bitsawer
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8c25bcdb84
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Fix range loop iteration regressions
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2023-01-26 00:14:39 +02:00 |
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Rémi Verschelde
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a6042b649a
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Merge pull request #71832 from Geometror/fix-spotlight-artifacts
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
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2023-01-24 09:15:26 +01:00 |
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Hendrik Brucker
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4bd01a93dc
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Fix some SpotLight3D issues (clustering artifacts, light leak)
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2023-01-24 01:08:32 +01:00 |
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Rémi Verschelde
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600fcf22ed
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Merge pull request #71939 from clayjohn/RD-texture-format
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
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2023-01-23 22:30:19 +01:00 |
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Rémi Verschelde
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260daf8a13
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Merge pull request #71694 from clayjohn/VoxelGI-reflection
Use proper space for forward GI reflections
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2023-01-23 22:29:54 +01:00 |
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clayjohn
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5931d504c1
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Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
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2023-01-23 12:38:09 -08:00 |
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Rémi Verschelde
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c309de5399
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Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_rendering
fix ReflectionProbe rendering extents for (10,10,10)
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2023-01-23 20:46:22 +01:00 |
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jainl28patel
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2da3acf620
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fix ReflectionProbe rendering extents for (10,10,10)
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2023-01-24 00:32:24 +05:30 |
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clayjohn
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ce8a2c6dbf
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Ensure that Particles have fully initialized before doing view axis pass in RD renderers
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2023-01-23 09:37:18 -08:00 |
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Rémi Verschelde
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5b1df48c6c
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Convert en_GB spelling to en_US with codespell
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2023-01-23 11:02:20 +01:00 |
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Rémi Verschelde
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d40501faee
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Merge pull request #71690 from Calinou/forward-mobile-fix-directionallight3d-shadow-opacity
Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
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2023-01-23 10:24:09 +01:00 |
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Hugo Locurcio
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d84c9523f7
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Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
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2023-01-22 22:25:15 +01:00 |
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kobewi
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615c517034
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Use range iterators in LocalVector loops
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2023-01-21 18:44:42 +01:00 |
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Rémi Verschelde
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1b948a909f
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Merge pull request #71788 from PrecisionRender/fix-filter_linear_mipmap-hint
Fix typo in hint when using removed built-in textures
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2023-01-21 10:29:18 +01:00 |
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Rémi Verschelde
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23d8d44535
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Merge pull request #71776 from clayjohn/PointLight2D-indices
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
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2023-01-21 10:28:50 +01:00 |
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PrecisionRender
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d9698f0e6f
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Fix type in hint when using removed built-in textures
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2023-01-20 22:06:51 -06:00 |
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clayjohn
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d3c3fa32af
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Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
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2023-01-20 17:04:00 -08:00 |
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Rémi Verschelde
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d5838a06fa
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Merge pull request #71709 from clayjohn/decals-lights-sorting
Sort decals and lights based on camera origin
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2023-01-20 23:57:55 +01:00 |
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Rémi Verschelde
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de3514b9ab
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Merge pull request #71705 from clayjohn/RD-surface-free
Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer
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2023-01-20 23:57:26 +01:00 |
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clayjohn
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921f99f9e3
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Decrement texture_binding count when using screen textures
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2023-01-20 12:48:13 -08:00 |
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clayjohn
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a804556ab9
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Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer
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2023-01-20 10:34:19 -08:00 |
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clayjohn
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49bebf2bfb
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Sort decals and lights based on camera origin
Also implement sort_offset for decals
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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2023-01-20 09:58:17 -08:00 |
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Rémi Verschelde
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9fc40123ab
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Merge pull request #71679 from kleonc/draw_polyline_line_strip
`CanvasItem::draw_polyline` Support thin polylines drawn using line strip
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2023-01-20 08:48:56 +01:00 |
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clayjohn
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2ccc69cd7d
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Use proper space for forward GI reflections
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2023-01-19 12:58:59 -08:00 |
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kleonc
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728c51e362
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CanvasItem::draw_polyline Support thin polylines drawn using line strip
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2023-01-19 21:08:25 +01:00 |
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bitsawer
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6f57aae0ab
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Fix shader preprocessor memory leak
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2023-01-19 22:06:59 +02:00 |
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clayjohn
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faea9f5c10
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Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
in favour of texture hints
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2023-01-18 19:52:47 -08:00 |
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kleonc
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43fc483e6c
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CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself
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2023-01-18 15:16:22 +01:00 |
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clayjohn
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b2a31a3bbf
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Remove light from dynamic light list when removing scenario
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2023-01-17 14:33:15 -08:00 |
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Rémi Verschelde
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9cf0ffe1fa
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Merge pull request #71524 from clayjohn/MOBILE-TAA
Warn when trying to enable TAA from mobile or gl_compatibility backend
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2023-01-17 11:06:46 +01:00 |
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Rémi Verschelde
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59dcf64dd6
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Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
fix normal map not flipping in sprite2D
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2023-01-17 10:56:44 +01:00 |
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Rémi Verschelde
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e1e30f9fc7
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Merge pull request #71520 from conradhappeliv/fix-71480
Fix GPUParticles2D not recomputing transforms each frame
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2023-01-17 10:14:32 +01:00 |
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Conrad H. Appel, IV
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ad6dd38795
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Fix GPUParticles2D not recomputing transforms each frame
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2023-01-16 14:10:58 -08:00 |
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clayjohn
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71ed83d301
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Warn when trying to enable TAA from mobile or gl_compatibility backend
TAA should only be enabled from the forward_plus renderer for now
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2023-01-16 13:32:40 -08:00 |
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Rémi Verschelde
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0ddd9c3e8f
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Merge pull request #71526 from clayjohn/RD-sun-scatter
Properly initialize directional_light_count in RD sky shaders
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2023-01-16 22:30:54 +01:00 |
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Rémi Verschelde
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2156250471
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Merge pull request #62236 from MinusKube/master
Fix polyline not supporting closed polygons and not having a uniform width
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2023-01-16 22:13:07 +01:00 |
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clayjohn
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8b3db6e9ce
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Properly initialize directional_light_count in RD sky shaders
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2023-01-16 13:05:52 -08:00 |
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MinusKube
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01af885e69
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Fix draw_polyline not supporting closed polygons and not having a uniform offset
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2023-01-16 20:27:30 +01:00 |
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Danil Alexeev
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a8cbb6245b
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Fix scaling issue in draw_line and similar methods
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2023-01-16 12:49:58 +03:00 |
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Raul Santos
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7560340ef6
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Rename center method to get_center in Plane.
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2023-01-15 17:18:50 +01:00 |
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Rémi Verschelde
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ac104a69b8
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Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
Improving communication of scaling settings to renderer implementation
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2023-01-14 14:45:02 +01:00 |
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jainl28patel
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390f83bf5a
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fix normal map not flipping in sprite2D
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2023-01-14 11:51:56 +05:30 |
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Rémi Verschelde
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a51ca2beaf
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Merge pull request #71346 from Chaosus/material_fix_freezing
Clear material arrays to prevent freeing of invalid texture RID
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2023-01-14 00:44:18 +01:00 |
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clayjohn
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ccaebcd5e0
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Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
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2023-01-13 12:53:19 -08:00 |
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Yuri Rubinsky
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01cddbb12a
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Clear material arrays to prevent freeing of invalid texture RID
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2023-01-13 23:25:09 +03:00 |
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Bastiaan Olij
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478c37deb8
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Improving communication of scaling settings to renderer implementation
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2023-01-13 12:54:15 +11:00 |
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clayjohn
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131036a5ef
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Only setup depth framebuffer properties when not rendering ReflectionProbes
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2023-01-12 16:19:12 -08:00 |
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Pedro J. Estébanez
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d0e37cd04c
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Add framework for avoidance of color flash in new windows
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2023-01-12 21:42:51 +01:00 |
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Rémi Verschelde
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1f171ff18b
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Merge pull request #71261 from clayjohn/RD-alpha-aa
Take alpha antialising options into account when setting up materials
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2023-01-12 08:19:16 +01:00 |
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clayjohn
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0ae567b00a
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Take alpha antialising options into account when setting up materials
This restores the functionality of the alpha antialising options
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2023-01-11 21:29:36 -08:00 |
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