Commit Graph

1421 Commits

Author SHA1 Message Date
Rémi Verschelde
7c90d51b72
Merge pull request #13120 from MillionOstrich/filesystem-rmb-separator
Fix extra separator in filesystem dock right click menu
2017-11-21 08:14:01 +01:00
Rémi Verschelde
3d2fecdeb3
Merge pull request #13117 from Krakean/filesystem_dock_addshowinexplorer
Files list: Add "Show in Explorer" popup when nothing under mouse cursor
2017-11-21 08:13:42 +01:00
MillionOstrich
89f264c4a8 Fix extra separator in filesystem dock right click menu
Re-order add_separator calls to stop adding an extra separator if no item was selected.
It is possible for no items to be selected by right clicking the ".." item.
2017-11-20 23:45:26 +00:00
Rémi Verschelde
5ff84070ca
Merge pull request #13119 from YeldhamDev/export_path
Fixed not being able to use the "Open a Directory" dialog with the "Default Export Path" setting
2017-11-21 00:16:58 +01:00
Michael Alexsander Silva Dias
3fc684a111 Fixed not being able to use the "Open a Directory" dialog with the "Default Export Path" setting. 2017-11-20 21:10:42 -02:00
Dmitry Koteroff
09619b02c4 Added "Show in Explorer" besides "New Folder" to popup which appear when clicked anywhere on the files list (when no files under mouse cursor)
Small fix
2017-11-21 01:57:00 +03:00
Robbie Cooper
24fe3bd605 Fix file extensions persisting in file dialog after export
This caused issues if one decided to export many formats in a row.
The new file extension would be appended to the previous one.

Now, the filename is retained without its extension for successive exports.

Fixes #7291
2017-11-20 23:20:56 +01:00
Rémi Verschelde
71a3e71b61
Merge pull request #11783 from endragor/ios-export-frameworks
Allow exporting third-party iOS Frameworks
2017-11-20 22:56:15 +01:00
Rémi Verschelde
6065b2d177
Merge pull request #11940 from GodotExplorer/debugger
Enhanced debugger for godot 3.0
2017-11-20 22:55:49 +01:00
Ricardo Maes
77f21b63e9 Add simple spacebar panning setting for 2D editor 2017-11-20 22:53:14 +01:00
Rémi Verschelde
ddc7793bba
Merge pull request #13105 from Krakean/master
Files list: Add "New Folder.." popup when nothing under mouse cursor
2017-11-20 22:44:23 +01:00
Rémi Verschelde
396218179c
Merge pull request #13102 from djrm/pr_fixes
Fixed runtime EDITOR_DEFs being dropped.
2017-11-20 20:09:02 +01:00
Daniel J. Ramirez
e5de5b4908 Visual fixes
Added some icons (Including the onion one)
Fixed text editor ellipsis style and editor tabs
2017-11-20 13:03:22 -06:00
Dmitry Koteroff
d67b602f2f Add "New Folder.." to right mouse button click on project fileslist panel _WHEN_ no any file/folder is under mouse cursor. 2017-11-20 21:25:13 +03:00
Ruslan Mustakov
8f0f327f02 Allow configuring iOS export
- EditorExportPlugin's _export_begin accepts all the arguments related
   to the current export (is_debug, path, flags).

 - EditorExportPlugin API is extended with methods allowing to configure
   iOS export: add_ios_framework, add_ios_plist_content,
   add_ios_linker_flags, add_ios_bundle_file.

 - iOS export template now contains Godot as a static library so that
   it can be linked with third-party Frameworks and GDNative static
   libraries.

 - Adds method to DirAccess for recursive copying of a directory.

 - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
Daniel J. Ramirez
e07b9a8920 Fixed runtime EDITOR_DEFs being dropped. 2017-11-20 11:53:44 -06:00
Poommetee Ketson
82ad05a20e
Merge pull request #13097 from ianb96/scene_tab_crash_fix
Fixes a crash on linux regarding scene tabs
2017-11-20 22:35:24 +07:00
Ian
9f308a5bf3 fix linux crash in _update_scene_tabs 2017-11-20 10:27:56 -05:00
Rémi Verschelde
d1831915bf
Merge pull request #12359 from kubecz3k/spatial-lock
ability to lock spatial nodes transform in editor
2017-11-20 16:02:20 +01:00
Rémi Verschelde
4784e9506b
Merge pull request #12555 from kosz78/export-pck
Add command line support to export pck or zip
2017-11-20 15:19:06 +01:00
Rémi Verschelde
91349290dc
Merge pull request #12717 from NathanWarden/material_import_fix
Fixed a bug where materials and/or meshes weren't assigned to scene on first import.
2017-11-20 09:13:36 +01:00
Rémi Verschelde
3dad0ce8f4
Merge pull request #12942 from sersoong/master-test
3.0 - add open feture to dependency_editor.cpp(View Owner..)
2017-11-20 09:12:14 +01:00
Rémi Verschelde
7b5c447301
Merge pull request #12952 from bojidar-bg/12392-export-enums
Allow exporting enums from GDScript
2017-11-20 09:11:46 +01:00
Rémi Verschelde
6d105aba9a
Merge pull request #12983 from ianb96/scene_add_tab
Add Scene button and tab scrolling
2017-11-20 09:11:31 +01:00
Rémi Verschelde
7f52db75c6
Merge pull request #13008 from Chaosus/assetstorefixes
Few fixes for asset store browser
2017-11-20 09:10:13 +01:00
Rémi Verschelde
cab1a67fc3
Merge pull request #13075 from sersoong/master-test3
[3.0] - Add close other tabs to Script Editor
2017-11-20 09:04:57 +01:00
Rémi Verschelde
49a73182d3
Merge pull request #13041 from RandomShaper/unify-node-duplicate
Let SceneTreeDock duplicate nodes via Node::duplicate()
2017-11-20 08:59:40 +01:00
Rémi Verschelde
83e7287752
Merge pull request #13053 from akien-mga/methods-mkstr
Remove need to _MKSTR version strings and rename "revision" to "build"
2017-11-20 08:54:19 +01:00
sersoong
66f6a8b4b5 Add close other tabs to Script Editor 2017-11-20 15:06:52 +08:00
Chaosus
f88f8e1a4a Few fixes for asset store browser 2017-11-20 10:01:40 +03:00
Rémi Verschelde
d3889ad1b4 EditorSettings: Dehardcode major in config file name
It was readded in panic after I mistakenly removed the hardcoded "-3" in #12988,
forgetting that Windows would still use the same path and thus conflict with 2.1
(contrarily to macOS and Linux).
2017-11-20 07:40:06 +01:00
sersoong
fcbec6331c Change editor_settings.tres to editor_settings-3.tres 2017-11-20 11:02:34 +08:00
Rémi Verschelde
6947bed015 Pass engine name and version parts as proper strings
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Rémi Verschelde
bc26a5bd3a
Merge pull request #12936 from n-pigeon/planar_scale_gizmo
Implemented planar scaling with two modes.
2017-11-20 00:16:28 +01:00
Rémi Verschelde
d826b043ad
Merge pull request #12950 from ianb96/code_folding
Code Folding
2017-11-20 00:15:10 +01:00
Rémi Verschelde
171c46120d
Merge pull request #13042 from gad-o/customIconFix
Fix #10798: Fixes Change Type does not change icon
2017-11-20 00:13:10 +01:00
Rémi Verschelde
9143df1597
Merge pull request #13059 from dragmz/13009
Fix Regression: running current scene (unsaved) will ask for main scene
2017-11-19 23:50:28 +01:00
Rémi Verschelde
cc88a4cea6
Merge pull request #13030 from Krakean/master
Add "View FPS" in 3D->Perspective's popup.
2017-11-19 23:49:35 +01:00
Marcin Zawiejski
a14bd70995 Fix Regression: running current scene (unsaved) will ask for main scene 2017-11-19 22:59:05 +01:00
Dmitry Koteroff
55f992942c Add "View FPS" in 3D->Perspective's popup.
"Fixes" to make it acceptable by clang-format.

"Fixes" to make it acceptable by clang-format.
2017-11-20 00:35:46 +03:00
Rémi Verschelde
d2bc961388
Merge pull request #13000 from djrm/pr_import_fixes
import fixes
2017-11-19 21:59:11 +01:00
Pedro J. Estébanez
5a0be858f4 Let SceneTreeDock duplicate nodes via Node::duplicate()
Helps with #11182.
2017-11-19 21:30:17 +01:00
Rémi Verschelde
6e3f2f44af Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
Rémi Verschelde
32c12a92a5 Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).

Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
  ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
  ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
  ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows

So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.

Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.

user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.

For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.

Part of #3513.
2017-11-19 20:54:24 +01:00
Daniel J. Ramirez
5e56366eba Fix import obj as scene. 2017-11-19 13:51:05 -06:00
Rémi Verschelde
39a4a67776
Merge pull request #13043 from volzhs/post-import
Restore post_import function
2017-11-19 20:15:46 +01:00
Rémi Verschelde
e89ec04be8
Merge pull request #13039 from sketchyfun/animation_key_selection_fix
Fixed issues with clicking animation keys that are on frame 0
2017-11-19 20:11:59 +01:00
Orkun
22bdad8bbe Fix #10798: Fixes Change Type does not change icon
Problem : While replacing old node properties with new ones, we
also copy meta data of old node's icon

Solve: don't copy meta so don't override _editor_icon
2017-11-19 20:46:30 +03:00
Poommetee Ketson
f5e85c6103
Merge pull request #12955 from groud/editor_canvas_item_api_rework
Editor canvas item api rework
2017-11-20 00:19:00 +07:00