Chaosus
3a3df84d3b
Fix connection lines glitch in visual shaders
2019-04-24 12:47:54 +03:00
Daeil Kim
692205da33
Make multimesh invisible initially in CPUParticles
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Fixes #28252
2019-04-24 16:52:49 +09:00
Yuri Roubinsky
93e7eb0ddb
Merge pull request #28375 from Chaosus/fix_vs_loopback
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Disallow loopback connection in visual shaders
2019-04-24 09:41:06 +03:00
Chaosus
21ca9f6c7c
Disallow loopback connection in visual scripts and visual shaders
2019-04-24 09:14:45 +03:00
Michael Alexsander Silva Dias
4bca3236d1
Make small changes to the new connection info on script feature
2019-04-24 03:13:25 -03:00
Rémi Verschelde
ea56d18256
doc: Sync classref with current source
2019-04-24 07:50:14 +02:00
Rémi Verschelde
8d867cf7c5
Also disable C and C++ specific warnings in thirdparty code
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Move the `Append` up to make sure that the keys exist and avoid the
need to check `if CPPFLAGS in self`, etc.
2019-04-24 07:41:00 +02:00
Yuri Roubinsky
6cf7cfa081
Merge pull request #28372 from Chaosus/fix_vs_transform_preview2
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Removes preview from existing transform nodes in visual shader
2019-04-24 08:13:59 +03:00
Chaosus
9ac770be45
Removes preview from existing transform nodes in visual shader
2019-04-24 08:08:29 +03:00
homer666
e3b7f9e1ca
AnimationPlayer FPS mode fixes
2019-04-24 10:52:10 +10:00
K. S. Ernest (iFire) Lee
342266d782
Modify ResourceImporterScene to split animations with blendshapes.
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# Conflicts:
# editor/import/resource_importer_scene.cpp
2019-04-23 17:25:44 -07:00
Michael Alexsander Silva Dias
dac9a5ba96
Fix "Name" popup's size in theme editor
2019-04-23 20:21:31 -03:00
DixiE
f06b62028e
Save Layout When Scene Is Closed Via Context Menu
2019-04-23 22:37:02 +01:00
Rémi Verschelde
80f91c9d36
Merge pull request #28351 from Paulb23/fix_state_crash
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Fix crash when restoring script editor state
2019-04-23 23:23:32 +02:00
Rémi Verschelde
0453e6eddc
Merge pull request #28348 from Chaosus/fix_vs_transform_preview
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Removed incorrect "Transform" preview from visual shaders
2019-04-23 23:19:31 +02:00
Rémi Verschelde
a5ad049bf3
Merge pull request #28345 from Chaosus/fix_vs_vector3
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Enlarge vector constant node in visual shaders
2019-04-23 23:17:56 +02:00
Rémi Verschelde
70f318be55
Merge pull request #28342 from KLee1248/fix_build
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Fixes build for Windows cross-compilation
2019-04-23 23:17:01 +02:00
Rikhardur Bjarni Einarsson
9bfa63496a
Added a marker in text_edit that tells which row is executing.
2019-04-23 21:51:01 +01:00
gdupr
b89d8bb56c
Separated description from the preview content and centered the playbutton for video thumbnails in the Asset Library Editor
2019-04-23 21:53:15 +02:00
Paulb23
2fedd2559c
Fix crash when restoring script editor state
2019-04-23 20:52:30 +01:00
Juan Linietsky
325f6c6581
Added inspector plugin documentation.
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Fixed plugin bindings.
2019-04-23 16:39:09 -03:00
Juan Linietsky
f2c26098a9
Revert 8d3345a, I thought this was non functioning but it is..
2019-04-23 16:00:54 -03:00
Chaosus
be11b6f04d
Removed incorrect "Transform" preview from visual shaders
2019-04-23 21:52:06 +03:00
homer666
1aaab30a2b
Hide "Tilemap" menu properly in CanvasItem view
2019-04-24 04:31:53 +10:00
Chaosus
eb53c0fb32
Enlarge Vector3 constant node in visual shaders
2019-04-23 21:21:17 +03:00
Juan Linietsky
2cf6d8d334
Made virtual function begin with _, for consistency.
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This was not yet used, anyway as no API is bound for this.
2019-04-23 15:20:00 -03:00
Guilherme Felipe
0fcbf4da8f
[StateMachine] Fix play position
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Continuation of 771fbd282a
2019-04-23 14:59:16 -03:00
Kenneth Lee
5c5c3a590a
Fixes build for Windows cross-compilation
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Fixes #28299
2019-04-23 17:48:46 +00:00
Guilherme Felipe
d8de9cc20f
Small fixes to connection dialog
2019-04-23 13:39:16 -03:00
ShyRed
a9d4cde0f5
Allow adding disabled shapes
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Adds the ability to directly add disabled shapes to a collision object. Before this commit a shape has always been assumed to be enabled and had to be disabled in an extra step.
2019-04-23 18:06:48 +02:00
qarmin
2fc2d82465
Disable Project Export button after deleting preset
2019-04-23 17:49:15 +02:00
Rémi Verschelde
6098a7f191
Merge pull request #27781 from reduz/new_android_export
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Android now (optionally) builds the template when exporting
2019-04-23 17:39:23 +02:00
Rémi Verschelde
b0da7b66ce
Merge pull request #28331 from godotengine/revert-26788-master
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Revert "RichTextLabel: Adding the ability to change the default cursor"
2019-04-23 16:13:56 +02:00
Rémi Verschelde
b4d561013f
Revert "RichTextLabel: Adding the ability to change the default cursor"
2019-04-23 16:10:15 +02:00
Andrii Doroshenko (Xrayez)
6484da5721
Import 4/1 bit bmp images
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Add some sanity checks according to bmp specification.
Read color table and index data within the same scope and
then simply extend the color palette.
This particular implementation has one limitation: not all 4/1 bit images
can be imported as it requires bit unpacking (size dimensions must be
a multiple of 8 for 1-bit and 2 (even) for 4-bit images).
2019-04-23 17:02:13 +03:00
Rémi Verschelde
49b6423874
Merge pull request #28328 from godotengine/revert-25543-optimize_bullet_heightfield_raycast2
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Revert "Implemented terrain raycast acceleration"
2019-04-23 13:58:30 +02:00
Rémi Verschelde
458827efc2
Revert "Implemented terrain raycast acceleration"
2019-04-23 13:56:23 +02:00
Rémi Verschelde
04efa59868
Merge pull request #28292 from homer666/merge-from-scene-stuff
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Minor "Merge From Scene" improvements
2019-04-23 12:08:55 +02:00
Rémi Verschelde
b874b33a32
Merge pull request #28302 from Daw11/orphan-type
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Add missing enum value to Performance::get_monitor_type
2019-04-23 12:05:36 +02:00
Rémi Verschelde
baad657091
Merge pull request #28321 from jbuck3/checkable-property-fix
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Fix drawing of checkable editor properties
2019-04-23 12:05:22 +02:00
Daniel Rakos
de33ef2d1b
Disable GI probe capturing lights with bake mode disabled
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The bake mode property of lights previously didn't affect GI probes.
This change makes the GI probe ignore lights that have their bake mode
set to disabled.
2019-04-23 11:36:36 +02:00
Hein-Pieter van Braam
f2d3d3e679
Merge pull request #24269 from xsellier/feature/master-add-sha256
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Add SHA256 for PoolByteArray
2019-04-23 06:38:03 +03:00
Hein-Pieter van Braam
5c28296efe
Merge pull request #24489 from mateusfccp/18264_wrong_animation_error
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Make AnimatedSprite.animation complain when invalid animation name
2019-04-23 06:36:32 +03:00
Hein-Pieter van Braam
fc2e2dfa43
Merge pull request #24547 from Shinryuuji/master
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Add support for 8bpp bmp files
2019-04-23 06:35:25 +03:00
Hein-Pieter van Braam
2ea75764c0
Merge pull request #24796 from guilhermefelipecgs/fix_play_pos_sm
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Show play position of sub state machine
2019-04-23 06:32:07 +03:00
Hein-Pieter van Braam
a033c686f9
Merge pull request #25004 from Faless/enet/proto_optimize
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Save 4 bytes in ENet multiplayer protocol.
2019-04-23 06:29:11 +03:00
Hein-Pieter van Braam
bf7634b625
Merge pull request #25155 from Timofffee/Timofffee-patch-vehicle
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Added check engine_traction
2019-04-23 06:28:26 +03:00
Hein-Pieter van Braam
696d9d20cf
Merge pull request #25510 from groud/tilemap_editor_enhancement
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Move some tilemap options to the toolbar
2019-04-23 06:26:46 +03:00
Hein-Pieter van Braam
4575769115
Merge pull request #25543 from Zylann/optimize_bullet_heightfield_raycast2
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Implemented terrain raycast acceleration
2019-04-23 06:25:15 +03:00
Hein-Pieter van Braam
c794107988
Merge pull request #25744 from YeldhamDev/enhanced_theme_preview
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Enhance theme preview
2019-04-23 06:23:00 +03:00