Rémi Verschelde
c3272997cd
doc: Update classref headers with 3.4 version
2021-04-26 13:15:29 +02:00
Rémi Verschelde
015973df04
doc: Make all tutorial links point to 3.3 branch of docs
2021-03-26 10:43:43 +01:00
kobewi
e8e69b2d50
Clarify that get_unix_time() returns seconds
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(cherry picked from commit 6e4a8b7f37
)
2021-03-26 09:23:12 +01:00
Rémi Verschelde
1aba997d75
doc: Sync classref with 3.3 version bump
2021-03-23 13:40:34 +01:00
Aitor Cereceto
7e5020b2fa
[46188] fix: get unix from datetime when empty dict
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(cherry picked from commit 1e820b3d9d
)
2021-03-12 10:17:41 +01:00
Hugo Locurcio
b2725cb4b9
Improve the `OS.get_environment()`/`OS.set_environment()` documentation
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(cherry picked from commit 355803db1b
)
2021-02-25 22:38:07 +01:00
Bastiaan Olij
e9ce9a8422
Expose set_environment to GDScript
2021-02-25 22:07:38 +11:00
Hugo Locurcio
9f236d48e6
Don't allow negative values for `OS.delay_usec()`/`OS.delay_msec()`
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This closes #46190 .
(cherry picked from commit 76f1f9b3c5
)
2021-02-19 15:52:54 +01:00
Hugo Locurcio
eb0ca31ac1
Add an `OS.get_thread_caller_id()` method
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This can be used to print thread IDs in logs. This can make it easier
to debug multi-threaded applications.
Co-authored-by: Khaos <khaos@khaos-coders.org>
(cherry picked from commit 35b046ddf7
)
2021-01-26 22:10:30 +01:00
Fabio Alessandrelli
53988c7de3
Add important note about OS.get_unixtime.
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Should NEVER be used for precise time computations since its return
values are not guaranteed to be monotonic.
(cherry picked from commit 49741d9464
)
2020-12-29 16:01:59 +01:00
Rémi Verschelde
04fb41a0f3
Merge pull request #42531 from BastiaanOlij/add_get_native_handle
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Add get native handle
2020-10-20 13:27:07 +02:00
Bastiaan Olij
1ea7358405
Add get_native_handle to OS
2020-10-20 20:23:37 +11:00
Rémi Verschelde
4287af5148
doc: Make docs.godotengine.org links point to 3.2 branch
2020-10-19 16:10:01 +02:00
Aaron Franke
069ed4ec63
Link to demos from within the class reference
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(cherry picked from commit 439be614f4
)
2020-10-19 16:10:01 +02:00
bruvzg
610728c9f1
[3.2] Fix `get_screen_dpi` on macOS for non fractional display scales and update documentation.
2020-10-01 22:55:54 +03:00
Rémi Verschelde
4ad74609ce
Merge pull request #40205 from bruvzg/click-through-3
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[3.2] Add mouse event pass-through support for window.
2020-10-01 13:58:24 +02:00
Rémi Verschelde
c8859f0463
Fix typos with codespell
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Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00
bruvzg
e51fed9d1b
[3.2] Add window click-through support.
2020-09-17 12:36:01 +03:00
Rémi Verschelde
e82e9588fd
doc: Sync classref with current source
2020-07-28 11:50:39 +02:00
Rémi Verschelde
a2edf04fd2
Merge pull request #40469 from nekomatata/virtual-keyboard-enter-fixes-3.2
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[3.2] Fix Return key events in LineEdit & TextEdit on Android
2020-07-26 20:26:02 +02:00
Andrii Doroshenko (Xrayez)
6416df8e34
Document the process of parsing command-line arguments
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit df80e259cd
)
2020-07-24 10:31:57 +02:00
PouleyKetchoupp
c0b394572f
Fix Return key events in LineEdit & TextEdit on Android
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Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.
Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.
Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.
Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-17 18:25:40 +02:00
bruvzg
e9ab41b71d
[macOS, 3.2] Implement seamless display scaling.
2020-07-07 22:54:33 +03:00
Rémi Verschelde
8ac13e50cf
Move Haiku platform port to external repository
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The Haiku port now resides at:
https://github.com/godotengine/godot-haiku-platform
While we're happy to support as many Free and Open Source platforms as we can,
we need to put the main focus on the platforms that we can reasonably maintain,
and for Haiku we have been lacking maintainers ever since the port was first
merged in 2015.
The Haiku code has not been compiling and much less working at least since the
release of Godot 3.0, and while some attempts have been made at fixing things,
it's still not functional today in the `3.2` branch (and much less in `master`,
understandably).
Having it in an external repository should hopefully enable Haiku contributors
to fix issues in their own time, and possibly tag versions compatible with
past Godot releases once they are ready.
(cherry picked from commit efcc508ee5
)
2020-06-21 21:42:26 +02:00
bruvzg
2256946f79
[3.2] Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11).
2020-06-13 11:01:49 +03:00
Rémi Verschelde
acb83db1d1
doc: Sync classref with current source
2020-05-25 17:00:22 +02:00
bruvzg
71b2abbfa3
[Windows, 3.2] Add tablet driver selection.
2020-05-20 09:36:56 +03:00
Hugo Locurcio
6fb6107e6a
Warn when trying to open `res://` or `user://` with `OS.shell_open()`
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`OS.shell_open()` will pass on the path directly to the OS' shell
handler (which can handle file paths or URLs). It can't handle
Godot-specific paths, so these need to be converted with
`ProjectSettings.globalize_path()` first.
(cherry picked from commit d46e411b44
)
2020-05-01 10:56:58 +02:00
muiroc
50727d7b22
Allow per pixel transparency in javascript platform
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(cherry picked from commit e51c6a0d28
)
2020-02-14 16:07:03 +01:00
Rémi Verschelde
2d20fc39aa
doc: Drop unused 'category' property from header
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We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Hugo Locurcio
7a0c37c3f5
Document how to get a human-readable string from an InputEventKey
2020-01-25 20:13:18 +01:00
Hugo Locurcio
90a1f8d8a7
Make `OS.execute()` blocking by default if not specified
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This makes `OS.execute()` calls quicker to set up when calling programs
in a blocking fashion.
2020-01-23 01:26:32 +01:00
Rémi Verschelde
ab97f78fa5
Revert "Enable Vsync via Compositor by default"
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This reverts commit 9600fd5dde
.
Add comment warning about possible implications of using this option.
Fixes #35038 .
2020-01-13 09:33:27 +01:00
Hugo Locurcio
74ae1ca616
Improve the `OS.is_debug_build()` documentation
2020-01-10 15:26:47 +01:00
Hugo Locurcio
9600fd5dde
Enable Vsync via Compositor by default
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This feature was added in #33414 but it was disabled by default.
Now that it got some testing, it's probably safe to enable it
by default.
2020-01-09 22:22:11 +01:00
Rémi Verschelde
8454804972
Merge pull request #33967 from Calinou/add-os-is-window-focused
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Add an `OS.is_window_focused()` getter
2020-01-06 11:39:18 +01:00
Hugo Locurcio
cc626acf45
Add a shorthand for setting the exit code using `SceneTree::quit()`
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This reduces the amount of code required to exit a process with a
non-zero exit code. This pattern is also found in most other
programming languages.
2020-01-03 11:41:46 +01:00
Hugo Locurcio
d441a6aefa
Print a warning message if `OS.exit_code` is set to a non-portable value
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This also improves the related documentation.
2019-12-29 16:56:22 +01:00
TerminalJack
e1dda5195c
Added support for vertical syncing via the Windows OS compositor (DWM.)
2019-12-04 11:14:21 +01:00
bruvzg
0aebba2388
[ci skip] OS class documentations, adds platform compatibility notes.
2019-12-03 18:14:14 +02:00
Hugo Locurcio
21a3923410
Add an `OS.is_window_focused()` getter
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This makes it possible to know whether the window is focused
at a given time, without having to track the focus state manually
using `NOTIFICATION_WM_FOCUS_IN` and `NOTIFICATION_WM_FOCUS_OUT`.
This partially addresses #33928 .
2019-11-28 16:42:51 +01:00
Hugo Locurcio
e6d53ba75f
Expose the `OS.low_processor_usage_mode_sleep_usec` property
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This makes it possible to change it at runtime in projects.
2019-11-08 18:53:25 +01:00
Derwent Ready (drentsoft)
1e07ab8564
Added documentation for the OS class MIDI functions.
2019-10-31 16:52:55 +00:00
Rémi Verschelde
aa0fa6b14f
doc: Sync classref with current source
2019-10-26 16:40:41 +02:00
Cagdas
0088385556
Add request permission automatically at android
2019-10-22 22:52:13 +03:00
Hugo Locurcio
5c2bb56979
Improve the OS `get_screen_*` methods' documentation
2019-10-08 15:43:01 +02:00
Ruslan Mullayanov
b4c927b514
Added an exit code to the blocking mode of OS::execute
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Updated documentation accordingly.
Fixes #31881 .
2019-09-26 08:12:07 +02:00
Rémi Verschelde
5c0de2c249
Merge pull request #32286 from Calinou/doc-improve-os-shell-open
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Improve the `OS.shell_open()` documentation
2019-09-24 10:29:04 +02:00
Hugo Locurcio
5d676682b4
Improve the `OS.shell_open()` documentation
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This adds a `mailto:` example to `OS.shell_open()`.
2019-09-23 18:37:47 +02:00
Hugo Locurcio
c99d80b414
Mention performance caveats of `OS.set_window_title()`
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See #32254 .
2019-09-22 19:01:34 +02:00