Leon Krause
8f1669e771
Deal with Google's HTML5 autoplay policy
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Resume audio context after mouse, touch or key input.
2019-01-20 14:25:15 +01:00
Rémi Verschelde
09e4d7e9eb
Merge pull request #25136 from Demiu/doc-tilemap
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Docs: Fix TileMap::world_to_map description
2019-01-20 11:58:54 +01:00
Rémi Verschelde
08417c8597
Merge pull request #25135 from CakHuri/fix-capabilites
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Fixed a typo in 'uwp_device_capabilites'
2019-01-20 11:58:26 +01:00
Rémi Verschelde
f0035b7cc7
Merge pull request #25150 from eska014/html5-warning
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Fix HTML5 build warning
2019-01-20 09:25:21 +01:00
Rémi Verschelde
35728e41ba
Merge pull request #25149 from eska014/html5-gamepad-sampling
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Fix HTML5 gamepad sampling
2019-01-20 09:17:24 +01:00
Leon Krause
db6be7b59f
Refactor OS_JavaScript header
2019-01-20 00:13:20 +01:00
Leon Krause
35466475fe
Fix HTML5 build warning
2019-01-20 00:12:50 +01:00
Leon Krause
0d47dccda9
Fix HTML5 gamepad logic for Emscripten 1.38.22 compat breakage
2019-01-20 00:07:31 +01:00
Demiu
a0640f799b
Docs: Fix TileMap::world_to_map description
2019-01-19 15:23:49 +01:00
M. Huri
544015e380
Fixed a typo in 'uwp_device_capabilites'
2019-01-19 20:51:30 +07:00
marxin
d9eb6a5b20
Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
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It is not valid in C++ to store into shadow_matrix1[16] with shadow_matrix1[16 * j]
(for j > 0). Even though there's a valid space in a struct after shadow_matrix1.
Knowing that GCC performs aggressive optimizations that eventually lead
to a wrong code. Code has been changed into union where one can either
use shadow_matrix[4 * 16], or individual shadow_matrix1, shadow_matrix2, etc. GCC pragma
is not needed any longer.
2019-01-19 10:25:01 +01:00
Rémi Verschelde
7f9209781c
Merge pull request #25059 from TheCoderNextdoor/TheCoderNextdoor-patch-1
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doc: Add missing descriptions to Particles2D
2019-01-19 10:18:58 +01:00
Rémi Verschelde
d10f8027a4
Merge pull request #25114 from Calinou/fix-colorpicker-rounding
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Fix a rounding error in ColorPicker
2019-01-19 10:00:42 +01:00
Rémi Verschelde
632ff1634b
Merge pull request #25110 from groud/display_pivot
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Displays the pivot all the time and rotate the icon
2019-01-19 09:39:33 +01:00
Rémi Verschelde
953432f4b6
Merge pull request #25111 from MelvinWM/master
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Editor source status font size, fixes #25039
2019-01-19 09:37:39 +01:00
Rémi Verschelde
50c8019dcd
Fix excluding GCC pragmas from Clang
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Why the heck does Clang define __GNUC__...
2019-01-19 08:17:32 +01:00
Rémi Verschelde
a9fcd574f4
Only define GCC pragmas for GCC
2019-01-19 08:00:17 +01:00
Aditya Banerjee
ead285bc7c
Added missing descriptions to Particles2D
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Missing descriptions of property: normal_map, fract_delta, fixed_fps and method: restart(), capture_rect() of Particles2D were added
2019-01-19 06:17:39 +05:30
Juan Linietsky
fdd7ed36bf
Merge pull request #25116 from grantclarke-abertay/master
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Fixed Bone Transform Order
2019-01-18 20:36:49 -03:00
Marcin Zawiejski
e65bce3083
Replace CreateThread with QueueUserWorkItem
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Fixes #24869 stuttering on Windows by reusing long running threadpool threads instead of creating a new thread on each call to Thread::start.
2019-01-19 00:31:10 +01:00
Chris Bradfield
73a7a1a388
Merge pull request #25113 from aaronfranke/doc-kinematic
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Improve docs for KinematicBody linear_velocity, fixes #23927
2019-01-18 14:56:37 -08:00
Aaron Franke
763353692b
Improve docs for KinematicBody linear_velocity, fixes #23927
2019-01-18 17:48:16 -05:00
Grant Clarke
d27ca7eb73
Fixed Bone Transform Order
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The bone index being passed to the visual server is not using the process order and results in incorrect skin deformation if the calculated process order is different from the unordered bones Vector.
Incidentally, this never showed when I exported rigged characters from blender using the Better Collada exporter. This bug only materialised when experimenting with the glTF pipeline from Maya.
2019-01-18 22:26:13 +00:00
Hugo Locurcio
4b78306459
Fix a rounding error in ColorPicker
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This closes #25063 .
2019-01-18 22:19:19 +01:00
Juan Linietsky
93d8f3cdd5
respect mouse mode when setting enter/exit notifications and signals, fixes #19785
2019-01-18 17:53:36 -03:00
Juan Linietsky
682fdf0f74
Use 16 bit indices on phones that dont support 32, fixes #19797
2019-01-18 17:30:12 -03:00
Juan Linietsky
0c54e6344b
Fix capture interpolation mode in Animation, closes #24015
2019-01-18 17:07:45 -03:00
groud
056ea997e5
Displays the pivot all the time and rotate the icon
2019-01-18 19:30:45 +01:00
Melvin Winstroem-Moeller
b2abbeca4b
Editor source status font size, fixes #25039
2019-01-18 19:20:35 +01:00
Juan Linietsky
d8b702b566
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
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-Fixed potential bug in OWC (i dont think anyone had it but..)
2019-01-18 14:15:05 -03:00
Juan Linietsky
541422a4a2
Clean up and fix issues after merging #21701 , closes #21104
2019-01-18 13:01:24 -03:00
Juan Linietsky
580bebda52
Merge pull request #21701 from AlexHolly/fix-multiselect-proptery-change
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Fix multiselect change property
2019-01-18 12:37:50 -03:00
Juan Linietsky
e3ef52a270
Merge pull request #25101 from hpvb/fix-19633
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Work around a GCC optimizer bug at -O3
2019-01-18 12:32:30 -03:00
Hein-Pieter van Braam
6793908a3f
Work around a GCC optimizer bug at -O3
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This bug has been reported upstream, once it gets fixed we'll add some
version guards to only disable this for specific GCC versions.
This fixes #19633
2019-01-18 16:31:37 +01:00
Rémi Verschelde
7ae4cb7f7d
Merge pull request #25093 from akien-mga/lerp-returns-variant
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GDScript: Fix return value of "lerp" builtin
2019-01-18 12:32:23 +01:00
Rémi Verschelde
6384dd8f2c
Merge pull request #25070 from RedMser/shader_errors_linefix
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Fix shader compile error line numbers starting at 0
2019-01-18 11:15:44 +01:00
Rémi Verschelde
7b443073d4
Merge pull request #25086 from CakHuri/typo
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[Docs] Fixed a typing glitch in ARVRServer.xml
2019-01-18 11:10:57 +01:00
Rémi Verschelde
d024979e84
GDScript: Fix return value of "lerp" builtin
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Fixes #25082 , fixes #24709 .
2019-01-18 10:47:04 +01:00
M. Huri
3b9b684179
[Docs] Fixed a typing glitch in ARVRServer.xml
2019-01-18 14:07:33 +07:00
Ignacio Etcheverry
ce36351065
Merge pull request #25080 from neikeq/mm-c
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C# Bindings Generator: Fix vararg methods with custom return type
2019-01-18 01:30:43 +01:00
Ignacio Etcheverry
e8a1d4babd
Merge pull request #25079 from neikeq/mm-b
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C#: Fix trying to build when there's no solution
2019-01-18 01:23:15 +01:00
Ignacio Etcheverry
938a2515cb
Merge pull request #25078 from neikeq/mm-a
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C#: Fix crash due to missing gchandle ref null check
2019-01-18 01:19:51 +01:00
Ignacio Etcheverry
8f26c54c40
C# Bindings Generator: Fix vararg methods with custom return type
2019-01-18 01:03:44 +01:00
Ignacio Etcheverry
9cd24b4f6d
C#: Fix trying to build when there's no solution
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This would cause errors that shouldn't happen unless there was something to build.
2019-01-18 01:03:15 +01:00
Ignacio Etcheverry
b48dd1bdaf
C#: Fix crash due to missing gchandle ref null check
2019-01-17 23:15:20 +01:00
Juan Linietsky
1efd37f1b7
Fix uninitialized memory error.
2019-01-17 19:12:01 -03:00
Rémi Verschelde
279ddbdf1b
Merge pull request #25075 from efornara/fix-enum-scope
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Fix enum scope
2019-01-17 22:57:16 +01:00
Rémi Verschelde
798246c34b
Merge pull request #25076 from groud/fix_filesystem_dock
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Fixes crash in the Filesystem dock
2019-01-17 22:54:42 +01:00
groud
d4de7cf186
Fixes crash in the Filesystem dock
2019-01-17 20:48:46 +01:00
Emanuele Fornara
e1be09d8fd
Fix enum scope
2019-01-17 20:29:01 +01:00