Rémi Verschelde
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93ab45b6b5
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Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
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2017-01-14 14:52:23 +01:00 |
Juan Linietsky
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c2a217c350
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WIP particle system
Ability to enable and change MSAA settings
Ability to change VCT quality
Ability to enable/disable HDR rendering
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2017-01-01 22:16:52 -03:00 |
Juan Linietsky
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3adb42e217
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Fixed many more bugs reported by Valgrind
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2016-12-23 08:47:16 -03:00 |
Juan Linietsky
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27a46d78ec
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Subsurface scattering material param is now working!
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2016-12-02 22:23:16 -03:00 |
Juan Linietsky
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a2505542ff
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Huge amount of improvement in the material system. Materials should be
a lot more complete and usable now.
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2016-11-20 22:49:53 -03:00 |
Juan Linietsky
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cacf9ebb7f
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all light types and shadows are working, pending a lot of clean-up
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2016-11-09 23:55:06 -03:00 |
Juan Linietsky
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d6567010bf
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-Many many fixes
-Gizmos work again
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2016-10-29 20:48:09 -03:00 |
Juan Linietsky
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53d8f2b1ec
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PBR more or less working, still working on bringing gizmos back
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2016-10-27 11:50:26 -03:00 |
Juan Linietsky
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1527cf8c0d
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2D Shaders are working again using the new syntax, though all is buggy in general
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2016-10-10 18:31:01 -03:00 |