Commit Graph

32 Commits

Author SHA1 Message Date
Yuri Roubinsky
0a34fa701f Fix VisualShaderInput (if compiled with MinGW) (correct, tested version) 2019-10-04 10:43:59 +03:00
Yuri Roubinsky
1bafadb629 Drag&drop custom nodes from filesystem to visual shader
+ better loading of custom nodes
2019-10-02 23:42:14 +03:00
Chaosus
71d6990e1e Added drag&drop possibility for textures from filesystem to visual shader 2019-10-01 09:00:55 +03:00
Yuri Roubinski
ac4e6f0041 Fix _get_description param name (visual shaders) 2019-08-25 13:06:16 +03:00
Yuri Roubinski
1d2e5f281e Fixes for visual shader member filter 2019-08-25 11:01:42 +03:00
Yuri Roubinski
494ea78610 Small performance fix for preview in visual shader 2019-08-25 09:22:09 +03:00
Yuri Roubinski
7f350a2c71 Enhanced preview for a visual shader to show errors 2019-08-25 08:42:21 +03:00
Michael Alexsander Silva Dias
c19a66d72f Simplify structure of preview text in visual shader editor 2019-08-18 13:27:08 -03:00
Yuri Roubinski
808e44df6d Added code preview to visual shader 2019-08-18 17:28:19 +03:00
Yuri Roubinski
33e9fce1bb Plugin support for visual shaders 2019-08-14 15:52:27 +03:00
Yuri Roubinski
5e9052fae3 Allow copy/paste nodes between vertex/fragment/light modes in visual shaders 2019-08-07 16:46:47 +03:00
Yuri Roubinski
43ee35431e Fix opening of sub-resource properties in visual shaders 2019-08-05 17:13:02 +03:00
Chaosus
f704506807 Implement copy/paste in visual shaders 2019-07-31 12:43:29 +03:00
Chaosus
d56fc13cad Highlight GLES3 functions in the visual shader member panel 2019-07-12 17:58:13 +03:00
qarmin
01cc7a996b Use reference to constant in functions 2019-07-10 11:54:12 +02:00
Chaosus
da7cf8b49f Added convertor from VisualShader to Shader 2019-06-28 19:54:43 +03:00
Rémi Verschelde
f35fd681ac
Merge pull request #30114 from Chaosus/vs_context_menu
Shows menu when dragging connection on empty space in visual shader
2019-06-27 15:14:54 +02:00
Chaosus
0aec3c3113 Shows menu when dragging connection on empty space in visual shader graph 2019-06-27 10:48:18 +03:00
qarmin
4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
JohnJLight
38d3bfe971 Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
Chaosus
44de8b4964 Added a bunch of scalar constants to visual shaders 2019-05-27 18:39:59 +03:00
Chaosus
e70ea5d97b Makes the expression node to apply expression only when the focus leaves out 2019-05-22 07:46:47 +03:00
Chaosus
5648924eef Expression node for visual shaders 2019-05-21 12:11:41 +03:00
Chaosus
3c159ea379 Added missed inputs for other modes in visual shaders 2019-05-01 17:04:39 +03:00
Chaosus
7a9735eef4 Fix uniform title color in visual shaders(regression) 2019-04-26 10:53:40 +03:00
homer666
557122fdda Misc improvements to visual shader Add Node dialog 2019-04-16 15:40:54 +10:00
Chaosus
24faddc211 Added possibilty to delete multiple nodes in visual shaders via Delete key 2019-04-14 09:49:51 +03:00
Chaosus
5fd671b8a7 Major improvements for visual shader system 2019-04-07 08:17:38 +03:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
9eb4d4ab2d Add missing copyright headers 2018-08-29 22:41:17 +02:00
Chaosus
f8417ac682 Visual shaders - make "Add node" menu showed by right click 2018-07-15 10:33:11 +03:00
Juan Linietsky
f6ce73f724 Visual Shaders are back. 2018-07-14 18:16:18 -03:00