Commit Graph

5493 Commits

Author SHA1 Message Date
Rémi Verschelde 6e11017401
Merge pull request #51338 from V-Sekai/gltf-lights
Continue when glTF2 lights fail to parse.
2021-08-09 09:31:31 +02:00
Rémi Verschelde fa1a66dd68
Merge pull request #51180 from RandomShaper/native_script_inherits
Implement inherits_script() for NativeScript and PluginScript
2021-08-09 09:18:57 +02:00
K. S. Ernest (iFire) Lee 0c79a8fa22 Continue when glTF2 lights fail to parse. 2021-08-09 00:09:19 -07:00
bruvzg 7c3c5603d0 [Text Server] Improve object (image/table) inline alignment. 2021-08-08 22:35:47 +03:00
Rémi Verschelde 35b08b7cbc
Merge pull request #51322 from raulsntos/fix-msbuild-exception
Ensure MSBuildPanel buttons are instantiated
2021-08-07 12:19:26 +02:00
AndreaCatania e4e4a02d3d Removes const from set functions on the Gizmos 2021-08-07 09:15:57 +02:00
Raul Santos f20db58271 Ensure MSBuildPanel buttons are instantiated 2021-08-06 22:30:38 +02:00
Francois Belair 070d634966 Fix LSP completion crashing on scene-less scripts 2021-08-06 14:55:05 -04:00
Rémi Verschelde c44ebb020d
HTML5: Fix warnings and re-enable `werror=yes` on CI
Add a missing call to disable warnings on a forked env for freetype's
`sfnt.c`.
2021-08-06 12:12:37 +02:00
Rémi Verschelde 6ded4f52e8
Merge pull request #51283 from Razoric480/lsp-parse-from
Fix LSP parsing get_node only from the scene root
2021-08-06 10:13:09 +02:00
Rémi Verschelde 2f1bc509dc
Merge pull request #51301 from Faless/mp/4.x_gd_default_rpc
[Net] Default @rpc annotation should be puppet, not master.
2021-08-06 09:08:09 +02:00
Rémi Verschelde ba0982c51c
Merge pull request #51008 from raulsntos/csharp-renames 2021-08-06 09:07:02 +02:00
Fabio Alessandrelli d7dca072aa [Net] Default @rpc annotation should be puppet, not master. 2021-08-06 02:39:22 +02:00
Fabio Alessandrelli a816d74fdf [Net] Fix ENetMultiplayerPeer status during connection.
While the client emitting "peer_connect" for the server, the status was
still set to CONNECTION_CONNECTING, causing bugs in the upper layer.
2021-08-06 02:00:56 +02:00
Francois Belair 03f8fa9f62 Fix LSP parsing get_node only from the scene root 2021-08-05 12:30:06 -04:00
Raul Santos 2deefd938f Reduce C# Dictionary internal calls
- Implements new `KeyValuePairs` and `KeyValuePairAt` internal calls
to get the `key` and the `value` in one call.
- Caches the `DictionaryEntry` to reuse properties without repeating
internal calls.
2021-08-05 17:30:28 +02:00
Raul Santos 0669ffcd15 Add documentation to Dictionary in C#
Adds documentation to `Godot.Collections.Dictionary` in C#.
2021-08-05 17:30:27 +02:00
Raul Santos d2655cb131 Rename RotationQuaternion to be more similar to get_rotation_quaternion
Renames `RotationQuaternion` to be more consistent with `get_rotation_quaternion`
2021-08-05 17:29:55 +02:00
Raul Santos 5330c83690 Rename RandSeed to RandFromSeed and use ref param
Renames `RandSeed` method to be more consistent with `Math::rand_from_seed`
2021-08-05 17:29:55 +02:00
Rémi Verschelde a544e77822
Merge pull request #51247 from pycbouh/docs-extract-theme-items
Add theme item descriptions to the online documentation
2021-08-05 00:18:56 +02:00
Rémi Verschelde 73b1f5ac79
Merge pull request #48615 from Razoric480/lsp-rename
Implement LSP didSave notification and rename request
2021-08-05 00:18:31 +02:00
Yuri Sizov bf2839ea3e Add theme item descriptions to the online documentation 2021-08-04 22:27:10 +03:00
Rémi Verschelde 0cee8831b2
Merge pull request #51005 from Faless/mp/4.x_channels
[Net] Implement RPC channels in MultiplayerAPI.
2021-08-04 09:31:33 +02:00
31 6fd2edddc0 Fix 'script_class' null access when reloading a deleted C# script 2021-08-03 22:43:42 -05:00
Raul Santos ad460cde79 Simplify C# print methods
- Extracts the parameters logic to a single method
- Simplify the handling of null parameters
2021-08-03 23:12:27 +02:00
Yuri Sizov d3e413c659 Fix the editor theme application for the Mono build log 2021-08-03 22:13:32 +03:00
Fabio Alessandrelli 80fc90e82a
Merge pull request #50454 from Ev1lbl0w/gsoc21-dap
Implemented initial DAP support
2021-08-03 17:12:37 +02:00
Pedro J. Estébanez 2dcd064056 Implement inherits_script() for NativeScript and PluginScript 2021-08-02 17:50:50 +02:00
Haoyu Qiu 0ca38ffe76 Validates VisualScript.add_node input node 2021-08-02 23:36:13 +08:00
Ev1lbl0w 7bccd5487e
Implemented initial DAP support
Implemented "output" event

Refactored "seq" field generation

Prevent debugging when editor and client are in different projects

Removed unneeded references to peer on the parser

Refactored way to detect project path

Implemented "setBreakpoints" request

Fix double events when terminating from client

Refactored "stopped" event

Implemented "stopped" with breakpoint event

Implemented "stackTrace", "scopes" and "variables" request

Report incoming number of stack dump variables

Implemented proper reporting of scopes and variables from stack frames

Prevent editor from grabbing focus when a DAP session is active

Implemented "next" and "stepIn" requests

Implemented "Source" checksum computing

Switched expected errors from macros to silent guards

Refactored message_id

Respect client settings regarding lines/columns behavior

Refactored nested DAP fields

Implement reporting of "Members" and "Globals" scopes as well

Fix error messages not being shown, and improved wrong path message
2021-08-02 10:43:35 +01:00
Rémi Verschelde 8465ecc3ae
Merge pull request #51036 from winterpixelgames/master-ws-fix
WebsocketPeer outbound buffer fixes and buffer size query
2021-08-01 11:12:15 +02:00
Jordan Schidlowsky de02cf44ae Websocket peer outbound buffer fixes. Expose outbound buffered amount. 2021-07-31 19:48:31 -06:00
Rémi Verschelde 6acbcf7a86
Merge pull request #50625 from nekomatata/body-one-direction-layers
One-directional collision layer check for rigid bodies and soft bodies
2021-07-31 22:12:46 +02:00
Haoyu Qiu 284c6c81eb Make action names translatable 2021-07-31 22:19:51 +08:00
Aaron Franke 2733b9abd8
Remove obsolete "dectime" method
Replaced by "move_toward"
2021-07-30 16:41:28 -05:00
Haoyu Qiu 0f1e107ede Do nothing when dragging CSGBox handle perpendicular to the camera 2021-07-31 02:25:05 +08:00
Fabio Alessandrelli 2cf39b97ae [Net] Implement RPC channels in MultiplayerAPI. 2021-07-30 17:29:50 +02:00
Rémi Verschelde 23bf04ae9a
Merge pull request #51052 from V-Sekai/gltf-fallbacks
glTF2 fallback load PNG and JPG
2021-07-30 17:04:29 +02:00
Rémi Verschelde 83ccf39adc
Merge pull request #51067 from akien-mga/doc-return-argument-self-closing-tags
doc: Use self-closing tags for `return` and `argument`
2021-07-30 16:42:52 +02:00
K. S. Ernest (iFire) Lee ddff1c10c3 glTF2 fallback load PNG and JPG 2021-07-30 07:30:50 -07:00
Rémi Verschelde 7adf4cc9b5
doc: Use self-closing tags for `return` and `argument`
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Fabio Alessandrelli b4fc69e0e2 [Net] Fix ENet 'connect_to_host' creating only one channel.
Passing `0` to `enet_host_create` will allow the maximum amount of
channel supported by ENet. For some reasons, `connect_to_host` will
instead only create 1 channel when passed `0`.
This commit normalize the behaviour to always allocate the maximum
allowed channels when passing `0`.
2021-07-30 15:25:37 +02:00
K. S. Ernest (iFire) Lee 882f7d9bdf In glTF2 animations, log spam less when running. 2021-07-29 22:56:19 -07:00
Rémi Verschelde bdcc8741e4
Merge pull request #51009 from raulsntos/fix-csharp-split
Use `allowEmpty` parameter in Split
2021-07-29 23:04:39 +02:00
Rémi Verschelde 44012fa61d
Merge pull request #51022 from raulsntos/csharp-interpolated-strings
Use C# interpolated strings
2021-07-29 22:12:45 +02:00
Raul Santos 37d8f8c92b Use C# interpolated strings
Uses interpolated strings wherever possible.
String concatenations are still left where used for breaking long lines.
2021-07-29 17:20:44 +02:00
Raul Santos b7a66a820b Use `allowEmpty` parameter in Split 2021-07-29 12:57:35 +02:00
Fabio Alessandrelli f39547b9bd [Net] Refactor ENetMultiplayerPeer to use ENet wrappers. 2021-07-29 10:59:00 +02:00
Fabio Alessandrelli 42a1777531 [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
Fabio Alessandrelli 1e8bf86379 [Net] Add generate_unique_id to MultiplayerPeer.
Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs,
and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer)
and custom MultiplayerPeer implementations.
2021-07-29 10:40:03 +02:00