Commit Graph

2829 Commits

Author SHA1 Message Date
Rémi Verschelde 0b38c50311
SCons: Do not define TYPED_METHOD_BIND on Linux/OSX with clang
Port of #43862.
2020-11-25 21:17:48 +01:00
Rémi Verschelde 633c9555dc
Merge pull request #43804 from m4gr3d/update_signing_and_zipalign_logic_3_2
[3.2] Update gradle build files to automatically perform signing and zipalign tasks for custom builds
2020-11-24 08:39:16 +01:00
Rémi Verschelde 7dfd4ced51
Merge pull request #43792 from Faless/js/3.x_lint
[3.2] [HTML5] Linting, fixes.
2020-11-23 14:44:58 +01:00
Fabio Alessandrelli f316a1719d [HTML5] Run eslint --fix.
Should I write a poem about this whole new world? ;)
2020-11-23 13:27:13 +01:00
Fabio Alessandrelli 0813008b8a [HTML5] Enforce JavaScript style with eslint.
Applies to javascript files inside the platform library folder, the
exposed Engine code, and any javascript files in modules.

Files ending with ".externs.js" will be ignored, you can create a
".eslintignore" file to specify extra files to be ignored.
2020-11-23 13:26:19 +01:00
Fredia Huya-Kouadio d13d29240c Update gradle build files to automatically perform signing and zipalign tasks for custom builds. 2020-11-22 17:54:12 -08:00
Fabio Alessandrelli e4cdae3624 [HTML5] Libraries refactor for linting.
Initial work to make liniting easier.

This includes:
- Rename http_request.js to library_godot_http_request.js.
- Rename externs.js to engine.externs.js.
- New library_godot_runtime.js (GodotRuntime) wraps around emscripten
  functions.
- Refactor of XMLHttpRequest handler in engine/preloader.js.
- Few fixes to bugs spotted by early stage linting.
2020-11-21 14:23:32 +01:00
Fredia Huya-Kouadio 16181a38eb
Fix zipalign command name on Windows machines.
(cherry picked from commit c4f2d87747)
2020-11-19 17:15:28 +01:00
Rémi Verschelde 387597a4a4
OSX: Fix linking with osxcross for arm64
For some reason the `-target` option on the `LINKFLAGS` was causing a weird
issue where osxcross' clang wrapper would attempt using the system `/bin/ld`
instead of the osxcross version (which is Apple's `ld64`).

The error message would be:
```
/bin/ld: unrecognized option '-dynamic'
```

Also removed from `CCFLAGS` for consistency, it seems to work fine with only
`-mmacosx-version-min`.

(cherry picked from commit dbbbb53927)
2020-11-19 17:15:27 +01:00
bruvzg bc25b80c0f
[macOS / ARM64] Remove "-msse2" flag from ARM64 release export template build.
(cherry picked from commit 09f301029a)
2020-11-19 17:14:56 +01:00
PouleyKetchoupp 336506a273
OSX: Fix compiling for arm64 with OSXCross
(cherry picked from commit 08b0fd4330)
2020-11-19 17:14:52 +01:00
bruvzg 718ff146e0
Fix focus loss on macOS. 2020-11-19 11:55:25 +02:00
Pedro J. Estébanez 0642f3efeb Ignore query to maximize/minimize window on Windows and X11
This makes these platform behave as MacOS in that regard and also fixes the editor window appearing in some cases even when --no-window has been passed.
2020-11-18 00:33:39 +01:00
Marcel Admiraal e1b72e1943
Add missing javascript semi-colons.
(cherry picked from commit f42284ed07)
2020-11-17 22:25:32 +01:00
Marcus Brummer a822bb9844
Fixed exit code retrieval of spawned processes on Windows
Use GetExitCodeProcess() on Windows to retrieve the exit code of a process in
OS:excute()

(cherry picked from commit f0f4220b05)
2020-11-17 12:07:02 +01:00
Connor Lirot 1e01963d29
Fix for linux joypad D-pad zeroing
Some controllers (notably those made by 8bitdo) do not always emit an event to zero out a D-pad axis before flipping direction. For example, when rolling around aggressively the D-pad of an 8bitdo SN30 Pro/Pro+, the following may be observed:

```
ABS_HAT0X : -1
ABS_HAT0Y : -1
ABS_HAT0Y : 0
ABS_HAT0Y : 1
ABS_HAT0X : 1
```

Notable here is that no event for `ABS_HAT0X: 0` is emitted between the events for `ABS_HAT0X: -1` and `ABS_HAT0X: 1`. Consequently, the game engine believes that both the negative _and_ positive x-axis directions of the D-pad are activated simultaneously (i.e `is_joy_button_pressed()` returns `true` for both `JOY_BUTTON_DPAD_LEFT` and `JOY_BUTTON_DPAD_RIGHT`), which should be impossible.

This issue is _not_ reproducible on all controllers. The Xbox One controller in particular will not exhibit this problem (it always emits zeroing out events for an axis before flipping direction).

The fix is to always zero out the opposite direction on the D-pad axis in question when processing an event with a nonzero value. This unfortunately wastes a small number of CPU cycles on controllers that behave nicely.

**I have verified this issue is also reproducible in the stable 3.2 branch**

(cherry picked from commit dd021099ff)
2020-11-17 12:07:01 +01:00
Vaughan Ling 7a9660e8d2
Change android orientations from sensor to user
# Conflicts:
#	platform/android/java/lib/src/org/godotengine/godot/GodotIO.java

(cherry picked from commit d658063833)
2020-11-17 12:01:59 +01:00
Fredia Huya-Kouadio 566835e181
Update the logic to query for the 'scons' command executable path.
(cherry picked from commit 46cc3233d8)
2020-11-17 12:01:59 +01:00
Marcus Brummer 75f33fddab
Added the .jks file extension as valid preset for Android keystore files
(cherry picked from commit e1b9be4a6b)
2020-11-17 12:01:59 +01:00
Rémi Verschelde c36a755472
Merge pull request #43022 from Klowner/3.2-android-display-orientation
Implement OS.get_screen_orientation() for Android
2020-11-15 09:39:29 +01:00
Rémi Verschelde b6d76c9d34
Merge pull request #43525 from m4gr3d/address_new_custom_build_logic_issues_3_2
[3.2] Address new custom build logic issues
2020-11-14 22:59:26 +01:00
Fredia Huya-Kouadio 380022637e Add missing zip alignment step for generated apks. 2020-11-14 13:16:56 -08:00
Fredia Huya-Kouadio e87ee41fd4 Fix issue causing `Export all` to fail. 2020-11-14 13:16:56 -08:00
Fredia Huya-Kouadio adf2b36179 Clear unneeded assets when generating an apk expansion.
Clean up export wording to account for the different export formats.
2020-11-14 13:16:08 -08:00
Fredia Huya-Kouadio c9b5e912dd Remove duplicate Android `orientation` settings. 2020-11-13 12:18:37 -08:00
Mark Riedesel 92ff6c5164 Implement OS.get_screen_orientation() for Android 2020-11-13 10:14:06 -05:00
thebestnom 8405f1225e [3.2] Android: Keyboard modifier and arrow key support 2020-11-13 15:10:17 +02:00
Rémi Verschelde adf2dabbde
Merge pull request #43456 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 7th batch
2020-11-11 22:33:31 +01:00
Rémi Verschelde 941e2f2ff3
Merge pull request #43454 from Faless/js/3.x_audio_worklet
[3.2][HTML5] Port inline JS code to libraries, AudioWorklet support.
2020-11-11 15:31:10 +01:00
unknown 31cdf8d9b4
Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants.
(cherry picked from commit 4a6e53b3c9)
2020-11-11 15:30:57 +01:00
Fredia Huya-Kouadio 835d4535b7
Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support.
(cherry picked from commit edf762fba6)
2020-11-11 15:30:56 +01:00
Fredia Huya-Kouadio 3b547457d7
Update the gradle plugins
(cherry picked from commit aff7cf4390)
2020-11-11 15:30:55 +01:00
Ev1lbl0w f279f657a5
Changed path behaviour for Windows
(cherry picked from commit 525a5be01d)
2020-11-11 15:30:55 +01:00
Hugo Locurcio 4907911bf8
Remove `debug_symbols=full` in favor of `debug_symbols=yes`
`debug_symbols=yes` will now behave like `debug_symbols=full` did
before. The difference in compressed file sizes is not that large,
which means there isn't much point in having two different values.

This helps make the buildsystem easier to understand.

(cherry picked from commit ff1f0d2cb5)
2020-11-11 15:12:01 +01:00
Fabio Alessandrelli 6d939b72f0 [HTML5] AudioWorkletAPI implementation.
Rewrote AudioDriverJavaScript to support multiple processor nodes.
The old (and deprecated) ScriptProcessorNode when threads are not
available, and the new AudioWorklet API when threads are enabled.

The new implementation uses two ring buffers and a shared state to
communicated with the AudioWorklet thread.

The audio.worklet.js JavaScript file is always added to the export
template, but only really used (and download) in the thread build.
2020-11-10 11:05:15 +01:00
Fabio Alessandrelli e52ed6d89e [HTML5] Port JavaScript inline code to libraries.
The API is implemented in javascript, and generates C functions that can
be called from godot.
This allows much cleaner code replacing all `EM_ASM` calls in our C++
code with plain C function calls.
This also gets rid of few hacks and comes with few optimizations (e.g.
custom cursor shapes should be much faster now).
2020-11-10 10:56:13 +01:00
Pedro J. Estébanez 3ec62c82a3 Implement no-window mode for X11 and MacOS
Bonus: Homogeinize and improve OS::alert() for no-window mode
2020-11-09 20:56:12 +01:00
Fabio Alessandrelli a7ecb3c048 [HTML5] Update syntax for lto. 2020-11-06 18:23:08 +01:00
Fabio Alessandrelli f39b46f7c1 [HTML5] Fix audio buffer size and latency hint.
The size of the audio buffer was incorrectly doubled when creating the
script processor.
latencyHint is expressed in seconds, not milliseconds.
Additionally, on some browsers it actually affect the performance and
stability of the audio driver.
For this reason it has been completely disabled (interactive) and a not
has been left for future reference.
2020-11-06 15:38:08 +01:00
thebestnom 191c84f952 Android: Mouse Implementation
Implement mouse
Move touch to inputManager
Change to use android/input.h
2020-10-30 15:23:29 +02:00
PouleyKetchoupp 4ccde80d9d
Release .build_version file handle in Android custom build export
(cherry picked from commit b271315bac)
2020-10-28 15:09:13 +01:00
Ev1lbl0w f41cc7d644
Changed shell_open behaviour
(cherry picked from commit 9e57a395cf)
2020-10-28 14:05:41 +01:00
Mark Riedesel 5740bd808a
Fix android apk contents having mtime 1 month in future
minizip documentation describes tm_mon as expecting the number of months
since January - [0, 11], but the month returned by OS.get_date() is in
the range of [1, 12].

(cherry picked from commit 5fe902244a)
2020-10-28 14:05:40 +01:00
Mark Riedesel 2bec10fd1c Implement OS.get_window_safe_area() for Android 2020-10-27 11:52:20 -04:00
bruvzg df6ea27ab3
[3.2] Disable iOS SDK version check on osxcross.
Currently, osxcross `xcrun` supports only macOS SDKs.
2020-10-21 07:56:05 +03:00
Rémi Verschelde 3b4005026d
Merge pull request #42593 from bruvzg/ios_sdk_ver_check
[3.2] Add iOS SDK version check.
2020-10-20 15:12:59 +02:00
Rémi Verschelde 0181819339
Merge pull request #42773 from bruvzg/macos_inertia_32
[macOS, 3.2] Suppress momentum scrolling after key press.
2020-10-20 15:11:02 +02:00
Rémi Verschelde e78fbd94e5
Merge pull request #42852 from naithar/fix/in-app-store
[3.2] [iOS] InAppStore fixes
2020-10-20 15:09:41 +02:00
Rémi Verschelde 04fb41a0f3
Merge pull request #42531 from BastiaanOlij/add_get_native_handle
Add get native handle
2020-10-20 13:27:07 +02:00
Bastiaan Olij 1ea7358405 Add get_native_handle to OS 2020-10-20 20:23:37 +11:00