
0c2202c56e
GDScript: Fix incorrect error message for utility functions
2023-10-16 14:09:57 +03:00
Jakub Marcowski
cb954c6bab
Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
2023-10-12 13:46:49 +02:00
Rémi Verschelde
a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
...
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde
35ede42d1d
Merge pull request #82695 from maiself/object-less-callables-fixes
...
Fixes to allow object-less callables throughout Godot
2023-10-09 15:32:38 +02:00
A Thousand Ships
f18aa00e85
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-08 17:23:33 +02:00
Mai Lavelle
5e15586ec2
Fixes to allow object-less callables throughout Godot
...
This fixes #81887
2023-10-06 16:31:35 -04:00
Rémi Verschelde
a6a2d0d159
Merge pull request #82794 from dsnopek/gdextension-validated-call
...
GDExtension: Convert `validated_call()` to `ptrcall()` (rather than `call()`)
2023-10-06 16:50:57 +02:00
kobewi
09b30be86d
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
David Snopek
55596eaac6
GDExtension: Convert `validated_call()` to `ptrcall()` (rather than `call()`)
2023-10-04 10:53:17 -05:00
Rémi Verschelde
5efbed51cc
GDScript: Improve error messages for invalid indexing
...
These errors are very common when using an invalid property name
or calling on an object of the wrong type, and the previous message
was a bit cryptic for users.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Co-authored-by: golfinq <golfinqz@gmail.com>
2023-10-02 14:23:11 -04:00
Jakub Janšta
74c937079c
Add type_string() utility
2023-10-02 17:41:20 +02:00
Rémi Verschelde
e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
...
Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
etti
3a39de4e2f
Add rotate_toward and angle_difference to GDScript and C#
2023-10-01 22:19:42 +02:00