Ignacio Etcheverry
5a4bf4f369
C#: Marshalling support for IEnumerable<> and IDictionary<,>
...
Also fixed the hint string of exported members.
2019-05-18 19:39:56 +02:00
Ignacio Etcheverry
480d4c6fba
C#: Support type hints for exported Arrays
...
Added the code for Dictionary as well, but it's not yet supported by the Godot inspector.
2019-04-06 12:14:43 +02:00
Ignacio Etcheverry
187e6ae26d
C#: Add marshalling support for IEnumerable and IDictionary
...
Added constructor that takes IEnumerable for Array and IEnumerable<T> for Array<T>.
Added constructor that takes IDictionary for Dictionary and IDictionary<TKey, TValue> for Dictionary<TKey, TValue>.
2019-04-06 12:14:37 +02:00
Ignacio Etcheverry
c6ac7333a6
Mono: Fix array field being assigned MonoArray** instead of MonoArray*
...
Fixes #17601
2019-03-05 21:46:55 +01:00
Ignacio Etcheverry
d3c51a5dfb
Mono: Cleanup
2019-02-03 05:38:40 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Ignacio Etcheverry
989b93d6a4
Merge pull request #24091 from neikeq/ii
...
C#: Improve tool script support and fix reloading issues
2018-11-30 21:39:13 +01:00
Ignacio Etcheverry
b9b7dcdf00
C#: Improve tool script support and fix reloading issues
2018-11-30 20:43:06 +01:00
Ryan Schmitt
366c7e0f48
Fix false error when exporting enum in c#
2018-11-05 01:22:15 -08:00
Ignacio Etcheverry
23ae64b15e
C#: Optimize struct marshalling
...
- We no longer box struct to return them from internal calls.
- Use reinterpret_cast if the managed struct layout is the same as the native struct.
2018-10-17 22:36:26 +02:00
Ignacio Etcheverry
ee3c476c9a
Add Array and Dictionary wrapper classes to C#
2018-07-20 01:44:30 +02:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Ignacio Etcheverry
119a910bc6
Mono: Add properties support in scripts
2018-01-04 21:16:22 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Ignacio Etcheverry
6e3d4ee9a6
Marshal NULL MonoString* as empty Godot string
2017-12-24 03:32:40 +01:00
Ignacio Etcheverry
b51b3dc030
Mono: Fix compiler error with Variant::operator AABB()
2017-11-18 18:13:57 +01:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
...
Fixes #12973 .
2017-11-17 11:01:41 -05:00
Ignacio Etcheverry
ae725969d3
Fix set field from MonoObject*
2017-10-22 22:07:52 +02:00
Ignacio Etcheverry
6e6b455d1f
Export attribute fixes and improvements
...
- Allow non-public fields to be exported as well (to avoid confusion).
- Set PROPERTY_HINT_RESOURCE_TYPE for resource derived fields.
- Support enums and automatically fill PROPERTY_HINT_ENUM's hint_string for enum fields.
2017-10-17 14:42:13 +02:00
Ignacio Etcheverry
ff28569d16
Fixed IntPtr unboxing ( #11949 )
...
- Fix boolean never reset to false
- Fix IntPtr unboxing and cleanup
2017-10-09 00:10:54 +02:00
Ignacio Etcheverry
e36fb95c50
Added mono module
2017-10-03 00:01:26 +02:00