Commit Graph

740 Commits

Author SHA1 Message Date
kit
78e1702adb fix crash on hiding grandparent on mouse exit 2023-12-02 14:24:56 -05:00
Markus Sauermann
3de9afc4a9 Fix crash when hiding a Control during mouse-entering
gui.mouse_over can be set to `nullptr` in the `NOTIFICATION_MOUSE_ENTER`-
user-callback a few lines above. This case was previously not handled.
2023-11-23 23:25:00 +01:00
kit
d24d73ba31 Make mouse-enter/exit notifications match mouse event propagation
`NOTIFICATION_MOUSE_ENTER` and `NOTIFICATION_MOUSE_EXIT` now includes
the areas of children control nodes if the mouse filters allow it.

In order to check if a Control node itself was entered/exited, the newly
introduced `NOTIFICATION_MOUSE_ENTER_SELF` and
`NOTIFICATION_MOUSE_EXIT_SELF` can be used.

Co-authored-by: Markus Sauermann <6299227+Sauermann@users.noreply.github.com>
2023-11-09 09:11:59 -05:00
clayjohn
f672198f5e Revert "Add a Disable 2D property to Viewport"
This reverts commit f6cc2603a1.
2023-10-27 14:45:59 +02:00
Rémi Verschelde
a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
A Thousand Ships
f18aa00e85 Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
Hugo Locurcio
f6cc2603a1
Add a Disable 2D property to Viewport
This is the 2D counterpart to the existing Disable 3D property.
Its functionality is already internally implemented and used,
but it wasn't exposed.
2023-10-07 17:19:15 +02:00
Michael Alexsander
9ee82ebe1d
Fix tooltips behaving incorrectly on Tree nodes 2023-09-28 11:18:15 -03:00
Marcel Admiraal
3a7eda8f87 Check if input marked handled before processing additional CollisionObjects 2023-09-26 20:42:15 +02:00
Dario
057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00
Yuri Sizov
dd3638d425 Merge pull request #81669 from kleonc/gui-tooltip-transparent-background
Enable transparent background for GUI tooltips
2023-09-15 19:48:37 +02:00
kleonc
c66dfd2cfe Enable transparent background for GUI tooltips 2023-09-14 23:39:28 +02:00
Yuri Sizov
fe000277ea Bind remaining theme properties to their respective classes
This adds binds for GraphEdit/GraphElement/GraphNode, which were
skipped before due to a rework. This also adds binds for Window,
which was skipped before due to a complicated code organization.

Also adds theme cache entries/direct cache access to a few places
that previously missed it. Some theme properties are now exposed
to other classes via friendships or public getters for convenience.

This removes all string-based theme access from scene/ classes.
2023-09-13 19:31:35 +02:00
Rémi Verschelde
8b8b6d1e87
Merge pull request #81006 from KurtBliss/Chance-of-crash-when-Control-overrides-mouse-input-on-Area2D-#79371
Fix possible crash when Control overrides mouse input on Area2D
2023-08-28 15:04:41 +02:00
KurtBliss
dbb01bc451 Fixed, chance of crash when Control overrides mouse input on Area2D
Made Viewport::_cleanup_mouseover_colliders queue up mouse_exit and
mouse_shape_exit signals to emit and at the end of the function's
execution to avoid potential crashes.
2023-08-25 17:51:38 -04:00
Rémi Verschelde
b24eb34669
Merge pull request #80780 from HolonProduction/sub-window-focus-crash
Fix crash when hiding subwindow during popup of new subwindow
2023-08-21 08:23:23 +02:00
HolonProduction
e2cea458a3 Fix crash when hiding subwindow during popup of new subwindow 2023-08-20 17:51:54 +02:00
Rémi Verschelde
e73a4a382e
Merge pull request #79201 from Rindbee/fix-setup-state-not-cleared
Clear the previously set state when configuring for a new scene root node
2023-08-17 15:43:38 +02:00
Michael Alexsander
de27df5da3
Allow to get a list of visible embedded Windows 2023-08-16 10:42:08 -03:00
Markus Sauermann
59c13fea5d Fix nodes receiving mouse events in black bars of Window
Previously for InputEvents there was no distinction between
Window-area and Viewport-area.
This was problematic in cases where stretching was used and the Window
contained black bars at the sides of the Viewport.
This PR separates the area of Window and Viewport regarding InputEvents.
2023-08-09 12:34:22 +02:00
Rindbee
4795c3cdfa Clear the previously set state when configuring for a new scene root node
Saving a subscene causes the main scene to be re-instantiated. And the resource
instance in the main scene will be reused when the main scene is re-instantiated.
So for resources with `resource_local_to_scene` enabled, resetting state may be
necessary (at least for `ViewportTexture`).
2023-08-08 23:49:53 +08:00
Rémi Verschelde
46c9a1427d
Merge pull request #80364 from Calinou/control-escape-dismiss-tooltips
Dismiss currently visible or upcoming tooltips when pressing Escape
2023-08-08 16:57:59 +02:00
Rémi Verschelde
1163dac9e3
Merge pull request #80215 from clayjohn/HDR-2D
Add option to enable HDR rendering in 2D
2023-08-08 16:57:33 +02:00
Hugo Locurcio
6307b0be3c
Dismiss currently visible or upcoming tooltips when pressing Escape
This is standard UI behavior in most applications out there.
2023-08-08 07:40:39 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
clayjohn
57eb762bae Add option to enable HDR rendering in 2D
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance

Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
Markus Sauermann
1e9d241809 Actually store safe-rect in embedder
`sw` is a copy and not a reference.
Add unit-test for this case.
2023-08-02 17:51:52 +02:00
Markus Sauermann
1c3c17c608 Refactor mouse_entered and mouse_exited notifications
The previous implementation for signals mouse_entered and mouse_exited
had shortcomings that relate to focused windows and pressed mouse buttons.
For example a Control can be hovered by mouse, even if it is occluded by
an embedded window.

This patch changes the behavior, so that Control and Viewport send
their mouse-enter/exit-notifications based solely on mouse position,
visible area, and input restrictions and not on which window has
focus or which mouse buttons are pressed. This implicitly also
changes when the mouse_entered and mouse_exited signals are sent.

This functionality can not be implemented as a part of
Viewport::_gui_input_event, because of its interplay with Windows and
because Viewport::_gui_input_event is based on input and not on
visibility.
2023-08-01 13:28:49 +02:00
Markus Sauermann
7fead979d6 Disable error condition for accessing safe rect
This PR removes the error-message, which is currently expected to happen.
The task of correctly fixing the underlying problem of window popup
closing is more complex, so this PR solves the immediate
error-notification-problem.
2023-07-26 20:21:30 +02:00
Yuri Sizov
d50c52652f Merge pull request #79805 from kumikumi/fix-subviewport-cursor
Prevent SubViewportContainer overriding Subviewport's cursor with its own cursor
2023-07-26 18:40:30 +02:00
Yuri Sizov
712f49ec57 Merge pull request #79766 from Sauermann/fix-window-determinant-zero
Add determinant check for minimized windows
2023-07-26 18:40:26 +02:00
Yuri Sizov
1de9171c32 Merge pull request #79443 from Sauermann/fix-ingore-hovering
Fix physics passive hovering with `MOUSE_FILTER_IGNORE`
2023-07-26 18:40:14 +02:00
Yuri Sizov
67873d0d5d Merge pull request #79248 from Sauermann/fix-svc-focus-propagation
Make `SubViewportContainer` event propagation aware of focused Control
2023-07-26 18:39:57 +02:00
Mikko Ankkala
96b26574b9 Don't override SubViewport's cursor with SubViewportContainer's cursor
Add a warning for having a non-default value of `mouse_default_cursor_shape` in SubViewportContainer

Add test
2023-07-23 22:27:55 +03:00
Markus Sauermann
e0bce0bd7f Add determinant check for minimized windows
When the Window is minimized, the transform-determinant can be 0.
Add a check to prevent this case.
2023-07-22 00:02:37 +02:00
Yuri Sizov
15c0e40375 Merge pull request #79546 from Sauermann/fix-input-handled-physics
Separate input-handled-state for different events during physics-picking
2023-07-21 17:15:36 +02:00
Markus Sauermann
b408b05d7d Fix physics passive hovering for some cases
When the parent `SubViewportContainer` ignores mouse with
`MOUSE_FILTER_IGNORE` and also when the mouse is over a `Control`-node,
then the `SubViewport` shouldn't create mouse-move-events for passive
hovering.
2023-07-19 19:25:04 +02:00
Markus Sauermann
e6386bc843 Make SubViewportContainer event propagation aware of focused Control
Propagate `InputEvents` without position either
- during the Input-stage, when it has focus or
- during the Unhandled-Input-stage, otherwise

This makes sure that Gui-Input happens in the correct order.

Move "Unhandled key Input" handling before "Unhandled Input" handling,
so that Unicode input with Alt / Ctrl modifiers are sent to the nodes
in the correct order.

Change the default focus mode of `SubViewportContainer` from
`FOCUS_NONE` to `FOCUS_CLICK`, to automatically remove focus from
other `Control`-nodes, when clicking inside a `SubViewport`.
2023-07-17 22:38:35 +02:00
kobewi
de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Markus Sauermann
95d294b97a Separate input-handled-state for different events during physics-picking
Currently the input-handled-state for different events can interfere with
each other.
This PR makes sure, that the input_handled_state is reset before
processing and InputEvent during physics-picking.
2023-07-16 14:36:18 +02:00
Markus Sauermann
576980f960 Add a default theme for unfocused Windows
At the moment it is impossible to distinguish between focused and
unfocused embedded Windows.
Add a new `theme_item` that is used for coloring the border of
unfocused Windows.
2023-07-12 22:35:03 +02:00
Yuri Sizov
223370cb64 Merge pull request #78383 from Sauermann/fix-physics-object-init
Fix Physics Picking captured Object initialization
2023-07-12 17:15:45 +02:00
Yuri Sizov
5dff3c4484 Merge pull request #78538 from Sauermann/fix-code-simplifications
Remove unnecessary value assignments throughout the codebase
2023-07-12 15:09:26 +02:00
Yuri Sizov
631d51c46c Merge pull request #78476 from Sauermann/fix-embedded-safe-area
Embedded Popups store their safe_rect in their embedder
2023-07-12 15:09:20 +02:00
Rémi Verschelde
7961bc6193
Merge pull request #78078 from Sauermann/fix-drop-physics-mouse-over
Ensure that `_drop_physics_mouseover` only happens when necessary
2023-07-07 16:02:13 +02:00
Rindbee
fb1bcac271 Fix that ViewportTexture cannot be setup again after failed setup
`vp_pending` is a flag indicating to wait for `ViewportTexture::_setup_local_to_scene`
to be called. Once this method is called, no matter whether the setup will fail or not,
it needs to be reset to `false`.
2023-06-27 06:45:30 +08:00
ajreckof
f745299c36 Fix crash when removing child during focus exit. 2023-06-23 21:31:18 +02:00
Markus Sauermann
60c261ba2d Re-add mouse_focus-nullcheck 2023-06-22 21:58:19 +02:00
Markus Sauermann
890fdd56df Code simplifications
CPPcheck found most of them.

no need to assign the variable twice:
- AnimationTrackEditTypeAudio
- SSEffects

variable is assigned in all if-else clauses:
- EditorHelp
- AndroidInputHandler
- MenuBar
- ShaderCompiler

same if clause:
- ItemList

clearing an empty bitfield has no effect:
- Viewport
2023-06-21 22:37:26 +02:00
Markus Sauermann
a12627765f Embedded Popups store their safe_rect in their embedder
Storing it in the DisplayServer didn't make sense in this case,
because the embedded window is unknown to the DisplayServer.
2023-06-20 18:06:26 +02:00