Aaron Franke
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86922ff70b
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Make is_equal_approx separate for structures
This commit adds exposed behavior for C#
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2019-10-14 16:46:54 -04:00 |
Aaron Franke
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092346d82b
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Add Vector2/3 sign and posmod functions, misc additions
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
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2019-08-17 18:31:55 -04:00 |
Giacom
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c00427add3
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Added move_toward functions for float, Vector2 and Vector3
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2019-05-28 11:39:35 +01:00 |
Juan Linietsky
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a32b26dfa2
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Several fixes to make GLES2 on HTML5 work much better.
Changed math class error reporting to be a bit less paranoid.
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2019-02-25 21:47:29 -03:00 |
Rémi Verschelde
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b16c309f82
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Update copyright statements to 2019
Happy new year to the wonderful Godot community!
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2019-01-01 12:58:10 +01:00 |
Aaron Franke
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4f7b33cdcf
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Remove redundant "== false" code
Some of this code has been re-organized.
f
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2018-10-06 16:20:41 -04:00 |
Aaron Franke
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434973fb83
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[Mono] Vector2/3 Project methods
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2018-08-22 13:27:35 -04:00 |
Thomas Herzog
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037f4638ab
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add project method to Vector2/3
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2018-08-16 12:52:38 +02:00 |
Aaron Franke
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14fe7230f4
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[Core] Move Vector2i and Rect2i out of math_2d.h
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2018-08-11 00:33:01 -05:00 |
Aaron Franke
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9d1b5f4e3b
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[Core] Move Vector2 to its own file
Makes 2D math code easier to read and makes Vector2 consistent with Vector3. In the future, we may move other things out of math_2d as well.
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2018-08-10 14:59:29 -05:00 |