Commit Graph

34017 Commits

Author SHA1 Message Date
Rémi Verschelde 82ed8a66df
Merge pull request #63685 from aaronfranke/3.x-translated
[3.x] Fix Translated method in C# affecting the original transform
2022-07-30 20:18:05 +02:00
Aaron Franke 4d6c609e50
[3.x] Fix Translated method in C# affecting the original transform 2022-07-30 11:54:19 -05:00
Rémi Verschelde 284dbef733
Merge pull request #63639 from twobitadder/scenetree_docs_how_do_i_rebase
updated SceneTree docs to include information on passing in null
2022-07-30 11:22:40 +02:00
Rémi Verschelde 4a8d3bf129
Merge pull request #63649 from snailrhymer/meshinstance-fix
Fix typo in MeshInstance.xml
2022-07-30 09:21:51 +02:00
SnailRhymer eb7ce02239 Fix typo in MeshInstance.xml 2022-07-29 22:21:22 +01:00
Rémi Verschelde 5ea00ad3f0
Merge pull request #63637 from dsnopek/multiplayer-custom-more-docs-3.x
[3.x] Add error messages and docs to explain restrictions when calling NetworkedMultiplayerCustom.initialize()
2022-07-29 22:38:19 +02:00
twobit 359205f7d7 updated scenetree docs to include information on passing in null 2022-07-29 15:47:53 -04:00
David Snopek 5eaf83f2d7 Add error messages and docs to explain restrictions when calling NetworkedMultiplayerCustom.initialize() 2022-07-29 13:51:44 -05:00
Fabio Alessandrelli 97d7c7c295
Merge pull request #63628 from dsnopek/multiplayer-custom-docs-3.x
[3.x] Add error messages and docs to explain allowed transitions in NetworkedMultiplayerCustom.set_connection_status()
2022-07-29 17:25:43 +02:00
David Snopek 738e76b710 Add error messages and docs to explain allowed transitions in NetworkedMultiplayerCustom.set_connection_status() 2022-07-29 09:02:53 -05:00
Rémi Verschelde 38601ba824
Merge pull request #63616 from smix8/navigation_std_to_localvector_3.5 2022-07-29 13:43:06 +02:00
smix8 d0a78d05eb [3.5] Replace Navigation std::vector use with LocalVector
Replace Navigation std::vector use with LocalVector.
2022-07-29 11:13:20 +02:00
Rémi Verschelde ca49a14914
Merge pull request #63581 from madmiraal/fix-63330-3.x 2022-07-28 18:52:53 +02:00
Marcel Admiraal d000a5fa30 Ensure changes to Camera2D's limits don't affect smoothed_camera_pos 2022-07-28 15:30:34 +01:00
Marcel Admiraal a124d89f01 When Camera2D enters tree, ensure first update is not lost 2022-07-28 15:30:06 +01:00
Rémi Verschelde dd0d2d5c7d
Merge pull request #63573 from pattlebass/3.x-vibrate-handheld 2022-07-28 13:53:39 +02:00
pattlebass fb7ecc748f [3.x] HTML5: Add support for `Input.vibrate_handheld()` 2022-07-28 13:20:05 +03:00
Rémi Verschelde 516d6b6bad i18n: Sync classref translations with Weblate 2022-07-27 15:55:38 +02:00
Rémi Verschelde 5e66d2e2c4 i18n: Sync editor translations with Weblate 2022-07-27 15:31:01 +02:00
Rémi Verschelde 76440fe1aa doc: Fix relative paths in `make_rst.py` generated comment
Follow-up to #63495.

(cherry picked from commit f66527ddc3)
2022-07-27 15:29:28 +02:00
Yuri Sizov ff7554413b Improve the autogenerated note in RST docs for class reference
(cherry picked from commit f3561696da)
2022-07-27 15:29:27 +02:00
Andy Maloney 7c06b9b670 Add missing Python type hints in tools/make_rst.py
(cherry picked from commit 4b3d6f04a8)
2022-07-27 15:24:15 +02:00
Pedro J. Estébanez 27aa752335 Keep crash handler status on editor restart
(cherry picked from commit 116f03a1b6)
2022-07-27 15:23:50 +02:00
Rémi Verschelde 6c8d9b8401
Merge pull request #63480 from m4gr3d/fix_remaining_scoped_storage_regressions_3x
[3.x] Address remaining scoped storage regressions
2022-07-26 18:15:14 +02:00
Fredia Huya-Kouadio fc2c202312 Address remaining scoped storage regressions
- Accelerate common path used to check the storage scope for a given path
- Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
2022-07-26 07:42:49 -07:00
Kevin Smith 01cfcab5c6 Use bigobj for release MSVC builds
Previously it was used only on debug builds, but recent
additions to variant_call.cpp have made that unit too
large even in release_debug.

It was originally set to debug only because using it
breaks mingw, so this only reinstates it for MSVC where
it shouldn't have any drawbacks (famous last words).

Test-Information:
Builds for me with
scons -j 40 platform=windows target=release_debug
and my game then runs from it.

(cherry picked from commit d8900e0020)
2022-07-26 11:01:55 +02:00
Hugo Locurcio 7edd5e4b39 Require ScriptInstance to be valid in the editor debugger
This fixes an issue with visual scripts spamming error messages
in the editor when running the project with the remote scene tree
visible.

(cherry picked from commit 829c824755)
2022-07-26 11:01:55 +02:00
Alfred R. Baudisch f00ee23b7a Script Editor: Don't switch to 2D/3D viewports when selecting nodes
Selecting nodes in the Scene dock automatically switches to the relevant 2D
or 3D viewport. This behavior can be annoying while using the Script Editor
and wanting to inspect node properties, so it's now disabled by default when
the Script Editor is active.

This new behavior can be changed back to the previous auto-switching using
the `text_editor/navigation/stay_in_script_editor_on_node_selected` editor
setting.

(cherry picked from commit c4433c3793)
2022-07-26 11:01:53 +02:00
Rémi Verschelde 44eca8ef24
Merge pull request #63448 from rburing/bvh_debug_fixup_3.x
[3.x] Fixup BVH debugging statements
2022-07-25 21:29:09 +02:00
Ricardo Buring 90725964a4 Fixup BVH debugging statements 2022-07-25 18:35:14 +02:00
Rémi Verschelde 5ad86fc830 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
Rindbee, Vitika9

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit ce959dc753)
2022-07-25 16:28:13 +02:00
Rémi Verschelde 461353cb37
Merge pull request #63431 from akien-mga/3.x-fix_header_guards
[3.x] Code quality: Fix header guards consistency
2022-07-25 16:18:29 +02:00
Rémi Verschelde 818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Rémi Verschelde d3e9ed10e0 doc: Fixup reference to Camera 2022-07-25 14:53:22 +02:00
Nathan Franke be9d55159d support git packed refs in version generator
(cherry picked from commit 77cf65804c)
2022-07-25 11:44:52 +02:00
Pedro J. Estébanez a0448f1d5e Flush buffered input events on UWP
(cherry picked from commit b53d032fb8)
2022-07-25 11:44:36 +02:00
Rémi Verschelde 83a00d17ea SCons: Prevent using `vsproj` option outside Windows
Fixes #63305.

(cherry picked from commit 4e56f96396)
2022-07-25 11:44:25 +02:00
Zak Grumbles 967755980f Improve documentation for Camera3D's `current` member
* Added additional information to the camera documentation to explain
  how the 'current' attribute behaves when multiple cameras are in a
  scene.

(cherry picked from commit 349c750b18)
2022-07-25 11:44:09 +02:00
Derwent Ready (drentsoft) 12968f3107 Clarified usage of TreeItem get_next*() and get_prev*() functions.
(cherry picked from commit df5a922880)
2022-07-25 11:43:41 +02:00
Nathan Franke 14e3d478e1 dependency editor: set current directory to closest existing directory
(cherry picked from commit 905c431191)
2022-07-25 11:42:42 +02:00
bruvzg d6698c1f81 [Command line export] return 0 exit code when export is finished with warnings.
(cherry picked from commit d02bf7584a)
2022-07-25 11:32:59 +02:00
Rémi Verschelde be5051422b Revert "Call update_scrollbars() in sort_children() so the max is set properly so you can set scroll_container.scroll_vertical instantly after adding children to a scroll container."
This reverts commit b73d2980b7.

This caused a regression. Fixes #63417.
2022-07-25 11:29:33 +02:00
Rémi Verschelde 270f5a3bd1
Merge pull request #63384 from lawnjelly/portals_room_hint_invalid
Portals - Fix invalid room hint when reconverting room graph
2022-07-24 20:10:25 +02:00
Rémi Verschelde be0f41d17e
Merge pull request #63387 from lawnjelly/portals_hide_convert_message
Portals - Allow more logging to be disabled
2022-07-24 20:07:48 +02:00
lawnjelly d4dc7c4b32 Portals - Allow more logging to be disabled
Some logging messages were still being issued when portals/debug/logging was false. This could be annoying in games that stream in parts of levels and repeatedly call `rooms_convert()`.

This PR allows all but essential logging to be disabled.
2022-07-24 13:44:59 +01:00
lawnjelly 88b7d928c5 Portals - Fix invalid room hint when reconverting room graph
In situations where rooms are converted multiple times, the previous room hint ID can reference a room number that is out of range of the new number of rooms. This fixes the bug by checking the room hint ID is within range.
2022-07-24 11:46:38 +01:00
Rémi Verschelde 68b8dcdf50
Merge pull request #63336 from Calinou/visualserver-expose-viewport-32-bpc-depth 2022-07-23 10:07:58 +02:00
Hugo Locurcio ed4976d1d5
Expose `VisualServer.viewport_set_use_32_bpc_depth()` to the scripting API
Previously, only the Viewport methods/properties were exposed to the
scripting API.
2022-07-23 03:52:38 +02:00
Rémi Verschelde 537c0705f7
Merge pull request #63320 from dallonf/redundant-gdscript-errors-3.x 2022-07-22 23:02:48 +02:00
Dallon Feldner a99cc8bc29 Don't print redundant errors when parsing GDScript 2022-07-22 11:02:29 -05:00