Juan Linietsky
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325f6c6581
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Added inspector plugin documentation.
Fixed plugin bindings.
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2019-04-23 16:39:09 -03:00 |
Rémi Verschelde
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6af69f851a
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doc: Drop unused <demos> tag
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2019-04-19 11:03:46 +02:00 |
Rémi Verschelde
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39c868171e
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doc: Bump version to 3.2
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2019-04-01 12:33:56 +02:00 |
Rémi Verschelde
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8f5d9b6391
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doc: Sync classref with current source
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2019-03-07 10:54:42 +01:00 |
Rémi Verschelde
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4ea3e4f551
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doc: Sync classref with current source
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2018-08-21 00:35:46 +02:00 |
Rémi Verschelde
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7927eb6013
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doc: Remove extraneous empty lines in descriptions
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2018-06-15 08:54:06 +02:00 |
tagcup
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195e963613
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Added some details in skeleton docs.
Workaround for #19551.
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2018-06-14 19:07:03 -04:00 |
Rémi Verschelde
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4c5dd51eb9
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Sync classref with current source
Also fix binding of Basis.slerp
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2018-05-28 14:53:15 +02:00 |
Rémi Verschelde
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3d9deda8b3
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Sync classref with current source
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2018-05-12 09:38:00 +02:00 |
Rémi Verschelde
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3fa77b3172
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doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
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2018-02-27 13:40:49 +01:00 |
Rémi Verschelde
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3c7a39b40c
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doc: Update version string in header
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2018-02-19 10:46:33 +01:00 |
Rémi Verschelde
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d516aab8fa
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doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
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2018-01-25 08:50:56 +01:00 |
Rémi Verschelde
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e28cdc4654
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doc: Update version string in XML
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2018-01-13 11:43:42 +01:00 |
Rémi Verschelde
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7dfba3cda9
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doc: Fix enum tags thanks to 2bc6db6
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2017-11-24 23:16:30 +01:00 |
Rémi Verschelde
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bc75fae579
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doc: Update header version for 3.0-beta
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2017-11-24 09:16:52 +01:00 |
Rémi Verschelde
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967bfb0c4a
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doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
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2017-11-15 20:41:16 +01:00 |
Juan Linietsky
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4f929a0fdf
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Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
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2017-09-12 17:45:41 -03:00 |