Rémi Verschelde
b9c5e2f9eb
doc: Sync classref with current source
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And fix copyright headers in new code.
2021-01-13 16:55:27 +01:00
TechnoPorg
d824efda75
Fix incorrect parameter in audio_track_set_key_stream.
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The description for audio_track_set_key_stream referenced a parameter called offset, which is not a parameter for that method. The description now references the correct parameter, stream.
(cherry picked from commit 81dc9be973
)
2021-01-13 16:17:10 +01:00
skyace65
45cdb8aab3
Remove the implication that references and resources are not objected from their description
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(cherry picked from commit dca298d22b
)
2021-01-13 16:17:10 +01:00
Andrii Doroshenko (Xrayez)
9c9ac159e9
Clarify `lstrip()/rstrip()` methods in `String` for removed characters
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(cherry picked from commit a2c82bbf5f
)
2021-01-13 16:17:09 +01:00
kobewi
d16f2bddee
Clarify class_get_method_list() in release exports
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(cherry picked from commit 84acafb2ce
)
2021-01-13 16:17:07 +01:00
Andrii Doroshenko (Xrayez)
acd9abe507
Add `AspectRatioContainer` class
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Backported from ba68383706
.
Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2021-01-12 16:25:26 +02:00
lawnjelly
690e07b509
Dynamic BVH for rendering and godot physics
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Complete rewrite of spatial partitioning using a bounding volume hierarchy rather than octree.
Switchable in project settings between using octree or BVH for rendering and physics.
2021-01-12 12:12:10 +00:00
Andrii Doroshenko (Xrayez)
47899e67c5
Add ability to restore `RandomNumberGenerator` state
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3.2 version of b5107715f1
.
`get_seed()` still returns the previous state and not the initial seed,
because users may rely on this behavior for resetting the state in 3.2.
Documented this is going to be fixed in 4.0.
Co-authored-by: MidZik <matt.idzik1@gmail.com>
2021-01-08 15:02:02 +02:00
Rémi Verschelde
3d31433229
doc: Remove links to RNG tutorial, not yet in 3.2 branch
2021-01-07 14:33:36 +01:00
Hugo Locurcio
cec16357ef
Document the requirement to update GPU particle visibility
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This also updates some option names in the editor for consistency
and accuracy.
See #44955 .
2021-01-06 19:17:57 +01:00
Rémi Verschelde
d7102ac78f
doc: Sync classref with current source
2021-01-05 21:33:34 +01:00
Hugo Locurcio
7fb212fdb6
Mention that the `delta` argument is in seconds in Node documentation
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(cherry picked from commit fcb6ecaf21
)
2021-01-05 21:33:34 +01:00
Maganty Rushyendra
90d1d580af
Explain A Star pathfinding algorithm cost calcuation
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(cherry picked from commit f6634648ce
)
2021-01-05 21:33:33 +01:00
Rémi Verschelde
66bfe855a8
Revert "Add a project setting to enable stdout flushing in release builds"
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This reverts commit 341b9cf15a
.
This makes the logger crash when used during cleanup: #44850 .
2021-01-05 21:33:33 +01:00
Maganty Rushyendra
d2241a2b5f
Specify order of drawing of Nodes in raise() description
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(cherry picked from commit a67ef5999d
)
2021-01-05 21:33:32 +01:00
Hugo Locurcio
58efe5f313
Document the desktop-only file logging setting override
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This closes https://github.com/godotengine/godot-docs/issues/4505 .
(cherry picked from commit bd0b7003e0
)
2021-01-05 20:49:00 +01:00
Eoin O'Neill
650f7c6f35
StateMachinePlayback: Added missing bindings to `get_current_play_pos` and `get_current_length`.
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This allows the user to query the AnimationNodeStateMachinePlayback's current
play position and total length of current animation state. These methods are currently
used in the editor plugin, but can also be useful for querying general playback state
information.
Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`
(cherry picked from commit 674fb52f52
)
2021-01-05 20:48:57 +01:00
Yuri Roubinsky
adfc646f8c
Added optional id parameter to `PopupMenu::add_separator`
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(cherry picked from commit ca8c794d04
)
2020-12-30 09:57:01 +01:00
Hugo Locurcio
e2ff3ab88f
Document RichTextLabel not supporting entangled BBCode tags
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See #44634 .
(cherry picked from commit 3b6612e48e
)
2020-12-30 09:56:17 +01:00
Rémi Verschelde
a24a6d510f
doc: Sync classref with current source
2020-12-29 16:02:45 +01:00
kobewi
151fa897fb
Complete documentation of EditorExportPlugin
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(cherry picked from commit 8b231aff28
)
2020-12-29 16:02:03 +01:00
kobewi
a227eefd2d
Rename offset to point in remove_point()
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(cherry picked from commit 4f72a07eaa
)
2020-12-29 16:02:03 +01:00
Jummit
27bfacd425
fix missing "s" in Viewport docs
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(cherry picked from commit 63456bdd8a
)
2020-12-29 16:02:03 +01:00
kobewi
9150d35699
Mention that change_scene is deferred
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(cherry picked from commit 86aa9b1233
)
2020-12-29 16:02:02 +01:00
Hugo Locurcio
f50c0d9503
Fix confusing SliderJoint3D brief description
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(cherry picked from commit 27f964d538
)
2020-12-29 16:02:02 +01:00
Hugo Locurcio
76b5cde0b2
Document how to solve UV jittering when using large procedural meshes
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(cherry picked from commit a86ed339a4
)
2020-12-29 16:02:01 +01:00
Yuri Roubinsky
bafbb238af
Added a note describing a code behind Vector2/3.direction_to
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(cherry picked from commit fa0683ed30
)
2020-12-29 16:02:00 +01:00
Hugo Locurcio
f5f04a10f5
Add a project setting to enable stdout flushing in release builds
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This can be used in server builds for journalctl compatibility.
(cherry picked from commit 341b9cf15a
)
2020-12-29 16:02:00 +01:00
Fabio Alessandrelli
53988c7de3
Add important note about OS.get_unixtime.
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Should NEVER be used for precise time computations since its return
values are not guaranteed to be monotonic.
(cherry picked from commit 49741d9464
)
2020-12-29 16:01:59 +01:00
Marcus Brummer
d3d34dc73b
Fixed Geometry2D::get_closest_points_between_segments docs
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(cherry picked from commit 56e5ca38d7
)
2020-12-29 16:01:59 +01:00
Rémi Verschelde
1a64f5d2ec
ProximityGroup: Fix access modifiers, rename private methods for clarity
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See #36285 which mistakenly added documentation for the whole C++ API, while
some of it is meant to be and stay private as it's not exposed to scripts.
The access modifiers and method prefix were not used properly.
Cleanup code, and rename wrong `group_name` parameters to `method`, as it's a
method name which is being broadcast.
This is a very old class from pre-open source days, chances are that it was
just forgotten and not meant to be kept as is and undocumented.
(cherry picked from commit 79ba70f7ee
)
2020-12-29 16:01:58 +01:00
Rémi Verschelde
a4d25a115e
Merge pull request #44460 from theogen-ratkin/3.2
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[3.2] Add interpolation parameter to resize_to_po2()
2020-12-19 09:36:01 +01:00
Theogen Ratkin
8f6a6ac8d0
Add interpolation parameter to resize_to_po2()
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Image::resize_to_po2() now takes an optional p_interpolation parameter
that it passes directly to resize() with default value INTERPOLATE_BILINEAR.
GLES2: call resize_to_po2() with interpolate argument
Call resize_to_po2() in GLES2 rasterizer storage with either
INTERPOLATE_BILINEAR or INTERPOLATE_NEAREST depending on TEXTURE_FLAG_FILTER.
This avoids filtering issues with non power of two pixel art textures.
See #44379
2020-12-18 14:02:38 -04:00
Yuri Sizov
816fef21f9
Add a minimap to the GraphEdit
2020-12-18 01:31:17 +03:00
Rémi Verschelde
9710a38637
Merge pull request #44435 from Calinou/fix-max-renderable-elements-hint
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Fix invalid property hint for `max_renderable_elements` project setting
2020-12-16 21:59:29 +01:00
Hugo Locurcio
680312b95a
Fix invalid property hint for `max_renderable_elements` project setting
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This closes #36240 .
2020-12-16 19:33:15 +01:00
skyace65
04926adb8a
[3.2] Document what can be used as a type hint
2020-12-15 22:34:25 -05:00
Marcel Admiraal
825ad65fc4
Remove Generic6DOFJoint precision property
2020-12-15 10:15:42 +00:00
Hugo Locurcio
9c234abdc9
Document the argument count limit in `SceneTree.call_group()`
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This limitation should be lifted in 4.0 thanks to the new method
binding system, but it's still present in 3.2.x.
2020-12-15 00:53:40 +01:00
Hugo Locurcio
f2b04e8865
Document that changing the particle amount resets emission
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See #16352 .
2020-12-11 15:38:55 +01:00
Rémi Verschelde
0c7a9bd283
doc: Sync classref with current source
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And fix broken doctool after #43948 .
2020-12-10 14:22:31 +01:00
volzhs
c904cf612a
Add option to draw all tabs in front
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(cherry picked from commit 814f9015f8
)
2020-12-10 13:07:49 +01:00
Michael Alexsander
32da9dc1e9
Add "font_color_separator" theme property to 'PopupMenu'
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(cherry picked from commit 383e8919e0
)
2020-12-10 13:06:15 +01:00
Tomasz Chabora
99a6cf77dd
Mention that 'changed' signal needs manual emit
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(cherry picked from commit b552c26c68
)
2020-12-10 13:03:25 +01:00
Hugo Locurcio
b1919a3ed0
Document the lack of localization remapping support in VideoPlayer
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See #43917 .
(cherry picked from commit 1636fb8856
)
2020-12-10 13:03:05 +01:00
Danil Alexeev
6c3a0e3a5a
Several edits to the GDScript docs
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(cherry picked from commit bf96056ad0
)
2020-12-09 11:22:03 +01:00
Hugo Locurcio
eda04c6b6c
Fix incorrect `Curve3D.interpolate_baked()` description
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The offset is in 3D units, not pixels.
This closes https://github.com/godotengine/godot-docs/issues/4339 .
(cherry picked from commit 5a9600cd24
)
2020-12-02 16:03:06 +01:00
Jummit
deda90bad7
add root_node as property of MultiplayerAPI
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(cherry picked from commit d4c4d2db4c
)
2020-12-01 09:00:54 +01:00
Hugo Locurcio
d8c90f5f1e
Improve the `ProjectSettings.globalize_path()` documentation
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This closes https://github.com/godotengine/godot-docs/issues/4409 .
(cherry picked from commit f415db5b75
)
2020-12-01 09:00:52 +01:00
Rémi Verschelde
dbb69f8f49
doc: Mention iOS support for Input gravity/gyroscope sensors
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It has been implemented for iOS a long time ago already with #7127 .
(cherry picked from commit 2d0fda3ca2
)
2020-12-01 09:00:48 +01:00