bruvzg
f851c4aa33
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
Rémi Verschelde
b79721fede
Merge pull request #59908 from bruvzg/fix_popup_close_race
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Fix a possible race condition on popup close, that might cause multiple deletions of the same list item.
2022-04-06 08:35:56 +02:00
Rémi Verschelde
77843355a0
CI: Update black formatter and apply changes
2022-04-05 17:43:12 +02:00
bruvzg
daa42e0e50
Fix a possible race condition on popup close, that might cause multiple deletions of the same list item.
2022-04-05 12:44:29 +03:00
Rémi Verschelde
f8ab79e68a
Zero initialize all pointer class and struct members
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This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Rémi Verschelde
53317bbe14
Merge pull request #59866 from m4gr3d/update_default_display_scale_main
2022-04-04 19:31:37 +02:00
Fredia Huya-Kouadio
8eabf77f54
Update the editor display scale based on the device's scaled density
2022-04-04 09:23:43 -07:00
Fredia Huya-Kouadio
f1a7caf9bb
Remove duplicate `resizable` settings
2022-04-04 09:18:07 -07:00
Rémi Verschelde
10d9e47949
Merge pull request #59861 from m4gr3d/enable_resizable_main
2022-04-04 11:17:24 +02:00
Fredia Huya-Kouadio
3f299e9255
Update `resize` settings:
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- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template
2022-04-04 01:02:10 -07:00
bruvzg
50bd5e6fbe
[macOS] Add bundle launch code for older (pre 10.15) macOS versions.
2022-04-04 08:04:37 +03:00
bruvzg
ba0317be04
Add CI build with clang sanitizers, increase stack size to 30 MB for builds with sanitizers.
2022-04-01 13:15:35 +03:00
ConteZero
2eb36b8bdb
Fix X11 is_window_maximized
2022-03-31 23:21:32 +02:00
Rémi Verschelde
a647fb3e62
Fix typos with codespell
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Using codespell 2.2-dev from current git.
Fix a couple incorrect uses of gendered pronouns.
2022-03-31 14:07:29 +02:00
Rémi Verschelde
04c17eb003
Merge pull request #59607 from m4gr3d/fix_low_processor_mode_main
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Fix flickering issues with low processor mode on Android
2022-03-29 21:52:08 +02:00
Fredia Huya-Kouadio
b176b31f5d
Fix flickering issues with low processor mode on Android
2022-03-29 12:17:09 -07:00
Lyuma
ee02a7f785
Keep editor at normal priority on windows.
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The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time.
Running the editor at normal priority allows other applications on the system to be responsive during long imports.
2022-03-29 00:01:31 -07:00
Fredy Huya-Kouadio
5711037bf6
Android port of the Godot Editor
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These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.
Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 14:04:51 -07:00
Rémi Verschelde
00e9170812
Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse
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Rename warp mouse functions to warp_mouse
2022-03-28 08:52:02 +02:00
Markus Sauermann
0494e024d8
Rename warp mouse functions to warp_mouse
2022-03-27 14:12:01 +02:00
Rémi Verschelde
93b7a85c98
HTML5: Explain why export templates are missing
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Same for UWP.
This is skipped in DEV_ENABLED builds so contributors can still test
the export pipeline (and CI still compiles it on debug builds).
2022-03-26 20:27:36 +01:00
Rémi Verschelde
391633760b
Merge pull request #59465 from fountainment/fix_popupmenu
2022-03-24 12:52:42 +01:00
C.Even
6866eee641
Fix PopupMenu behavior on MacOS when multiple monitors are used
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* DisplayServerOSX::mouse_get_position returns wrong x axis data in
multi-monitor case, which makes mouse_process_popups send
WINDOW_EVENT_CLOSE_REQUEST, then eventually make PopupMenu close on
mouse down without activating item.
2022-03-24 18:04:41 +08:00
Rémi Verschelde
476b8a2249
Merge pull request #59416 from aaronfranke/export-file
2022-03-24 09:55:24 +01:00
dependabot[bot]
505dce7528
Bump minimist from 1.2.5 to 1.2.6 in /platform/javascript
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Bumps [minimist](https://github.com/substack/minimist ) from 1.2.5 to 1.2.6.
- [Release notes](https://github.com/substack/minimist/releases )
- [Commits](https://github.com/substack/minimist/compare/1.2.5...1.2.6 )
---
updated-dependencies:
- dependency-name: minimist
dependency-type: indirect
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Signed-off-by: dependabot[bot] <support@github.com>
2022-03-23 19:50:11 +00:00
Aaron Franke
13392a96e9
Generate export template file names instead of having a fixed set
2022-03-22 10:16:03 -05:00
Rémi Verschelde
9433c1d70c
Merge pull request #59394 from aaronfranke/linux-export-x86_32
2022-03-22 13:31:28 +01:00
bruvzg
595995a5a7
[macOS] Add missing global menu features.
2022-03-22 12:38:14 +02:00
Aaron Franke
ac3ecec58e
Change extension for Linux 32-bit x86 exports to x86_32
2022-03-21 14:56:27 -05:00
Aaron Franke
f301451fa3
Move extension logic to EditorExportPlatformLinuxBSD
2022-03-21 12:50:31 -05:00
Aaron Franke
e5e697564d
Move fixup_embedded_pck to EditorExportPlatform classes
2022-03-20 21:04:22 -05:00
Rémi Verschelde
02f61d9fb3
Merge pull request #59287 from Vitika9/59181
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Right-clicking will not close popup in windows
2022-03-18 19:45:30 +01:00
Vitika9
8bbc7614f6
Right-clicking will not close popup
2022-03-18 22:13:54 +05:30
Rémi Verschelde
cc1bc09090
Merge pull request #58455 from bruvzg/export_script
2022-03-18 14:34:42 +01:00
Rémi Verschelde
70eb95c30c
Merge pull request #57850 from pkowal1982/icon
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Change godot.ico to uncompressed/fixed size
2022-03-18 07:41:30 +01:00
ztco224
4802f15231
Fix DST Error on Windows
2022-03-17 06:28:08 -04:00
Rémi Verschelde
f995f47965
Merge pull request #59062 from BastiaanOlij/storagerd_texture
2022-03-17 10:08:33 +01:00
Rémi Verschelde
5c7971d856
Merge pull request #59146 from m4gr3d/setup_mavencentral_publishing
2022-03-16 17:24:22 +01:00
Rémi Verschelde
fa37f17029
Windows: Properly set `mouse_monitor` instead of shadowing it
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GCC was raising a warning about unused variable, but it's actually meant
to be used in the destructor for deinit.
2022-03-16 15:48:56 +01:00
bruvzg
98d0af7d5c
Implement GDExtension export plugin.
2022-03-16 11:16:19 +02:00
Bastiaan Olij
57e5a33623
Split dummy renderer classes into separate files
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Split canvas_texture_storage and texture_storage from render_storage class
2022-03-16 17:43:10 +11:00
Fredia Huya-Kouadio
a2bf47de2b
Setup logic to publish the Godot Android library to MavenCentral
2022-03-14 14:53:39 -07:00
bruvzg
f0315c28a8
[Export] Add "export console script" option for Linux, macOS, and Windows exports.
2022-03-14 17:19:18 +02:00
Hendrik Brucker
fba80dbd63
Reenable window_set_vsync_mode on Windows
2022-03-13 15:04:59 +01:00
Rémi Verschelde
015fdfc28d
Merge pull request #58986 from akien-mga/diraccessref
2022-03-11 12:51:22 +01:00
Rémi Verschelde
952b71a425
Merge pull request #58751 from bruvzg/loc_str_props
2022-03-11 10:45:02 +01:00
Rémi Verschelde
768f9422bc
Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks
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`DirAccess *` needs to be deleted manually, and this is often forgotten
especially when doing early returns with `ERR_FAIL_COND`.
`DirAccessRef` is deleted automatically when it goes out of scope.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-03-11 09:13:11 +01:00
Rémi Verschelde
7866c98479
Merge pull request #58335 from maiself/fix-directory-delete-linux
2022-03-10 21:29:40 +01:00
reduz
6f51eca1e3
Discern between virtual and abstract class bindings
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* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.
Most classes that make sense have been converted. Missing:
* Physics servers
* VideoStream
* Script* classes.
which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
Rémi Verschelde
3d7f155586
Remove unused Bullet module and thirdparty code
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It has been disabled in `master` since one year (#45852 ) and our plan
is for Bullet, and possibly other thirdparty physics engines, to be
implemented via GDExtension so that they can be selected by the users
who need them.
2022-03-09 21:45:47 +01:00