jsjtxietian
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b851514b10
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Fix uint's suffix is not highlighted in text shader editor
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2024-05-03 21:45:53 +08:00 |
Rémi Verschelde
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03e6fbb010
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Merge pull request #85474 from fire/packedvector4array
Add `PackedVector4Array` Variant type
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2024-05-03 12:25:26 +02:00 |
K. S. Ernest (iFire) Lee
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f9b488508c
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Add PackedVector4Array Variant type
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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2024-05-03 00:58:27 +02:00 |
Silc Lizard (Tokage) Renew
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6fd8b25d38
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Add argument options to AnimationPlayer for auto capture
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2024-05-03 07:06:37 +09:00 |
Silc Lizard (Tokage) Renew
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36abb55dd2
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Add auto_capture option to AnimationPlayer
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2024-05-02 19:57:36 +09:00 |
Rémi Verschelde
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9cb3a16a8e
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Merge pull request #91014 from DeeJayLSP/qoa-wav-playback
Add QOA (Quite OK Audio) as a WAV compression mode
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2024-05-02 12:46:32 +02:00 |
A Thousand Ships
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308dbb8c63
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
Convenience for a number of cases operating on single values
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2024-05-02 10:31:13 +02:00 |
DeeJayLSP
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b9cbf2c96f
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Add QOA (Quite OK Audio) as a WAV compression mode
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2024-05-01 19:05:14 -03:00 |
Rémi Verschelde
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5a63d1db41
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Merge pull request #91223 from Arnklit/particle-cylinder-emission-distribution-fix
Fix particle cylinder emission shape random distribution
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2024-05-01 09:55:06 +02:00 |
Rémi Verschelde
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de00cfbc01
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Merge pull request #90892 from Chaosus/vs_fix_expression_port_expand
Prevent expanding output port in visual shader expression
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2024-05-01 09:54:57 +02:00 |
Rémi Verschelde
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e950d7ad36
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Merge pull request #85609 from QbieShay/qbe/premul-builtin
Add premult alpha blending to 3D (spatial) shaders
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2024-05-01 09:54:41 +02:00 |
Rémi Verschelde
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3cb9e84cde
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Merge pull request #85189 from QbieShay/qbe/fix-emission-at-end
Correctly emit sub-emitter's emission at the end
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2024-05-01 09:54:38 +02:00 |
QbieShay
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41a2b0e83e
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Added premult alpha blending to 3D (spatial) shaders.
Co-authored-by: jitspoe <jitspoe@yahoo.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
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2024-05-01 00:53:29 +02:00 |
Kasper Arnklit Frandsen
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af22d504da
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Fix particle cylinder emission shape random distribution
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2024-04-30 17:24:58 +01:00 |
Rémi Verschelde
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5bd9f4dea5
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Don't run Shader doc comments logic outside the editor
Fixes #91306.
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2024-04-29 14:54:35 +02:00 |
Rémi Verschelde
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9286ac7aa5
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Merge pull request #90161 from magian1127/4.0sTip
Implement tooltips for shader uniform in the inspector.
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2024-04-29 10:09:35 +02:00 |
Magian
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e3a7c751f2
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Implement tooltips for shader uniform in the inspector.
using regular expressions
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2024-04-26 17:48:11 +08:00 |
Rémi Verschelde
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86bf8354a0
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Merge pull request #91198 from jsjtxietian/SurfaceTool
Fix `SurfaceTool.create_from_arrays` crash with bad index
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2024-04-26 11:09:08 +02:00 |
jsjtxietian
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01135bc533
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Fix `SurfaceTool.create_from_arrays` crash with bad index
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2024-04-26 11:44:15 +08:00 |
Rémi Verschelde
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17d9c52ad9
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Merge pull request #90894 from lyuma/animation_step_30
Set animation step from importers. Increase default step from 10 to 30FPS
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2024-04-24 09:59:21 +02:00 |
Rémi Verschelde
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6f21267a46
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Merge pull request #85880 from Rudolph-B/GPU-particles-2D-spread-issue
Fixed particle spread values affecting particle velocity
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2024-04-24 09:59:04 +02:00 |
johnsonbaugh
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e2995d3b88
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Reset state of SkeletonModification2D when loaded from cache
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2024-04-23 21:29:59 -07:00 |
johnsonbaugh
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ef8acbde9a
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Fix errors and warnings when loading Skeleton2D Modifications
Fixes #73247
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2024-04-23 20:42:23 -07:00 |
Haoyu Qiu
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941e5c4820
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Use compatible text resource format when possible
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2024-04-23 12:04:44 +08:00 |
Rémi Verschelde
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98cce21e78
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Merge pull request #90921 from smix8/navmesh_bake_warn
Warn that navigation mesh baking from Meshes is bad for runtime performance
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2024-04-22 22:18:30 +02:00 |
Rémi Verschelde
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7529c0bec5
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Merge pull request #90994 from aaronp64/tileset_compressed_image
Handle compressed images in `TileSetAtlasSource::_create_padded_image_texture`
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2024-04-22 12:53:51 +02:00 |
Rémi Verschelde
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bfca90acb7
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Merge pull request #90935 from smix8/navdata_append
Add NavigationMeshSourceGeometryData append functions
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2024-04-22 12:53:32 +02:00 |
Rémi Verschelde
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659cf339bc
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Merge pull request #90931 from aaronfranke/is-ascii-alphabet-char
Rename internal `is_ascii_char` to `is_ascii_alphabet_char`
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2024-04-22 12:53:28 +02:00 |
Rémi Verschelde
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ab57e8d5a3
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Merge pull request #90834 from lyuma/surfacetool_create_from_arrays
Expose `create_from_arrays` in SurfaceTool and cleanup some naming
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2024-04-22 12:53:05 +02:00 |
smix8
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b9225f67c8
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Warn that navigation mesh baking from Meshes is bad for runtime performance
Warns that navigation mesh baking from Meshes is bad for runtime performance.
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2024-04-22 12:49:47 +02:00 |
aaronp64
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ff60f7b6d4
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Handle compressed images in TileSetAtlasSource::_create_padded_image_texture
Check for compressed image and decompress if needed
Fixes #78755
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2024-04-21 21:36:12 -04:00 |
smix8
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2594c57361
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Add NavigationMeshSourceGeometryData append functions
Adds append functions to NavigationMeshSourceGeometryData.
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2024-04-21 04:57:05 +02:00 |
Aaron Franke
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b1f5e9fe3a
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Rename internal is_ascii_char to is_ascii_alphabet_char
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2024-04-20 02:36:41 -07:00 |
Lyuma
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a99756a07f
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Expose create_from_arrays in SurfaceTool and cleanup some naming
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2024-04-19 18:45:06 -07:00 |
Lyuma
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bb9674c1b1
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Set animation step from importers. Increase default step from 10 to 30 FPS.
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2024-04-19 03:02:20 -07:00 |
Yuri Rubinsky
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56d843724e
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Prevent expanding output port in visual shader expression
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2024-04-19 11:49:10 +03:00 |
Rémi Verschelde
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2d884ba70c
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Merge pull request #90797 from Geometror/vsnode-comment-compat
[Compatibility] Add stub for VisualShaderNodeComment
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2024-04-18 12:24:50 +02:00 |
Hendrik Brucker
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735c45dc8e
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[Compatibility] Add stub for VisualShaderNodeComment
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2024-04-18 02:39:29 +02:00 |
Rémi Verschelde
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54ba8d6882
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Merge pull request #90810 from Arnklit/particles_processing_ring_shape_emission_axis_fix
Fix shader crash on zero vector and negative x vector in particles processing
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2024-04-17 20:26:50 +02:00 |
Kasper Frandsen
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f8d08a8376
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fix: avoid shader crash on null vector and negative x vector
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2024-04-17 17:33:30 +01:00 |
Aaron Franke
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77e35cf781
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Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
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2024-04-15 18:40:43 -07:00 |
kobewi
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445302a4b2
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Improve error when scene/resource is saved with newer format
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2024-04-15 12:08:35 +02:00 |
Aaron Franke
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6dd4a68797
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Reorganize some code to have 2D things grouped together
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2024-04-13 02:56:50 -07:00 |
smix8
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497afeaf05
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Fix NavigationMeshSourceGeometryData merge crash
Fixes crash when trying to merge with a null source geometry.
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2024-04-10 21:56:21 +02:00 |
Rémi Verschelde
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8764769ee8
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Merge pull request #89186 from groud/save_byte_arrays_as_base64_encoded
Save PackedByteArrays as base64 encoded
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2024-04-10 17:49:24 +02:00 |
A Thousand Ships
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64146cb7f3
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[Core] Add iteration support to `Array`
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2024-04-10 14:49:34 +02:00 |
Rémi Verschelde
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bff6955459
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Merge pull request #85024 from Jordyfel/moving-scripts-of-types-of-exported-typed-arrays
When saving a resource with an exported typed array, check whether the type is an external resource
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2024-04-09 22:25:00 +02:00 |
Jordyfel
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82de00a174
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Type of exported typed array can be external resource
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2024-04-09 15:28:42 +03:00 |
Gilles Roudière
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bde8d44104
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TileSet: don't save angular and linear physics velocities if they have their default values
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2024-04-08 14:17:08 +02:00 |
Rémi Verschelde
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b7e0b0ea0c
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Merge pull request #89970 from AThousandShips/require_expose
[Animation] Expose `SkeletonProfile.set/is_required`
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2024-04-05 12:16:04 +02:00 |