Commit Graph

8525 Commits

Author SHA1 Message Date
Rémi Verschelde a201f30c7f
Merge pull request #53259 from boruok/fix-atlas-texture-get_data-crash 2021-09-30 18:31:15 +02:00
Rémi Verschelde 5b7ec95de7
Merge pull request #53254 from Calinou/node-rename-filename
Rename Node's `filename` property to `scene_file_path` for clarity
2021-09-30 17:59:56 +02:00
Hugo Locurcio 570cdc128f
Rename Node's `filename` property to `scene_file_path` for clarity 2021-09-30 16:50:25 +02:00
boruok 213612b44a Fix AtlasTexture get_data() crash 2021-09-30 22:30:05 +09:00
Rémi Verschelde 5d6a98f04e
Merge pull request #53239 from nekomatata/fix-animatable-body-initial-state 2021-09-30 15:15:00 +02:00
Rémi Verschelde a662ca66aa
Merge pull request #53112 from EricEzaM/better-breakpoint-gutter 2021-09-30 14:57:23 +02:00
Eric M e0f8410d16 Improved breakpoint gutter for CodeEdit.
Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry.
2021-09-30 22:15:47 +10:00
PouleyKetchoupp 6e6f292f15 Fix AnimatableBody moving and colliding during the first frame
_update_kinematic_motion() shouldn't be called in the constructor
It's too early and causes a first call to set the body position to 0.
Then the second call to set the actual position triggers kinematic
motion, colliding with objects on the path to the initial position.

Side effect of sync to physics now enabled by default.
2021-09-29 18:30:57 -07:00
Rémi Verschelde 92d88fde2c
Merge pull request #53223 from Paulb23/fix-autocomplete-trigger 2021-09-29 23:15:06 +02:00
Rémi Verschelde 1ab8f3f559
Merge pull request #52724 from groud/improve_tilemap_physics 2021-09-29 23:01:16 +02:00
Paulb23 7926d75d02 Fix TextOp setting to none when typing 2021-09-29 17:34:44 +01:00
Gilles Roudière f2caab4691 Improve TileMap physics for moving platforms and conveyor belts like movements 2021-09-29 17:56:30 +02:00
Haoyu Qiu 9dd0d3f550 Don't memcpy to nullptr even if length is zero 2021-09-29 20:58:14 +08:00
Rémi Verschelde 6c0f44ca7e
Merge pull request #53000 from Chaosus/lineedit_expose_selection_methods 2021-09-29 10:31:37 +02:00
Rémi Verschelde ad635567b1
Merge pull request #53189 from AnilBK/use-class-specific-funcs 2021-09-29 07:40:52 +02:00
Rémi Verschelde 50c0cee44e
Merge pull request #53186 from groud/tiles_fixes 2021-09-29 07:05:19 +02:00
Anilforextra fc9767abb1 Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
Camille Mohr-Daurat 341b532d5e
Merge pull request #52754 from nekomatata/dynamic-body-modes
Clarify RigidDynamicBody modes
2021-09-28 17:11:17 -07:00
fabriceci dd5f01e83e Set stop on slope on by default on CharacterBody. 2021-09-28 22:31:46 +02:00
Camille Mohr-Daurat c38ef94951
Merge pull request #53174 from fabriceci/apply-delta-move-and-collide
Physic API change: apply the delta in move and collide like move and slide
2021-09-28 11:32:09 -07:00
Gilles Roudière 27b9b3ef3c Various tiles-related fixes 2021-09-28 19:25:49 +02:00
Rémi Verschelde 9556c3a30a
Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null 2021-09-28 18:52:53 +02:00
Rémi Verschelde 0a3aa85a7b
Merge pull request #53177 from fabriceci/sync-to-physics-true-animatable-body 2021-09-28 18:15:56 +02:00
boruok 2cc2adedaa 4.0 fix atlas texture return null 2021-09-28 23:54:47 +09:00
Rémi Verschelde 483b8a598e
Merge pull request #53173 from jmb462/fix-tree-column-title-min-size 2021-09-28 16:21:45 +02:00
fabriceci 32bf7c419c Sync to physics true by default for AnimatableBody 2021-09-28 16:11:17 +02:00
jmb462 7fabbe2760 Fix tree title column size minimum width 2021-09-28 14:54:48 +02:00
fabriceci 60fee25c44 Apply delta in move and collide 2021-09-28 14:53:24 +02:00
Rémi Verschelde 5aa099aaed
Merge pull request #53154 from drcd1/fix-sphere-normals 2021-09-28 14:51:25 +02:00
Rémi Verschelde 60988a06c2
Merge pull request #52953 from nekomatata/fix-collision-recovery-depth 2021-09-28 12:11:38 +02:00
Rémi Verschelde c89c2878ef
Merge pull request #53001 from floppyhammer/fix-tree-item-width 2021-09-28 10:53:56 +02:00
Rémi Verschelde 4735a0359c
Merge pull request #53153 from Duroxxigar/fix-bone-attachment-typo 2021-09-28 07:41:36 +02:00
Duarte David 7d53755ca7 Fixes the normals of SphereMesh when the radius is different from 1 2021-09-28 00:09:39 +01:00
Duroxxigar 3bcf03c40f Fixed typo in bone attachment warning 2021-09-27 18:53:56 -04:00
PouleyKetchoupp bf523a2b2a Improved logic for CharacterBody collision recovery depth
Allows 2D character controller to work without applying gravity when
touching the ground (also more safely in 3D), and collision detection
is more flexible with different safe margin values.

Character body motion changes in 2D and 3D:
-Recovery only for depth > min contact depth to help with collision
detection consistency (rest info could be lost if recovery was too much)
-Adaptive min contact depth (based on margin) instead of space parameter

Extra CharacterBody changes:
-2D: apply changes made in 3D for stop on slope and floor snap that help
fixing some jittering cases
-3D: fix minor inconsistencies in stop on slope and floor snap logic
2021-09-27 15:31:41 -07:00
Brian Semrau 62f8b0eb91 QuadMesh remove format ARRAY_FORMAT_INDEX 2021-09-27 13:10:34 -04:00
Haoyu Qiu ab280de765 Validate before passing indices to meshoptimizer 2021-09-27 20:35:56 +08:00
Gilles Roudière a98453670c
Merge pull request #53100 from KoBeWi/fix_them_tiles_2-layer_count_of_oblivion
Fix TileMap layer loading
2021-09-27 14:05:39 +02:00
kobewi 140b54fd35 Fix TileMap layer loading 2021-09-27 13:13:48 +02:00
Rémi Verschelde 8138280d20
Merge pull request #53091 from AnilBK/merge-duplicates 2021-09-27 00:09:32 +02:00
jmb462 3f0fe0b8a3 Fix LineEdit and TextEdit double-click and triple-click selection 2021-09-26 19:56:48 +02:00
Rémi Verschelde 73668c59aa
Merge pull request #52824 from e8newallm/52680
Updated Tabs to not update excessively
2021-09-26 19:35:58 +02:00
Matthew Newall 082f924566 Updated Tabs to not update excessively 2021-09-26 17:05:44 +00:00
Anilforextra 41e43e0959 Merge duplicate branch conditions to one.
Use SWAP template for swapping values.
2021-09-26 21:18:15 +05:45
floppyhammer 53efc55409 Fix minimum size of TreeItem 2021-09-26 17:02:54 +08:00
LATRio 1b55d72c68 fix out of bounds crash in GPUParticle3D::_skinning_changed() 2021-09-25 23:06:32 +09:00
Rémi Verschelde 9293c76636
Merge pull request #53049 from AnilBK/dont-construct-2 2021-09-25 12:26:08 +02:00
Anilforextra cdd912c48e Construct values only when necessary. 2021-09-25 14:46:45 +05:45
Yuri Sizov 873443756d Correctly calculate position of the folding arrow in Tree 2021-09-25 02:01:14 +03:00
Rémi Verschelde 994c1201c1
Merge pull request #52996 from YeldhamDev/im_the_invisible_tab 2021-09-25 00:11:51 +02:00