Commit Graph

7331 Commits

Author SHA1 Message Date
Micky b21a3418f4 Fix tool script button color overriding custom type color
Also adds a small note on the tooltip noting the custom type.

(cherry picked from commit 65cc721eb9)
2022-09-09 14:13:49 +02:00
Rémi Verschelde bfe60393f5
Merge pull request #65503 from m4gr3d/fix_invalid_project_manager_path_3x 2022-09-08 09:48:43 +02:00
Fredia Huya-Kouadio 4be7c91cd9 Fix issue causing the project manager to crash because of missing path argument
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07 14:25:22 -07:00
Fredia Huya-Kouadio 63df48a59c Enable long press, pan and scale gestures for the Godot Android Editor
Fix the bug causing the editor to crash when running the project.
2022-09-07 13:29:31 -07:00
Abhinav Chennubhotla 8acc25578e Fix code folding icon color not matching defined color
Cherrypick of #58457 in master

Caused by reusing icons from the main editor in the code editor. These
icons were converted based on the main editor theme and not the code
editor theme.

    - Create new icons for use specifically in the code editor
    - Add these icons to the exceptions when converting dark theme icons
    to light theme automatically
    - Change the default value of the code folding color to match previous
    color
    - Code folding icon is now pure white by default to correctly match
    the color defined in settings
2022-09-06 21:50:33 +05:30
Rémi Verschelde 930395af6e Merge pull request #65414 from lawnjelly/raycast_uninit
Fix RayCast2DEditor uninitialized value
2022-09-06 12:31:26 +02:00
Rémi Verschelde ab8d55ca28 Merge pull request #65412 from lawnjelly/findbar_uninit
FindBar fix uninitialized results_count
2022-09-06 12:31:02 +02:00
lawnjelly c8a39f6fb3 Fix RayCast2DEditor uninitialized value
node was previously read before being set. Found by Valgrind.
2022-09-06 10:02:22 +01:00
Rémi Verschelde bc14fc7039
Merge pull request #65400 from m4gr3d/disable_android_editor_auto_focus_3x 2022-09-06 10:14:55 +02:00
lawnjelly c254e97c6b FindBar fix uninitialized results_count
Found by Valgrind.
2022-09-06 09:00:04 +01:00
Fredia Huya-Kouadio c875f23750 Disable logic that triggers automatic focus gain as the Godot Editor is loaded
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
2022-09-05 22:13:03 -07:00
Micky b14754d984 Modify newlines in Editor Spin Slider tooltip
Makes both key suggestions easier to read.

(cherry picked from commit a2ba189fef)
2022-09-05 15:35:45 +02:00
Micky a01ae706ae Mark Script button if it's tool in Scene Tree Editor
Also adds a note on the tooltip if the Script is tool.

The color is the same one used on the Script Editor's script list.

(cherry picked from commit ad5ff9f78f)
2022-09-05 15:35:45 +02:00
kobewi 737bfa57d3 Allow to change the Stop shortcut used at runtime
(cherry picked from commit 409613ba7b)
2022-09-05 15:35:45 +02:00
Rémi Verschelde aeb70fc0e2
Merge pull request #65043 from akien-mga/3.x-cherrypicks 2022-08-30 12:51:53 +02:00
Atlinx f624acef42 Add missing parameters for signal in docs
(cherry picked from commit 0e3097c023)
2022-08-30 11:05:37 +02:00
Kongfa Waroros 77a4615031 Update all AnimationTree's editors when editing
(cherry picked from commit 0f17fe642c)
2022-08-30 11:03:24 +02:00
Rémi Verschelde 7df5f37237
Merge pull request #64495 from kleonc/scene-dock-change-many-node-unique-names-3x
[3.x] `SceneTreeDock` Allow/fix toggling unique name in owner for all selected nodes
2022-08-30 08:43:16 +02:00
Haoyu Qiu cb821f2245 Fix SceneCreateDialog signal connection 2022-08-29 15:42:38 +08:00
Yuri Sizov 72d1156286 Remove Inspector tooltip hack that never actually worked 2022-08-26 17:12:46 +03:00
Rémi Verschelde 320fe64d8c
Merge pull request #62746 from KoBeWi/sc3n3_factory🏭🏭🏭 2022-08-25 23:13:37 +02:00
Rémi Verschelde 0b4e600f2b
Merge pull request #64895 from Calinou/editor-help-add-kbd-tag-3.x 2022-08-25 21:43:22 +02:00
Hugo Locurcio ed380cc0fa
Add a `[kbd]` tag for highlighting keyboard shortcuts in the editor help
This allows backporting documentation from the `master` branch more easily,
as it already features the `[kbd]` tag.

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-08-25 19:53:49 +02:00
Hugo Locurcio 576da2bd50
Remove unused Create Signal Callbacks editor setting
This setting wasn't referred to anywhere.
2022-08-25 19:22:12 +02:00
reduz 2c92594fa6 Simplify Subresource Saving
Redo edited subresource (and resource) saving in a much more simplified way.
I think this should work (unless I am missing something) and be faster than what is there.
It should also supersede #55885.

I am not 100% entirely convinced that this approach works, but I think it should so please test.

(cherry picked from commit 9eb5f2a0d7)
2022-08-24 17:52:15 +02:00
Jummit fd91b2dbb9 Keep Perspective menu open on selection
Makes the Perspective menu consistent with the View menu in the 3D
viewport. This allows for quicker inspection of the scene, and makes
missclicks more forgiving.

(cherry picked from commit e3ab344af9)
2022-08-24 17:52:15 +02:00
Hugo Locurcio a53264ab41 Add support for documenting most editor settings in the class reference
Settings defined in editor plugins are missing (about 100 of them),
but all other settings (about 200 of them) can now be documented in the
EditorSettings class.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 63ce655e75)
2022-08-24 17:22:48 +02:00
Aaron Franke 284af7be96 Allow exporting PCK files without export templates installed
(cherry picked from commit 8d81ce9561)
2022-08-24 17:08:47 +02:00
Rémi Verschelde ac9bdabe5b
Merge pull request #50180 from Calinou/gpu-particles-improve-visibility-generation-3.x 2022-08-23 21:38:28 +02:00
Hugo Locurcio cf002d4a99
Improve visibility rect/AABB generation usability in Particles
- Don't display the time dialog if the automatically calculated
  generation time is short enough.
- Clarify the purpose of waiting in the progress dialog.
2022-08-23 14:25:06 +02:00
Rémi Verschelde 3f82c157af
Merge pull request #64375 from RandomShaper/inheritable_cl_args_3.x 2022-08-22 22:29:01 +02:00
Pedro J. Estébanez 4dd3e95377 Overhaul CLI argument forwarding to processes started by the editor 2022-08-19 11:13:56 +02:00
kleonc 6417b999ee `SceneTreeDock` Toggling unique name in owner for all selected nodes 2022-08-16 15:02:28 +02:00
Yuri Sizov d9dddf3a68
Merge pull request #64283 from KoBeWi/g3t_no_color
[3.x] Optimize theme usage in editor log
2022-08-15 16:42:03 +03:00
Fredia Huya-Kouadio d2213f76a9 Refactor the export checking logic to improve separation of concerns 2022-08-14 08:47:09 -07:00
kobewi c65360eed1 Optimize theme usage in editor log 2022-08-12 16:38:36 +02:00
Rémi Verschelde c18ef0df08
Merge pull request #63197 from rcorre/fix-copy-node-path 2022-08-08 17:53:21 +02:00
Rémi Verschelde 36fc99158d
Merge pull request #63971 from paddy-exe/spatial-shader-built-ins 2022-08-08 15:50:25 +02:00
Rémi Verschelde 4f1dc83b0d
Merge pull request #64044 from Calinou/add-torusmesh-3.x 2022-08-08 15:37:58 +02:00
Rémi Verschelde 5b4e7a0693
Merge pull request #64071 from Calinou/3d-editor-remove-alt-fov-adjustment-3.x 2022-08-08 12:00:22 +02:00
Chia-Hsiang Cheng c9e59457e5 Disable the OK button when no node is selected.
(cherry picked from commit 83d478ffcd)
2022-08-08 10:52:14 +02:00
Grzegorz Puławski 1799189202 Fix axis snapping of CollisionPolygon2d's newly created vertex
(cherry picked from commit ba58491ca7)
2022-08-08 10:52:14 +02:00
kleonc 666ca36b99 `FileSystemDock` Fix crash when renaming a file in split mode
(cherry picked from commit 25ce459fc5)
2022-08-08 09:47:53 +02:00
foxydevloper 543e74a988 Improve tooltips for grouping/ungrouping nodes
(cherry picked from commit 1ff9a09e2c)
2022-08-08 09:40:48 +02:00
Hugo Locurcio 53f4ff243d
Remove FOV adjustment with Alt + mouse wheel in the 3D editor
This shortcut got in the way when using the Maya navigation scheme,
and also when using the slow freelook modifier (regardless of
navigation scheme).
2022-08-07 19:47:22 +02:00
hoontee 53adb2a142
Add `TorusMesh` 2022-08-07 12:42:24 +02:00
Rémi Verschelde ab7e2564f3
Merge pull request #63659 from PrecisionRender/add-shape-cast-3d
[3.x] Add `ShapeCast` and `ShapeCast2D` nodes
2022-08-06 00:33:29 +02:00
Rémi Verschelde 0dccbcd7ce
Merge pull request #61878 from bruvzg/backport_locale_select
[3.x] Backport locale selection improvements.
2022-08-05 23:45:17 +02:00
Patrick Exner be3d331f26 Backport spatial shader built-ins
Backport of this PR: https://github.com/godotengine/godot/pull/63597
This adds these as new Built-Ins to Spatial Shaders
* Object's Position in World Space
* Camera Position in World Space
* Camera Direction in World Space
* Object's Position in View Space
2022-08-05 21:19:15 +02:00
Rémi Verschelde 74de571827
Merge pull request #55626 from Calinou/3d-editor-drag-and-drop-auto-root-node-3.x 2022-08-05 19:38:45 +02:00