Rémi Verschelde
fff4240bb4
Fix code formatting issues and VS compilation
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Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.
Fixes #33356 .
2020-02-11 12:05:19 +01:00
Juan Linietsky
da0457fa29
Several fixes to GIProbes
2020-02-11 12:04:56 +01:00
Juan Linietsky
6ee2f5e6b6
More GIProbe work and fixes
2020-02-11 12:03:49 +01:00
bruvzg
26318f3bd1
Fix Vector3 ambiguities and out of bounds init.
2020-02-11 12:03:39 +01:00
Juan Linietsky
fb739f9da7
Fixed display menu visualizations.
2020-02-11 12:03:24 +01:00
Juan Linietsky
acf0f6c8a7
GIProbes working.
2020-02-11 12:03:20 +01:00
Juan Linietsky
d5cf1a872b
Fixes to Basis Universal.
2020-02-11 12:02:59 +01:00
Juan Linietsky
4aea9f74e6
Rewritten StreamTexture for better code reuse, added basis universal support
2020-02-11 12:02:36 +01:00
Juan Linietsky
263bebe023
Untested support for compute shaders
2020-02-11 12:02:34 +01:00
Juan Linietsky
123ee5995c
Visual GPU profiler and related profiling support in Vulkan.
2020-02-11 12:01:26 +01:00
Juan Linietsky
dc32083681
Proper texture reloading (was broken).
2020-02-11 12:01:25 +01:00
Juan Linietsky
dd3682e5fe
Modernized default 3D material, fixes material bugs.
2020-02-11 12:01:24 +01:00
Juan Linietsky
6deffa62fb
Several fixes to 3D rendering, and multimesh implementation.
2020-02-11 12:01:22 +01:00
Juan Linietsky
2d6a916835
Environment sky more or less working.
2020-02-11 12:01:05 +01:00
Juan Linietsky
449df8f688
Base 3D engine done, still untested, though.
2020-02-11 11:59:25 +01:00
Rémi Verschelde
6289e7d147
Merge pull request #29993 from bruvzg/vulkan
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Initial Vulkan support for macOS (MoltenVK) and Windows
2020-02-11 11:57:40 +01:00
bruvzg
eb48be51db
Add static Vulkan loader.
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Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
2020-02-11 11:57:11 +01:00
Juan Linietsky
c613ead5fa
Added a spinlock template as well as a thread work pool class.
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Also, optimized shader compilation to happen on threads.
2020-02-11 11:53:29 +01:00
Juan Linietsky
50e9befb88
Changes to material required to add custom shaders in RD renderer
2020-02-11 11:53:28 +01:00
Juan Linietsky
24b16f3bf0
Fix crash on import.
2020-02-11 11:53:28 +01:00
Juan Linietsky
e1b3444415
Bugfixes and ability to better specify filter and repeat modes everywhere.
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Removes antialiased flag for draw_* methods.
2020-02-11 11:53:28 +01:00
Juan Linietsky
9b0dd4f571
A lot of progress with canvas rendering, still far from working.
2020-02-11 11:53:27 +01:00
Juan Linietsky
3f335ce3d4
Texture refactor
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-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Rémi Verschelde
12244c46ae
Merge pull request #36086 from KoBeWi/TOOL_MOVE_move
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Allow to use arrow keys with TOOL_MOVE
2020-02-11 09:21:10 +01:00
Tomasz Chabora
cfa9060f8b
Fix selectable locked items
2020-02-11 00:01:10 +01:00
Tomasz Chabora
18918b4efa
Allow to use arrow keys with TOOL_MOVE
2020-02-10 21:39:05 +01:00
Rémi Verschelde
78074fed8d
Merge pull request #36085 from YeldhamDev/rip_animationtreeplayer_press_f
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Remove AnimationTreePlayer node
2020-02-10 21:12:10 +01:00
Michael Alexsander
021fdb1b58
Remove AnimationTreePlayer node
2020-02-10 16:25:50 -03:00
Gilles Roudière
b66d45d986
Fixes a crash in the 2D editor
2020-02-10 18:27:13 +01:00
Andrea Catania
e6be3f68da
- Integrated NavigationServer and Navigation2DServer.
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- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.
This work has been kindly sponsored by IMVU.
2020-02-10 14:38:52 +01:00
Rémi Verschelde
8cd5102c65
Merge pull request #35704 from KoBeWi/free_the_nodes
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Include locked nodes on selection list
2020-02-10 14:29:21 +01:00
Tomasz Chabora
de77bda605
Include locked nodes on selection list
2020-02-10 13:59:24 +01:00
Rémi Verschelde
74a12ad95c
Merge pull request #36070 from RandomShaper/imvu/robust_fs_scan
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Make file system scan more robust
2020-02-10 11:39:28 +01:00
Rémi Verschelde
50e940129a
Merge pull request #33815 from Calinou/assetlib-focus-search-shortcut
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Make Ctrl+F focus the editor asset library's search field
2020-02-10 11:34:47 +01:00
Rémi Verschelde
4ee8c5ad1f
Merge pull request #33903 from gururise/anim_length_edit
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change step size of anim length EditSpinSlider to match min anim length
2020-02-10 11:30:57 +01:00
Rémi Verschelde
01d487c4f5
Merge pull request #34027 from Calinou/tweak-project-manager-renderer-selection
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Improve the renderer selection display in the project manager
2020-02-10 11:28:32 +01:00
Rémi Verschelde
1ceba5a653
Merge pull request #35260 from Calinou/project-manager-enter-open-first
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Select the first project when searching in the project manager
2020-02-10 11:16:47 +01:00
Rémi Verschelde
ed51c55625
Merge pull request #36071 from RandomShaper/imvu/ignore_hidden_find
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Ignore hidden files and directories in find in files
2020-02-10 11:05:54 +01:00
Rémi Verschelde
37432587f9
Merge pull request #35787 from Calinou/editor-expose-create-single-convex-shape
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Re-add a way to generate a single convex shape from the editor
2020-02-10 10:49:05 +01:00
Rémi Verschelde
6c1f428b32
Merge pull request #35819 from Calinou/improve-inputmap-editor-icons
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Improve icons in the Input Map editor
2020-02-10 10:46:37 +01:00
Rémi Verschelde
b7f844a2e5
Merge pull request #36043 from timothyqiu/packed-scene-resource
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Fixes broken scene created via New Resource
2020-02-10 10:37:58 +01:00
Rémi Verschelde
0b9f0cd412
Merge pull request #36054 from Calinou/rebind-tilemap-editor-select-pick-tile
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Change the Pick Tile and Select default shortcuts in the TileMap editor
2020-02-10 10:36:43 +01:00
Rémi Verschelde
0e98841d60
Merge pull request #36061 from Calinou/tweak-changes-may-be-lost-color
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Tweak the "Changes may be lost!" text color to match the icon's color
2020-02-10 10:36:21 +01:00
Rémi Verschelde
354a94e8a8
Merge pull request #36063 from Calinou/remove-unused-icons
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Remove unused GodotDocs and ParticleAttractor2D editor icons
2020-02-10 10:35:59 +01:00
Pedro J. Estébanez
3017bdb7ce
Make file system scan more robust
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Previously, a change was missed if it happened while the scan was in progress and already past the affected location.
Also:
- Consider the scan changes thread on termination, in addition to the full scan one
- Add FS-reported hidden to the check for hidden by the editor file system
2020-02-10 09:32:17 +01:00
Pedro J. Estébanez
aeff876868
Ignore hidden files and directories in find in files
2020-02-10 09:32:15 +01:00
Aaron Franke
ef9b4ee2e2
Fix 2D CollisionShape controls pointing the wrong way
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They now point down, matching Godot's 2D coordinate system.
2020-02-09 17:37:30 -05:00
Hugo Locurcio
f81e50a354
Remove unused GodotDocs and ParticleAttractor2D editor icons
2020-02-09 23:23:17 +01:00
Hugo Locurcio
a0c35b4d0d
Tweak the "Changes may be lost!" text color to match the icon's color
2020-02-09 22:24:02 +01:00
Rémi Verschelde
8cb2de5243
Merge pull request #33451 from MCrafterzz/movementHandle
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Added movement handles to 2D
2020-02-09 22:19:32 +01:00