Commit Graph

379 Commits

Author SHA1 Message Date
Rémi Verschelde 582a97fc2c Merge pull request #10575 from henkz1/android_quit_error
fix UnsatisfiedLinkError when quitting on android
2017-08-23 08:11:34 +02:00
Henrik Andersson 16de3835fa fix UnsatisfiedLinkError when quitting 2017-08-23 03:14:51 +02:00
Wilson E. Alvarez baa94a3758 Removed unnecessary returns and break statements 2017-08-22 13:01:57 -04:00
Pedro J. Estébanez 2a5ee5dec9 Fix Android remote debug not hitting breakpoints
A change in `Main`'s API is needed. Please read the comment in the diff for an explanation.
2017-08-22 17:24:20 +02:00
Pedro J. Estébanez 39c6b3d942 Make Android debug over USB the only option
'Remote debug over ADB' is removed as that will be always the case.
2017-08-22 17:17:42 +02:00
Wilson E. Alvarez 738d2ab969 Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
Rémi Verschelde 93f1fb1c2f Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
2017-08-21 08:09:22 +02:00
Juan Linietsky b9dcebb37c Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup" 2017-08-19 17:47:27 -03:00
Rémi Verschelde 70b0857f6c Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
2017-08-19 16:48:11 +02:00
Marcelo Fernandez eab850524e Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration
Fixes #10244.
2017-08-16 17:22:23 +02:00
Ignacio Etcheverry 2f290038d6 Removes type information from method binds 2017-08-10 07:17:50 +02:00
toger5 2286037bc3 removed calls to cursor_set_visible on all platforms fixes #10167 2017-08-08 14:04:22 +02:00
Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
Rémi Verschelde 7ac50b523b Merge pull request #9976 from ISylvox/update-gradle-android-master
[3.0] Update Gradle-Android buildtool
2017-08-04 09:45:19 +02:00
Rémi Verschelde edd69de1fd Merge pull request #9838 from RandomShaper/android-arm64
Add support for ARMv8 (64-bit) on Android
2017-08-01 22:24:31 +02:00
ISylvox 0d8556a7f0 update gradle-android buildtool for master 2017-07-30 11:30:20 +07:00
Pedro J. Estébanez c8d1457898 Fix Android debug/run
- Prefix all __adb__ commands with device specification to avoid errors when multiple devices connected.
- Include Android release in device data collection.
- Force system user:.
    - Ability to enable/disable.
    - Apply only if OS release >= 17 (when multiuser was introduced.
    - Fix argument passing.
- Rename local variable `port` to `dbg_port` to better match its partner `fs_port`.
- Fix typo in error message.
2017-07-27 17:32:39 +02:00
Pedro J. Estébanez f78299c81b Add support for ARMv8 (64-bit) on Android 2017-07-25 12:28:46 +02:00
Pedro J. Estébanez 6ea233434a Remove ANDROID define
Fixes GDNative build error on Android.

It's also discouraged by Google to rely on it. In case someone needs to check, use ``__ANDROID__`` instead, provided by the very same compiler.
2017-07-25 11:08:52 +02:00
Rémi Verschelde 38c471bef6 Merge pull request #9765 from Noshyaar/pr-clang
Clang-formatting *.cpp and *.h (some files excluded)
2017-07-23 13:16:48 +02:00
Juan Linietsky 772485cdb3 Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
Poommetee Ketson c7c65ca6ba Clang-formatting *.cpp and *.h (some files excluded) 2017-07-22 18:14:08 +07:00
Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Ruslan Mustakov fbb27a0c43 Fix android export templates build
This commit fixes errors occurring during Android export template
builds.
This required modification in third-party library (libpng) to compile
with NEON. Most likely a similar patch will be applied by them and we
could then replace the modified version.
2017-07-20 01:58:47 +07:00
Juan Linietsky bbada82f80 -Reorganized all properties of project settings (Sorry, Again).
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Rémi Verschelde e91a267a7c Buildsystem: Improve detect.py readability and fix issues
Tried to organize the configure(env) calls in sections, using the same order
for all platforms whenever possible.

Apart from cosmetic changes, the following issues were fixed:
- Android: cleanup linkage, remove GLESv1_CM and GLESv2
- iPhone: Remove obsolete "ios_gles22_override" option
- OSX:
  * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option
    (closes #9449)
  * Make "fat" bits argument explicit
- Server: sync with X11
- Windows: clean up old DirectX 9 stuff
- X11:
  * Do not require system OpenSSL for building (closes #9443)
  * Fix typo'ed use_leak_sanitizer option
  * Fix .llvm suffix overriding custom extra_suffix
2017-07-01 08:20:51 +02:00
L. Krause 92367968e7 Use custom native-run icons for Android and HTML5 2017-06-27 21:06:26 +02:00
Poommetee Ketson e3998528e0 BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
Fabio Alessandrelli b76275ab12 Fix `network/debug/remote_port` editor setting not working properly 2017-06-10 23:34:35 +02:00
Rémi Verschelde 71c7dcab65 Merge pull request #8949 from RandomShaper/improve-mobile-builds
Improve/harmonize mobile builds
2017-06-08 07:41:06 +02:00
Chris Serino bdffd2ecd0 Fix input event related android build issues 2017-06-06 22:30:04 -05:00
Andreas Haas 9bc5348961
InputEvent: Renamed "pos" property to "position"
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Pedro J. Estébanez 854b3cc158 Improve/harmonize mobile builds 2017-05-27 23:26:59 +02:00
volzhs 781ca6773c Fix android build regression by be7ced4 2017-05-26 20:44:45 +09:00
Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde e80d2b8dfb Merge pull request #8824 from volzhs/android-payment-master
Fix android payment logical error
2017-05-20 09:49:18 +02:00
volzhs 209f61b6d4 Fix android payment logical error
getting sku detail runs only if mod != 0 which means querying 20*n will not get sku details.
referenced from https://github.com/googlesamples/android-play-billing/blob/master/TrivialDrive/app/src/main/java/com/example/android/trivialdrivesample/util/IabHelper.java#L1029-L1062
2017-05-19 12:20:51 +09:00
Rémi Verschelde 519df0d34d Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
Juan Linietsky 98a3296702 Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
Pedro J. Estébanez 78f44831f6 Upgrade Android build tools to the latest 2017-05-16 00:57:50 +02:00
Rémi Verschelde ed6baffc72 Merge pull request #8725 from volzhs/android-jni-master
Fix compile error when use "android_add_jni_dir"
2017-05-12 08:24:40 +02:00
Rémi Verschelde 413e68fced Merge pull request #8723 from volzhs/fix-android-master
Fix possible memory leak for Android and update gradle
2017-05-12 08:24:22 +02:00
volzhs be7ced4826 Fix compile error when use "android_add_jni_dir" 2017-05-12 15:10:59 +09:00
volzhs 8be9b98b8e Update to latest gradle 2017-05-12 14:44:47 +09:00
volzhs 9d33f51066 Fix possible memory leak for Android
/godot_dev/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloaderService.java:575: Error: The WIFI_SERVICE must be looked up on the Application context or memory will leak on devices < Android N. Try changing  to .getApplicationContext()  [WifiManagerLeak]
            mWifiManager = (WifiManager) getSystemService(Context.WIFI_SERVICE);
                                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

   Explanation for issues of type "WifiManagerLeak":
   On versions prior to Android N (24), initializing the WifiManager via
   Context#getSystemService can cause a memory leak if the context is not the
   application context. Change context.getSystemService(...) to
   context.getApplicationContext().getSystemService(...).

1 errors, 0 warnings
2017-05-12 14:44:37 +09:00
Rémi Verschelde c8aea60324 Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
volzhs 889ce29fc2 Fix error or download again if use obb for Android 2017-04-26 04:06:45 +09:00
Andreas Haas 246dfc65ca
Fix crash on exit.
First it crashed in the thread that checks for android devices, then in the audio driver.
2017-04-10 19:51:07 +02:00
Rémi Verschelde 61a27601f7 Merge pull request #8341 from RameshRavone/master
Android: avoiding duplicates in build.gradle
2017-04-10 08:58:15 +02:00
Sergey Pusnei 8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Ramesh Ravone f8309f86c2
Android: avoiding duplicates in build.gradle 2017-04-10 08:34:40 +05:30
Ramesh Ravone 93b417fe17 Android: Support to change minSdkVersion (#8313) 2017-04-09 23:35:34 +02:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Pedro J. Estébanez 2443946307 Fix crash on Android-x86 2017-04-05 22:18:16 +02:00
Rémi Verschelde 9d28a5e7d9 Merge pull request #8159 from Hinsbart/last_id
Input: Remove usage of platform dependent event IDs.
2017-03-27 08:52:58 +02:00
Rémi Verschelde fbebd32b5f Merge pull request #8147 from RameshRavone/patch-1
Update build.gradle.template for jcenter
2017-03-27 08:50:47 +02:00
Rémi Verschelde d8f32637be SCons: Add option to toggle warnings (on by default)
All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.

(cherry picked from commit 31107daa1a)
2017-03-26 21:58:37 +02:00
Andreas Haas c0b6756875
Input: Remove usage of platform dependent event IDs.
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00
Ramesh Ravone 77c81a21d8 Update build.gradle.template
Updating project repository,
added jcenter() since Android Studio uses it by default.

https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/
2017-03-25 17:41:20 +05:30
Rémi Verschelde 6674c556ae Merge pull request #8128 from volzhs/fix-android-app-name
Fix wrong app name for Android export
2017-03-24 22:52:25 +01:00
Rémi Verschelde debeee56f7 Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
volzhs f912bcd943 Fix wrong name for Android export 2017-03-24 15:26:55 +09:00
Juan Linietsky efaeebab4d Several fixes to Android exporter and port.
Android seems to be working again!
2017-03-23 20:14:12 -03:00
Juan Linietsky b5a06cecff Export template management dialog.
Missing download (need to discuss this!)
2017-03-21 08:42:06 -03:00
Rémi Verschelde 60bdc37056 Merge pull request #8035 from DenisComtesse/android-screentouch-fix
Update mouse position on touch and release events (Android)
2017-03-18 10:48:26 +01:00
Ramesh Mani Maran 27c7d253aa android: adding classpath and gradle plugins 2017-03-18 10:27:30 +01:00
Rémi Verschelde 111d3e8063 Merge pull request #7953 from RameshRavone/patch-1
support for multiple maven url
2017-03-18 10:25:49 +01:00
denis 55835167a4 Update mouse position on touch and release events (Android) 2017-03-15 17:41:21 +01:00
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde e1c1d7d1d7 Add a bunch of missing Godot headers in own files 2017-03-05 15:47:28 +01:00
Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Ramesh Mani Maran aa7490ffd0 support for multiple maven url 2017-03-05 15:46:55 +05:30
Julian Murgia 94103c0c02 Add API to access battery power state
Done:
- X11, server (tested)
- Windows (developed, would be nice to retest)
- OSX (not tested)
Prepared (not developed):
- Android (code is here, but may not compile)
- iphone
- winrt
- bb10
- haiku
- javascript
2017-03-04 18:04:29 +01:00
volzhs 4866ea828a Fix handling input for Android 2017-03-04 00:15:26 +09:00
Bojidar Marinov 53921faa91
Complete the globals.h -> global_config.h conversion 2017-02-23 17:47:25 +02:00
Juan Linietsky de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Juan Linietsky f6950956bd Editor Export Settings Dialog is completed!! Now on to make some exporters.. 2017-02-19 23:21:35 -03:00
Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Juan Linietsky 96de0141cc Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
Pedro J. Estébanez b84f58262c Fix resources for Android modules not being merged
Fixes #7421
2017-01-25 00:21:53 +01:00
Rémi Verschelde 7b059965e8 Adapt platforms to AudioServer refactoring
Fixes compilation on Windows and likely other platforms (at least
as far as AudioServer changes were concerned), though they were
not tested.
2017-01-16 19:19:45 +01:00
Jerome67000 8c19a6cb85 #7215 try to fix adb bad targeting user on device 2017-01-16 17:53:12 +01:00
Rémi Verschelde f44ee891be Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
Juan Linietsky b400c69cd4 Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky da4170540c Fixed dir access return value, changed it to Error like all other funcs 2017-01-14 09:17:15 -03:00
Juan Linietsky a97551902e rename Input.get_mouse_speed() to Input.get_last_mouse_speed() 2017-01-13 19:24:28 -03:00
Juan Linietsky b7d69c2444 Added a BACK notification besides QUIT, so they go in separate channels. 2017-01-11 16:42:31 -03:00
Juan Linietsky bc26f90581 Type renames:
Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Juan Linietsky 547a57777b renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
Juan Linietsky 99ceddd11e Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
volzhs 9a20068ab7 Add alert window on Android 2016-11-28 10:20:57 +09:00
Pedro J. Estébanez 5a26459c06 Update/fix Android build
Fix wrong path for 32-bit Windows, which fixes #7084
Exclude 32-bit Windows from multi-threaded linking because it's not supported by the NDK
Remove 32-bit Linux as there is no NDK variant for it
2016-11-13 23:54:06 +01:00
Rémi Verschelde 84822c3dbf Merge pull request #7079 from RandomShaper/quicker-android-export
Make Android export quicker (especially on Windows)
2016-11-11 10:52:10 +01:00
Pedro J. Estébanez 56721e5d9d Make Android export quicker (especially on Windows) 2016-11-08 20:56:17 +01:00