Commit Graph

8248 Commits

Author SHA1 Message Date
Rémi Verschelde 832b045296
Merge pull request #51701 from theoway/updates_node_arranger_icon
Changes the icon of node arranger in GraphEdit & editor
2021-08-16 12:31:16 +02:00
Rémi Verschelde 3e7a545ecf
Merge pull request #51030 from kleonc/sprite_frames-preserve-src-atlas_texture-margins
SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture
2021-08-16 10:37:40 +02:00
Umang Kalra c2f8c94b15 Changes the icon of node arranger in GraphEdit/VisualScript/VisualShader 2021-08-16 12:30:15 +05:30
Rémi Verschelde 966559c3bd
Merge pull request #51512 from Bhu1-V/PR/cmd-fix
command palette improvements
2021-08-15 16:01:49 +02:00
Bhuvan Vemula a0205e4f34 command palette improvements 2021-08-15 11:40:44 +05:30
Hugo Locurcio 4a4d977bea
Improve the animation bezier editor
- Allow snapping bezier handles to the timeline.
- Allow precise snapping when holding Shift for keyframes and handles.
  - Previously, it was only allowed for seeking the timeline.
  - This change also impacts the animation track editor,
    not just the bezier editor.
- Invert the Ctrl + mouse wheel behavior to match the zoom direction
  in the animation track editor.
- Increase the line spacing between the "Time:" and "Value:" texts
  to improve readability.
- Tweak box selection styling to match the animation track editor.
- Adjust line widths for hiDPI displays.
2021-08-14 22:04:45 +02:00
Rémi Verschelde 9f5c61315c
Merge pull request #51669 from KoBeWi/nextnextnextnextnext
Fix double Next Editor Tab
2021-08-14 18:06:41 +02:00
Rémi Verschelde fae0296378
Merge pull request #51657 from timothyqiu/view-name
Fix i18n of 3D view name
2021-08-14 18:02:07 +02:00
kobewi cf95ce8b43 Fix double Next Editor Tab 2021-08-14 16:57:42 +02:00
Rémi Verschelde b9b6102b91
Merge pull request #51660 from AnilBK/use-short-functions
Use get_global_* functions instead of using transforms.
2021-08-14 12:17:53 +02:00
Anilforextra c390f0515d Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
Rémi Verschelde 59879447a3
Merge pull request #51636 from Calinou/rename-lineshape2d
Rename LineShape2D to WorldMarginShape2D
2021-08-14 09:36:16 +02:00
Haoyu Qiu 42579a346b Fix i18n of 3D view name
Make the full view name translatable as a whole instead of combining
from sub-strings.
2021-08-14 15:24:02 +08:00
Hugo Locurcio 8e3f71d750
Rename LineShape2D to WorldMarginShape2D
The new name makes it more obvious that it acts as an infinite plane,
and is consistent with its 3D counterpart (WorldMarginShape3D).
2021-08-14 03:12:13 +02:00
Rémi Verschelde 14a2e59875
Merge pull request #51642 from akien-mga/cleanup-use_single_quotes 2021-08-13 21:49:06 +02:00
Rémi Verschelde 761eb7e06a
Merge pull request #51585 from Paulb23/theme-update-optimisation 2021-08-13 21:33:36 +02:00
Rémi Verschelde 81512a3732
Style: Cleanup code using `text_editor/completion/use_single_quotes` 2021-08-13 21:27:57 +02:00
Rémi Verschelde 4c3ece8c4b
Merge pull request #51628 from timothyqiu/drag-property-path
Allow dropping property path into script editor
2021-08-13 21:13:54 +02:00
Paulb23 b6f5912174 Move CodeEdit theme overrides into EditorTheme 2021-08-13 17:47:53 +01:00
Rémi Verschelde 3a48474c49
Merge pull request #51619 from Chaosus/fix_dark_words
Fix incorrect word block colors in the inspector tooltip
2021-08-13 17:09:34 +02:00
Haoyu Qiu dae51cc6b3 Allow dropping property path into script editor 2021-08-13 23:04:48 +08:00
Yuri Roubinsky 33e0b4b60d Fix incorrect word block colors in the inspector tooltip 2021-08-13 16:15:05 +03:00
Rémi Verschelde 62c6347a27
Merge pull request #51035 from foxydevloper/drag-drop-more-support
Improve drag and dropping files into viewport by supporting more types
2021-08-13 14:57:10 +02:00
Rémi Verschelde 1e0c6db621
Merge pull request #49523 from foxydevloper/improve-shortcut-naming
Improve naming of a couple shortcuts
2021-08-13 14:50:03 +02:00
Rémi Verschelde 24ec20414a
Merge pull request #50114 from Chaosus/vs_constants
Few improvements for constants in visual shader
2021-08-13 14:45:13 +02:00
Rémi Verschelde f0e420e981
Merge pull request #51519 from Chaosus/vs_transform_operator
Changed `TransformMult` node to `TransformOp` in visual shaders
2021-08-13 14:44:14 +02:00
Rémi Verschelde 85e315d6e8
Merge pull request #51607 from aaronfranke/includes
Fix some unnecessary includes
2021-08-13 14:38:56 +02:00
Rémi Verschelde 39efccf3b8
Merge pull request #50767 from KoBeWi/no_head_no_save
Don't save project on startup in no window mode
2021-08-13 11:08:08 +02:00
kobewi ea2489ce93
Don't save project on startup in headless mode 2021-08-13 09:57:46 +02:00
Anilforextra d73d8b8d78 Fix duplicate conditions. 2021-08-13 12:22:38 +05:45
Aaron Franke eb4902a455
Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
Yuri Roubinsky b2b33ce4f6
Merge pull request #51572 from Chaosus/vs_fix_transform_instance
Fix printing error about unsupported modifier on `TransformUniform`
2021-08-12 21:23:18 +03:00
Yuri Roubinsky c43b7c113f Fix printing error about unsupported modifier on `TransformUniform` 2021-08-12 19:40:45 +03:00
Rémi Verschelde c89ad92c96
Merge pull request #51532 from nekomatata/layer-mask-accessors
Uniformize layer names, script methods and documentation
2021-08-12 17:55:11 +02:00
Rémi Verschelde 6f043f7a19
Merge pull request #50771 from naithar/feature/platform-export-refactoring-4.0 2021-08-12 17:22:43 +02:00
Rémi Verschelde d10bfe8e24
i18n: Sync translations with Weblate
And sync template with current 3.x codebase.

(cherry picked from commit f3441fcff0)
2021-08-12 17:10:01 +02:00
PouleyKetchoupp 989acbbe81 Uniformize layer names, script methods and documentation
- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
2021-08-12 08:06:42 -07:00
Sergey Minakov fa2983c18b Allow additional cpp files to be added for export template 2021-08-12 16:56:17 +03:00
Paulb23 ae4dcb8918 Cleanup and bind remaing methods in TextEdit 2021-08-12 11:43:35 +01:00
Paulb23 0a32a6907b Cleanup and expose viewport / scrolling methods 2021-08-12 09:29:58 +01:00
Paulb23 7dbb0f3233 Rename readonly to editable 2021-08-12 09:29:58 +01:00
Paulb23 b700011314 Protect internal CodeEdit --> TextEdit API 2021-08-12 09:29:58 +01:00
Paulb23 9ec3e7f3d7 Cleanup TextEdit selection methods 2021-08-12 09:29:56 +01:00
Paulb23 7e70f9e0b9 Expose and cleanup TextEdit line wrap API 2021-08-12 09:29:16 +01:00
Paulb23 d5dcaee4c5 Cleanup and rename caret operations 2021-08-12 09:29:13 +01:00
Rémi Verschelde d64343911c
Merge pull request #49521 from LightningAA/focus-scenetree-on-root-node-4.0
Focus the scene tree dock after hitting one of the "Create Root Node:" buttons
2021-08-12 08:13:01 +02:00
Rémi Verschelde f88593ce5f
Merge pull request #51541 from timothyqiu/reset-crash
Fixes crash when AnimationPlayer reset on save
2021-08-12 08:11:46 +02:00
Haoyu Qiu 96f077a18d Fixes crash when AnimationPlayer reset on save 2021-08-12 10:53:35 +08:00
Lightning_A 285024e806 Focus the scene tree dock after hitting one of the "Create Root Node:" buttons 2021-08-11 18:15:24 -06:00
PouleyKetchoupp f9176a39ce Make radius & height in CapsuleShape3D independent
Also changed CapsuleMesh to make settings consistent between render and
physics.
2021-08-11 14:54:53 -07:00