Commit Graph

20 Commits

Author SHA1 Message Date
bitsawer 3c042fb99f Fix shader language preprocessor include marker handling 2023-09-06 16:57:40 +03:00
Johan Aires Rastén 6e1f68109b Support shader preprocessor concatenation symbol 2023-08-08 10:56:20 +02:00
Rémi Verschelde 2d6b880987
i18n: Sync translations with Weblate (now tracking 4.1 strings) 2023-06-12 14:57:08 +02:00
bitsawer 67038471ff Fix shader preprocessor cyclic include handling 2023-05-29 12:05:22 +03:00
bitsawer 34896d8e89 Fix Shader Preprocessor line numbering when disabled 2023-04-26 16:48:23 +03:00
bitsawer 35c970f4f6 Fix shader preprocessor include resource check 2023-02-26 13:59:29 +02:00
bitsawer 0acaccebaf Fix several shader preprocessor include issues 2023-01-27 14:37:55 +02:00
bitsawer 6f5598979f Several shader preprocessor parser fixes and improvements 2023-01-26 14:57:23 +02:00
kobewi 615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
bitsawer 6f57aae0ab Fix shader preprocessor memory leak 2023-01-19 22:06:59 +02:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Yuri Rubinsky 344aa610e3 Add defines to completion list in shaders 2022-09-26 16:04:19 +03:00
Yuri Rubinsky 499fd0a4e7 Add `defined` keyword support to shader preprocessor 2022-08-20 11:26:59 +03:00
Yuri Rubinsky 8779f51a5e
Merge pull request #63960 from bitsawer/fix-macro-expansion 2022-08-19 23:37:47 +03:00
Yuri Rubinsky 13ab70ed2a Add `elif` directive to shader preprocessor 2022-08-15 22:06:49 +03:00
Yuri Rubinsky 22df2c527b Implement coloring for disabled branches in the shader editor 2022-08-14 13:57:26 +03:00
bitsawer 691e067ef5 Fix shader preprocessor macro expansion 2022-08-05 17:41:24 +03:00
Yuri Rubinsky 6d992abb54 Fix some errors after shader preprocessor PR 2022-07-23 09:38:59 +03:00
reduz f649678402 Clean up Shader Preprocessor
* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
2022-07-22 22:53:03 +02:00
Yuri Roubinsky 7b94603baa Adding shader preprocessor support
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
2022-07-22 22:51:57 +02:00