Commit Graph

332 Commits

Author SHA1 Message Date
Rémi Verschelde
4b5d4bbe48
Merge pull request #38235 from BigRed-118/help_tabs_shuffle_fix
Fixed shuffling editor help tabs
2020-04-29 09:06:00 +02:00
Rémi Verschelde
fdf58a5858 Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
2020-04-28 15:19:49 +02:00
Tom Evans
fe53c1b0bd Fixed shuffling editor help tabs
The indexes for the ScriptEditorItemData entries were not getting
updated after sorting. This would cause a page to be open but with a
different tab selected. Whenever _update_script_names was called next,
it would correct this indexing. Now we correct it immediately following
the tab sort.
2020-04-26 12:23:00 -05:00
Rémi Verschelde
45a036feec
Merge pull request #37012 from Calinou/reverse-builtin-script-naming
Tweak the built-in script naming for resources with custom names
2020-04-16 12:38:54 +02:00
Tomasz Chabora
c1023157eb Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
Rémi Verschelde
f1e943f6ce
Merge pull request #35720 from Calinou/remove-request-docs-button
Remove Request Docs button in the script editor due to various issues
2020-04-02 16:45:01 +02:00
Hugo Locurcio
2f6f029a75 Remove Request Docs button in the script editor due to various issues
The Request Docs button is partly responsible for layout overflow
issues on narrow displays, such as #31133.

It also tended to attract spam and low-effort issues that were
difficult to act upon. A "Send Docs Feedback" menu option has been added
to replace it.
2020-04-02 14:07:03 +02:00
lupoDharkael
95a1400a2a Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
Mateo Kuruk Miccino
f387b9b4f4 Multiple changes to DisplayServerX11
- Travis: Change x11 to linuxbsd
- SCons: Change x11 plataform to linuxbsd
- Plugins: Remove ; to avoid fallthrough warning
- DisplayServerX11: Implement set_icon
- DisplayServerX11: Fix X11 bug when a window was erased from windows
  map, all the changes from that erased windows are sending to the main
  window
- DisplayServerX11: Reorder create_window commands
- DisplayServerX11: Change every Size2 to Size2i and Rect2 to Rect2i
  where it belongs

+ More X11 fixes which have been integrated directly back into reduz's
original commits while rebasing the branch.
2020-03-26 15:49:54 +01:00
Juan Linietsky
441f1a5fe9 Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
Juan Linietsky
4758057f20 Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
Juan Linietsky
8e6960a69e Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
2020-03-26 15:49:39 +01:00
Juan Linietsky
9e08742de8 Added a Window node, and made it the scene root.
Still a lot of work to do.
2020-03-26 15:49:38 +01:00
Juan Linietsky
f8a79a97c7 Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
Juan Linietsky
4396e98834 Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
Rémi Verschelde
cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
Hugo Locurcio
e90beade15 Tweak the built-in script naming for resources with custom names
This makes the script name appear before the scene file name,
which ensures it's always visible even if the list of scripts is too
narrow to display the full name.

This only impacts built-in scripts with custom resource names.
Unnamed resources will still use `<scene_file>::<id>` naming
in the list of scripts.
2020-03-13 15:20:42 +01:00
Fabio Alessandrelli
540ca05a80 Threaded networking for editor debugger. 2020-03-08 12:16:09 +01:00
Rémi Verschelde
e2b66cacf7
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
Rémi Verschelde
f742dabafe Signals: Manually port most of remaining connect_compat uses
It's tedious work...

Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
2020-02-28 14:24:09 +01:00
Rémi Verschelde
01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
Rémi Verschelde
38c78a9ab6
Merge pull request #36333 from Calinou/decrease-script-editor-split-width
Decrease the script editor's default split width to 70
2020-02-27 20:54:23 +01:00
bruvzg
1af06d3d46
Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
Rémi Verschelde
2cf6ac6c50 Replace FALLTHROUGH macro by C++17 [[fallthrough]]
This attribute is now part of the standard we target so we no longer
need compiler-specific hacks.

Also enables -Wimplicit-fallthrough for Clang now that we can properly
support it. It's already on by default for GCC's -Wextra.

Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
2020-02-23 00:52:50 +01:00
Fabio Alessandrelli
cbc450c0e5 Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
Juan Linietsky
69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
Hugo Locurcio
ac3c93077c
Decrease the script editor's default split width to 70
This also makes its value change to match the editor scale.
2020-02-18 23:00:38 +01:00
Juan Linietsky
3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Juan Linietsky
867d073b98 Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. 2020-02-15 08:36:04 -03:00
Dominik 'dreamsComeTrue' Jasiński
4c80beab44 Added 'Replace in files' functionality to text editors
Fixes issue #31146
2020-02-13 23:45:05 +01:00
Juan Linietsky
3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Haoyu Qiu
6785e199bb Shortens minimum height of script editor windows 2020-02-05 13:16:54 +08:00
Michael Alexsander
8708d44a50 Add option to disable loading scripts in ScriptCreateDialog 2020-01-09 13:09:23 -03:00
Michael Alexsander
f9d11120f7 Minor fixes for ScriptCreateDialog 2020-01-08 02:02:34 -03:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde
870b5ba2dc
Merge pull request #34695 from timothyqiu/show-in-file-system
Checks script path before show in filesystem
2019-12-30 18:15:29 +01:00
Haoyu Qiu
9ae39be64f Checks script path before show in filesystem 2019-12-30 09:49:52 +08:00
Haoyu Qiu
078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Haoyu Qiu
0693718164 Makes more editor strings translatable
* "Add" button text in Groups Editor
* "Receiver Method" in Connect Signal Dialog
* "Play Mode" in Animation State Machine Editor
* "Mesh Library" button text in Mesh Library editor plugin
* Compose Array node button texts in Visual Script
* Various button texts in TileSet Editor
* Various Run Script errors
2019-12-21 20:58:17 +08:00
Yuri Roubinsky
c89df816c1 Fix ScriptTextEditor encapsulation 2019-12-19 09:30:40 +03:00
Yuri Roubinsky
03928c5b36 Fix toggle scripts panel to allow using shortcut in other areas 2019-12-17 17:23:29 +03:00
Yuri Roubinsky
dc0199989d Moves switch for show scripts panel from File menu to status bar 2019-12-15 16:56:28 +03:00
PouleyKetchoupp
3ab5b33a47 Fixes around ScriptEditor script list
- Fixed "Previous Script" shortcut not working (CTRL+SHIFT+<)
- Fixed crash (integer division by zero) when using previous/next script shortcut with no script open
- Fixed error when dropping a script file with no script open
ERROR: ItemList::get_item_metadata: Index p_idx=-1 out of size (items.size()=0)
   At: scene\gui\item_list.cpp:257
2019-11-25 17:16:29 +01:00
PouleyKetchoupp
30f2100d59 Fixed ScriptEditor autosave timer causing errors on start
Fixes #32685
2019-10-10 22:20:15 +02:00
Marqus
c84e73bf92 Add shortcut Shift + F3 to search pervious in the built-in docs
When using the built-in docs, Godot would not support the shortcut "Shift + F3"
to search for the previous occurrence of the search entry text, thus causing an
inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to
using them in the "ScriptTextEditor".

The previous parameter of the function "EditorHelp::_search()" in the class
"editor_help" seems to be unused, thus replaced with a bool representing to
search for previous search entry text or not. By adding the shortcut to
Godot's "ScriptEditor", this commit now improves Godot's consistensy when
using shortcuts.

Fixes #31147.

Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se>
2019-10-10 11:01:04 +02:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin
17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
Hugo Locurcio
471a3ceb77
Improve the debugger shortcut UX
- Display the shortcut in the button tooltips by defining the shortcut
  on the buttons as well.
- Swap "Step Over" and "Step Into" in the Debug menu to match the button
  order in the Debugger bottom panel.
2019-09-22 19:19:53 +02:00
PouleyKetchoupp
d53ddc5baa Fixed resource loading when editing built-in script from resource
Fixes #27380
2019-09-07 16:54:01 +02:00
PouleyKetchoupp
ad499f234f Load scene if needed when editing recent built-in script
Fixes #31966
2019-09-04 19:14:47 +02:00
Cykyrios
ed00313a0b Reorganize & rename text editor settings categories
Add Navigation category for scroll and minimap settings.
Rename Line Numbers category to Appearance.
Rename Open Scripts category to Script List.
Rename "Draw Minimap" setting to "Show Minimap" (this is more consistent with other settings).

Reorder settings by category in code_editor.cpp to match settings list
2019-09-01 13:33:37 +02:00
Rémi Verschelde
f8574da2c2
Merge pull request #31338 from Calinou/reorganize-menus
Reorganize various menus for consistency and conciseness
2019-08-13 16:52:42 +02:00
Hugo Locurcio
9e1c23a353
Reorganize various menus for consistency and conciseness
- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear

This closes #31148.
2019-08-13 11:52:10 +02:00
Michael Alexsander Silva Dias
3d86ef74e7 Add "Find in Files..." to the text editor 2019-08-12 11:49:45 -03:00
Michael Alexsander Silva Dias
eeb9268800 Minor cosmetic changes in some editor plugins 2019-08-08 23:22:33 -03:00
Michael Alexsander Silva Dias
7bb7b77a07 Update icons in script editor when theme changes 2019-08-08 13:39:53 -03:00
Michael Alexsander Silva Dias
699afca7ef Fix error when going to a text file by clicking in a result from "Find in files" 2019-08-07 23:06:33 -03:00
Emmanuel Barroga
0d8c7c30a0 Fix Find in Files Not Working Properly
When using the "Find in Files" option to search in non-script files (e.g. .tscn), the search does not work properly.
2019-08-06 23:57:14 -07:00
Tomasz Chabora
5718599bd2 Add Reopen Closed Script option in Script Editor 2019-08-01 13:32:30 +02:00
Paulb23
e51aa14208 Fix memory leaks with SyntaxHighlighters 2019-07-25 17:30:48 +01:00
qarmin
3c154eb93b Remove unnecessary code and add some error explanations 2019-07-01 12:59:42 +02:00
Dawid Wdowiak
0f14489ecb Center script line when double clicked on error in debugger 2019-06-23 15:58:07 +02:00
Rémi Verschelde
5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin
072e40368e Fix always true/false values 2019-06-20 16:59:48 +02:00
Rémi Verschelde
57bd26082b
Merge pull request #29547 from santouits/filter-scripts
Add filter search for script list and the members in the script editor
2019-06-19 00:15:17 +02:00
Rémi Verschelde
0ac3687d6f
Merge pull request #28766 from pgoral/editor_validation_issue
Changing method signature in other class in not recognized in working…
2019-06-17 23:13:08 +02:00
Emmanuel Barroga
fc568d9d5b Bring selected script in view of open scripts list
Resolves issue: #29721
2019-06-16 09:48:42 -07:00
Rémi Verschelde
8c11f883d9
Merge pull request #29129 from kis3lori/remove-save-theme-for-default
Created a fallback from the "Save Theme" button to "Save Theme As" when a default theme is in use.
2019-06-13 12:10:05 +02:00
Kis Levente Lorand
0823d78374 Created a fallback from the "Save Theme" button to "Save Theme As" when a default theme is in use. 2019-06-13 11:26:08 +03:00
Rémi Verschelde
5522d7c2b0
Merge pull request #29664 from akien-mga/external-editor-default-flags
Always pass script path to external editor
2019-06-12 13:24:57 +02:00
santouits
ca4c33cdad Add filter search for script list and the members
in the script editor
2019-06-12 13:31:53 +03:00
Rémi Verschelde
7842f4ca5c
Merge pull request #29262 from DarknessCatt/issue-27476
Automatically add new line to scripts
2019-06-11 15:07:09 +02:00
Rémi Verschelde
4a757a2d96 Always pass script path to external editor
Previously you had to set the Exec Flags manually, reading the documentation
to find out what placeholders to use. As most editors should support having
the file path passed as the last argument, we default to doing this if no
custom {file} flag is defined. We also default the Exec Flags to "{file}" and
the placeholder text gives some documentation.

Fixes #29662.
2019-06-11 09:20:42 +02:00
Rémi Verschelde
d7163fb77a
Merge pull request #24708 from uzimonkey/sub-resource-names-in-script-editor
Add sub-resource name when available to script editor
2019-06-01 09:45:08 +02:00
Rémi Verschelde
44bddecb89
Merge pull request #28695 from Ranoller/patch-2
FIX Script editor doesn´t send unsaved script #28693
2019-06-01 09:01:55 +02:00
UziMonkey
7056c825a3 Add sub-resource name when available to script editor 2019-05-31 02:39:58 -04:00
Matheus Lima Cunha
7fbb6d986f Automatically add new line to scripts 2019-05-29 18:13:29 -03:00
Goral
aabd9980d1 Changing method signature in other class in not recognized in working class in typed GDScript #28685 2019-05-29 22:27:16 +02:00
AlexHoratio
3b5112567a method list no longer forwards drag commands to script list 2019-05-27 17:28:29 +01:00
hbina085
e1816ee0cb fixed problem where the script lists gets ordered even when ordering is disabled 2019-05-24 07:32:27 -04:00
Elias Rammos
20ebfefad1 minor change in scriptEdtiorPlugin ref #28943 2019-05-18 14:46:45 +03:00
Ranoller
d33b4f4de8
FIX Script editor doesn´t send unsaved script #28693
This commit fix #28693.
Script editor doesn´t send unsaved version of a script in editor_script_changed signal (sends disk stored version) unless you close other script and apply_scripts() is performed.
2019-05-05 06:56:19 +02:00
Michael Alexsander Silva Dias
52651509f0 Make "Find in Files" always available in the script editor 2019-05-02 20:07:06 -03:00
Rémi Verschelde
5313ce232d
Merge pull request #27870 from mawenzy/pr_gotoline
Bind goto_line function for Script Editor
2019-04-30 10:53:23 +02:00
Rémi Verschelde
23147ae2c3
Merge pull request #28101 from MunWolf/debugger_cursor
Added a marker in text_edit that tells which row is executing.
2019-04-29 18:38:38 +02:00
Rikhardur Bjarni Einarsson
9bfa63496a Added a marker in text_edit that tells which row is executing. 2019-04-23 21:51:01 +01:00
Paulb23
2fedd2559c Fix crash when restoring script editor state 2019-04-23 20:52:30 +01:00
Rémi Verschelde
22457b907e
Merge pull request #28234 from Paulb23/connection_info_on_script
Display connection information in the script editor
2019-04-22 11:52:13 +02:00
Paulb23
a6562cd004 Display connection information in the script editor 2019-04-20 13:13:54 +01:00
mawenzy
d87021de93 Bind goto_line function for Script Editor #9153
- added doc for ScriptEditor:goto_line
2019-04-16 17:32:10 +02:00
Paulb23
6ea253aa77 Restore script editor state between sessions 2019-04-13 13:07:12 +01:00
Rémi Verschelde
38104bb89d Fix TTR string for class reference tooltip
Fixes #27852.
2019-04-09 16:06:39 +02:00
Rémi Verschelde
72be5ddc43
Merge pull request #26650 from YeldhamDev/filesys_tooltips
Small tooltip changes to filesystem-related UI componentes in editor
2019-04-06 13:03:59 +02:00
Rémi Verschelde
fc370b3feb Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.

The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.

Fixes #26135.
2019-04-05 15:14:53 +02:00
Michael Alexsander Silva Dias
d819ad6f78 Small tooltip changes to filesystem-related UI componentes in editor 2019-03-27 01:50:50 -03:00
Juan Linietsky
6574c557c9 Add a "Request Docs" button to code editor. 2019-03-26 16:36:19 -07:00
Paulb23
6f6d4a6c2e Fix script editor attempting to set current line to -1 on script open 2019-03-17 20:02:05 +00:00
qarmin
7837276597 Fix error when dragging empty script list in Script Editor 2019-03-07 16:09:02 +01:00
Rémi Verschelde
79a4c41b22 Fix going to script line on VisualScript errors
Fixes #18103, which was a regression from #16888.
2019-01-22 10:55:55 +01:00
x2f
b50fa06c6d
Fix for issue #24810 (find in files logic)
Match case check box was used for whole words as well as match case.
2019-01-09 00:23:46 -05:00