Commit Graph

69 Commits

Author SHA1 Message Date
Rémi Verschelde 4eff13d768 doc: Markup fixes for enums and constants 2019-12-06 23:09:20 +01:00
Rémi Verschelde 99b81aa1b9
Merge pull request #34039 from Eoin-ONeill-Yokai/multimeshfix
Added Missing Binding for `multimesh_create` to VisualServer
2019-12-05 06:49:43 +01:00
Eoin O'Neill f7f7544997 Added method binding for `multimesh_create` that was missing from VisualServer class. 2019-12-04 16:00:18 -08:00
PouleyKetchoupp e6ebc43d72 Fixed antialiased option for Polygon2D / Line2D
Polygon2D:
The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing.

Line2D:
Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly.

Fixes #26823
2019-11-28 22:57:27 +01:00
Holger Dammertz 1b9c2ec92e Rename External MSAA to AndroidVR MSAA
A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518
that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested
by @BastiaanOlij and discussed on discord to rename it to AndroidVR.
2019-11-16 15:36:43 +01:00
Rémi Verschelde 067c259ef1 doc: Sync classref with current source 2019-11-11 17:25:05 +01:00
Bastiaan Olij 4e2343160c Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation 2019-11-11 21:02:06 +11:00
Rémi Verschelde 4f294b958f doc: Sync classref with current source
Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
Hugo Locurcio 789be6596b
Improve documentation pertaining to shadow atlas sizes
This partially addresses #27650.
2019-09-04 23:32:46 +02:00
Rémi Verschelde b9aa13e591 doc: Remove hardcoded default values from descriptions
They are now generated automatically by doctool.
2019-06-30 13:58:07 +02:00
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Rémi Verschelde bc82781f7d doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks 2019-06-27 13:49:36 +02:00
Rémi Verschelde 71d53637b5 doc: Fix scoped hyperlinks to same-class enums/methods
The class name does not need to be specified when it is the current class.
2019-06-27 11:44:37 +02:00
Rémi Verschelde 86ed7a9884 doc: Complete and harmonize all _MAX constant descriptions 2019-06-27 11:10:53 +02:00
Rémi Verschelde 755b589384
Merge pull request #30096 from akien-mga/doc-misc-updates
doc: Proofread and complete various nodes
2019-06-27 08:12:34 +02:00
Rémi Verschelde 867dda1124 doc: Proofread and complete various nodes
All 100% completed: MainLoop, Node, Object, Path, Performance,
Reference, Resource, SceneState, SceneTree, UndoRedo.

Also fixed some en_GB occurrences as the reference spelling is en_US.
2019-06-26 23:05:51 +02:00
Marc Gilleron cb5233ee12 Document VisualServer.instances_cull_ray 2019-06-26 19:53:22 +01:00
Rémi Verschelde 6ba1b4e371
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
Add an option to disable boot splash filtering
2019-06-16 10:39:53 +02:00
Hugo Locurcio 786a7341a7
Add an option to disable boot splash filtering
Disabling filtering is usually desired in projects using a pixel art style.

This closes #19415.
2019-06-15 23:53:39 +02:00
BastiaanOlij 02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
Rémi Verschelde 3a365c1fc0 doc: Sync classref with current source 2019-05-28 18:08:13 +02:00
Rémi Verschelde 01c41c782b
Merge pull request #28796 from clayjohn/GLES2-optimization
GLES2: Allow Viewports to render directly to screen
2019-05-24 17:31:44 +02:00
Rémi Verschelde 30da18c01a doc: Sync classref with current source 2019-05-15 12:51:58 +02:00
clayjohn 65c211d303 Implement ability to render viewports directly to screen 2019-05-13 15:20:15 -07:00
Rémi Verschelde dd2cd06165
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
Disable GI probe capturing lights with bake mode disabled
2019-04-30 18:33:34 +02:00
Juan Linietsky 325f6c6581 Added inspector plugin documentation.
Fixed plugin bindings.
2019-04-23 16:39:09 -03:00
Daniel Rakos de33ef2d1b Disable GI probe capturing lights with bake mode disabled
The bake mode property of lights previously didn't affect GI probes.
This change makes the GI probe ignore lights that have their bake mode
set to disabled.
2019-04-23 11:36:36 +02:00
Rémi Verschelde 6af69f851a doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
Rémi Verschelde 39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
Rémi Verschelde a15620c83e doc: Fix wrong references found by Sphinx and new makerst.py 2019-01-07 12:15:01 +01:00
Rémi Verschelde 26fddb77be doc: Fix wrong references found by new makerst.py
Thanks @PJB3005
2019-01-07 10:06:12 +01:00
Rémi Verschelde 2e39e38c10 doc: Sync classref with current source
Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
Rémi Verschelde 6cdcde7114 doc: Add missing commas after "If true/false" 2018-12-20 13:47:12 +01:00
Rémi Verschelde 8fda8769d1 doc: Sync classref with current source 2018-12-04 21:57:07 +01:00
Rémi Verschelde daa9092ed3 doc: Sync classref with current source 2018-11-20 09:34:45 +01:00
Poommetee Ketson 0babb60c74 doc: Sync classref with current source 2018-11-10 20:21:34 +07:00
Pedro J. Estébanez cf8976de41 Fix canvas stacking not deterministic on same layer
Fixes #22687.
2018-10-30 21:53:00 +01:00
Kelly Thomas b150ceb62c Update class documentation xml 2018-10-07 21:57:26 +08:00
Rémi Verschelde 4547e22393 doc: Sync classref with current source 2018-09-15 03:13:47 +02:00
Chris Bradfield c049c8fbb9 [DOCS] Classref additions and corrections 2018-09-01 11:07:51 -07:00
Rémi Verschelde 4ea3e4f551 doc: Sync classref with current source 2018-08-21 00:35:46 +02:00
Rémi Verschelde 391e46830f doc: Sync classref with current source
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
Rémi Verschelde 3d9deda8b3 Sync classref with current source 2018-05-12 09:38:00 +02:00
Pieter-Jan Briers 09f79cde69 Fixes a typo in the VisualServer.canvas_item_add_set_transform docs. 2018-04-21 16:10:34 +02:00
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Poommetee Ketson eb63f7b071 [DOCS] Sync classref with current source 2018-02-25 15:14:25 +07:00
luz.paz 612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde fee29570d0 doc: Sync classref with current source 2018-02-19 10:47:16 +01:00
Rémi Verschelde 3c7a39b40c doc: Update version string in header 2018-02-19 10:46:33 +01:00
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00