Ramesh Ravone
c6e295c399
Fixes method bind
2017-06-25 16:35:39 +05:30
Juan Linietsky
83ae9a5e28
Ability to restart particle system with a function call
2017-06-25 08:01:50 -03:00
Rémi Verschelde
87fd71244b
Merge pull request #9334 from Noshyaar/pr-genh
...
BuildSystem: generated files have .gen.extension
2017-06-25 11:08:36 +02:00
Rémi Verschelde
8efd835009
Merge pull request #9348 from bojidar-bg/9299-save-device-ids
...
Make the InputEvent device property get saved
2017-06-25 10:55:03 +02:00
Rémi Verschelde
1b9f31dc15
Merge pull request #9350 from sowfelicity/x11-ime
...
Workaround for IME on Linux.
2017-06-25 10:48:27 +02:00
Rémi Verschelde
41bbf106e6
Merge pull request #9349 from volzhs/freetype-2.8
...
Update freetype to 2.8
2017-06-25 10:42:04 +02:00
volzhs
0f8cc0fa5b
Update freetype to 2.8
2017-06-25 10:41:12 +09:00
Poommetee Ketson
1453d67145
EditorNode: enhance quit dialog
2017-06-25 08:04:34 +07:00
Poommetee Ketson
14fa4190b3
EditorNode: add Save/Discard/Cancel dialog
2017-06-25 08:04:34 +07:00
Poommetee Ketson
e3998528e0
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
Jia Wang
41029eb1f0
Workaround for IME on Linux( fixes #29 #7106 ):
...
Workaround for supporting input method frameworks like SCIM,
IBus, Fcitx, etc.
The locale is set when the application starts.
Workaround for input when the input context within the specified
input method is not available.
2017-06-25 08:17:56 +08:00
Rémi Verschelde
a2e4b80ff5
Merge pull request #9345 from nunodonato/animproperties
...
Update some property names for animation keys.
2017-06-24 23:52:31 +02:00
Rémi Verschelde
9c186a754f
Merge pull request #8783 from bojidar-bg/fix-range-loop-type
...
Fix for..in range() resulting in floats instead of ints
2017-06-24 23:39:55 +02:00
Juan Linietsky
898d8fd557
Merge pull request #9353 from Zylann/gradient_refactor
...
GradientTexture now uses a Gradient
2017-06-24 18:13:56 -03:00
Rémi Verschelde
68891baa1b
Merge pull request #9281 from Zylann/fix_freelook_keyboard
...
Fixed freelook conflict with text inputs
2017-06-24 23:06:04 +02:00
Rémi Verschelde
44c7210387
Merge pull request #9249 from Noshyaar/pr-colorpick
...
ColorPicker: fix DPI, hue & color update issues
2017-06-24 23:02:02 +02:00
Marc Gilleron
2bb1638b0a
GradientTexture now uses a Gradient
...
- Added gradient property
- Deleted duplicate code
2017-06-24 21:50:44 +02:00
Juan Linietsky
78468906ab
Merge pull request #9352 from dumitru-stama/blitmaskfor30
...
Added 'blit_rect_mask' for 3.0 too
2017-06-24 13:07:23 -03:00
dumitru-stama
9ce0538ab3
Added 'blit_rect_mask' for 3.0 too
2017-06-24 08:53:54 -07:00
George Marques
bd2dd034a7
Merge pull request #9344 from Noshyaar/pr-envi
...
Environment: remove ssr_accel property, fix typo
2017-06-24 12:51:02 -03:00
Juan Linietsky
bc509ac7bd
Simplified 2D Kinematicbody.. 3D will wait a bit.
2017-06-24 12:34:29 -03:00
Andreas Haas
cc2cd20870
Capitalize template names in script dialog.
2017-06-24 15:37:27 +02:00
Bojidar Marinov
7542896046
Make the InputEvent device property get saved
...
Fixes #9299
2017-06-24 16:28:19 +03:00
Andreas Haas
e05621ba35
Merge pull request #9342 from GodotExplorer/pr-rich-text-vscroll-type-3.0
...
Add statements for script types of RichTextLabel
2017-06-24 13:24:42 +00:00
Juan Linietsky
0cac32910a
-Restored support for Canvas BG mode on Environment
...
-Improved ease of use of WorldEnvironment (no longer extends Spatial)
-2D editor viewport can now work in HDR!
2017-06-24 08:58:27 -03:00
Nuno Donato
c207c06173
Update some property names for animation keys.
...
Added rect_rotation too.
Fixes #9337
2017-06-24 10:39:57 +01:00
Poommetee Ketson
04164bb317
Environment: remove ssr_accel property, fix typo
2017-06-24 16:07:37 +07:00
geequlim
81afb275eb
Add statements for script types of RichTextLabel
2017-06-24 14:18:23 +08:00
Juan Linietsky
6ba1e4677b
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
...
-Added ability to disable individual collisionshape/polygon
-Moved One Way Collision to shape, allowing more flexibility
-Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer.
-Modifying a CollisionPolygon2D on the fly now works, it can even be animated.
Will port this to 3D once well tested. Have fun!
2017-06-23 23:39:52 -03:00
Juan Linietsky
683f50bef4
Merge pull request #9312 from BastiaanOlij/osx_export
...
Osx export
2017-06-23 23:22:51 -03:00
Juan Linietsky
693eb0fa06
Merge pull request #8591 from Zylann/curve_1d
...
Added Curve resource
2017-06-23 20:07:01 -03:00
Marc Gilleron
659897cfb8
Added Curve resource
...
- New resource for curves in y(x) form
- CurveTexture now has a Curve
- Curve and CurveTexture share the same editor
2017-06-24 01:01:36 +02:00
Juan Linietsky
00e5ba3143
Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation.
2017-06-23 15:10:46 -03:00
Juan Linietsky
8ef1c41a4e
Small fixes required to get platformer to work.
...
Added back CanvasItemMaterial
2017-06-23 14:31:59 -03:00
Juan Linietsky
33c146adbc
Merge pull request #9285 from Calinou/compress-windows-icon
...
Make the Windows icon file smaller
2017-06-23 08:49:05 -03:00
Thomas Herzog
7705b2639f
Merge pull request #9329 from MarianoGnu/master
...
GdScript: Add signal autocompletion to emit_signal function
2017-06-23 13:30:43 +02:00
Mariano Suligoy
7fe750583e
GdScript: Add signal autocompletion to emit_signal function
2017-06-23 07:51:49 -03:00
George Marques
7ef52b319f
Merge pull request #9324 from neikeq/more-defval-fixes
...
Image: Fix wrong method DEFVAL
2017-06-23 00:27:19 -03:00
Ignacio Etcheverry
a87c7f1328
Image: Fix wrong method DEFVAL
2017-06-23 03:51:36 +02:00
Thomas Herzog
c5e0c6a336
Merge pull request #9307 from nunodonato/shadererrorline
...
highlight the correct error line in shader editor
2017-06-23 02:19:40 +02:00
Juan Linietsky
3f2cd75c6f
Fix shortcuts, make them visible again and work.
2017-06-22 19:57:59 -03:00
Juan Linietsky
54815b9dde
project and scene swapped, sorry could never get used to it :(
...
Also reorganized menus a bit.
2017-06-22 18:04:03 -03:00
Juan Linietsky
265d4e2d6c
Fixed bug regarding to two spatial 2d players not mixing properly
2017-06-22 17:50:03 -03:00
Bojidar Marinov
26a51c3c0b
Reimplement for..in range() so that it always results in ints
...
Fixes #8278 , fixup of bfef8de1bc
2017-06-22 20:41:52 +03:00
Andreas Haas
bda6f9c167
Merge pull request #9316 from marcelofg55/master
...
Fix possible crash in joy_axis (fixes #4944 ).
2017-06-22 16:51:25 +00:00
Bojidar Marinov
2edb082c7e
Add normal map to tilemaps and tilesets
...
Fixes #9310
2017-06-22 18:15:50 +03:00
Marcelo Fernandez
2419a4e4ff
Fix possible crash in joy_axis ( fixes #4944 ).
2017-06-22 11:52:11 -03:00
BastiaanOlij
5b44f092f9
Reimplement export module for OSX
2017-06-23 00:01:55 +10:00
Juan Linietsky
57ebad28a9
Order of 2D nodes in tree affects drawing properly again.
2017-06-22 09:33:20 -03:00
Juan Linietsky
fb72edf45e
Properly exposed material types everywhere.
2017-06-22 09:33:20 -03:00