Rémi Verschelde
8c2b9801fd
Merge pull request #60438 from Paulb23/text-edit-tests
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Add TextEdit unit tests and multiple fixes.
2022-04-25 23:39:30 +02:00
Rindbee
44e32ba75c
Fix font_size not working in TabContainer
2022-04-25 23:22:59 +08:00
Rémi Verschelde
68ee730774
Merge pull request #60424 from timothyqiu/fa-unref
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Close `FileAccess` before accessing it with `DirAccess`
2022-04-25 16:21:09 +02:00
Rémi Verschelde
02bb8e948f
Merge pull request #60261 from fire-forge/theme-prop-renames
2022-04-25 16:20:19 +02:00
Rémi Verschelde
49a7f929a6
Merge pull request #60123 from KoBeWi/borrowed
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ItemList selection bug && navigation bug fixed
2022-04-25 16:18:58 +02:00
Rémi Verschelde
30aeffd0c4
Merge pull request #60491 from RedHeadphone/master
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Correct initial cpu particle velocity
2022-04-25 16:03:28 +02:00
Rémi Verschelde
63a052d96b
Merge pull request #60386 from bruvzg/label3d
2022-04-25 15:51:31 +02:00
Rémi Verschelde
7c7ce7dcd7
Merge pull request #60298 from reduz/scene-unique-paths
2022-04-25 13:38:08 +02:00
reduz
8580f377a3
Implement Scene Unique Nodes
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Implements https://github.com/godotengine/godot-proposals/issues/4096
* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
Yuri Rubinsky
d9d871dfbf
Merge pull request #60439 from Chaosus/vs_vec4
2022-04-25 07:20:44 +03:00
Clay John
e80aedbf20
Merge pull request #60378 from clayjohn/ParticlesMaterial-clamp
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Clamp Gradient and Curve Textures in ParticlesMaterial
2022-04-24 10:37:27 -07:00
RedHeadphone
f603c75035
correct initial cpu particle velocity
2022-04-24 14:50:42 +05:30
Clay John
187daffbfc
Merge pull request #60336 from TokageItLab/fix-root-motion-rotation-init
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Fixed wrong init value of root motion rotation
2022-04-23 18:45:02 -07:00
Thakee Nathees
09835f3cc5
ItemList selection bug && navigation bug fixed
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Co-authored-by: kobewi <kobewi4e@gmail.com>
2022-04-24 00:31:02 +02:00
FireForge
3073b85de9
Rename theme properties to include underscores
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- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
Yuri Roubinsky
8bf632240d
Continue to improve vector4 type in visual shaders
2022-04-22 22:29:26 +03:00
Paulb23
7f62a74927
Multiple small TextEdit Bug Fixes
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Fixed line_drawing_cache not containing anything
Fixed is_move_caret_on_right_click_enabled requiring the context menu to be enabled
Fixed when selecting_enabled is false not disabling shift + click
Fixed when selecting_enabled is false not being able to drag the caret
Fixed _delete emitting signals when nothing had changed.
Fixed insert_line_at up causing a visual update
Fixed get_pos_at_line_column returning a valid position when it was invalid
Fixed set_caret_column unnecessary emitting "caret_changed" when the column is greater then the line
Fixed select_word_under_caret not accepting the edges of words
Fixed select_word_under_caret moving the caret to the start of the line when no word was found
Fixed get_selection_line and get_selection_column not checking if the selection was enabled
Fixed set_line_as_center_visible throwing errors if it would show line 0
Fixed set_line_as_center_visible being off by one
Fixed set_line_as_last_visible not being able to show the first line
Fixed pressing UP and the end of a wrapped line sending the caret to col 0 rather then then persevering the position.
2022-04-22 17:53:14 +01:00
Haoyu Qiu
caf8e5e339
Close FileAccess before accessing it with DirAccess
2022-04-22 18:15:31 +08:00
bruvzg
be611c1c05
Implement Label3D node.
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Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
Yuri Rubinsky
f4b0c7a1ea
Merge pull request #60175 from Geometror/visual-shader-vector4
2022-04-20 08:33:42 +03:00
clayjohn
1ea4f37c50
Clamp Gradient and Curve Textures in ParticlesMaterial
2022-04-19 15:39:19 -07:00
Silc 'Tokage' Renew
dd90a34e8a
fixed init value in root motion rotation
2022-04-18 14:04:49 +09:00
Hugo Locurcio
d1c2a0df4e
Add a property hint for AspectRatioContainer's ratio
property
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Zero or negative ratios are not valid, so the property hint prevents
choosing such values.
The property hint allows using 4 decimals so that common aspect ratios
like 16/9 can be specified with a good level of precision.
2022-04-17 22:03:47 +02:00
Rémi Verschelde
f7ca732df1
Merge pull request #60308 from TokageItLab/remove-exp-map-in-blending
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Discontinue exp map in blending
2022-04-17 00:23:28 +02:00
Silc 'Tokage' Renew
3ce843c128
Discontinue exp map in blending
2022-04-17 04:34:28 +09:00
Hugo Locurcio
52d6a7a7ff
Fix the Audio Listener 3D property not being grouped with 2D in Viewport
2022-04-16 02:22:58 +02:00
Rémi Verschelde
3639c27cf1
Merge pull request #60235 from TokageItLab/fix-value-track-blend
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Fixed blending value track without RESET and TRS3D track with RESET
2022-04-15 09:09:27 +02:00
Rémi Verschelde
7a4c203ce9
Merge pull request #60225 from YeldhamDev/popmenu_arrow_slim
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Reduce width of arrow icons for the default theme in `PopupMenu`
2022-04-14 21:24:21 +02:00
Silc 'Tokage' Renew
0fe723a1ac
Fixed value track blend animation without RESET
2022-04-14 19:01:00 +09:00
Michael Alexsander
bab2f3c021
Add font_separator
and related properties to PopupMenu
2022-04-13 23:46:35 -03:00
Michael Alexsander
c088e2f416
Reduce width of arrow icons for the default theme in PopupMenu
2022-04-13 23:22:46 -03:00
Rémi Verschelde
3b57c2ce6b
Merge pull request #60221 from YeldhamDev/grid_toplevel_fix
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Fix `GridContainer` not ignoring toplevel children
2022-04-14 00:33:52 +02:00
Rémi Verschelde
321213d863
Merge pull request #60220 from YeldhamDev/the_line_must_be_drawn_here
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Fix and tweak labeled separator in `PopupMenu`
2022-04-14 00:15:23 +02:00
Michael Alexsander
506d8ba526
Fix GridContainer
not ignoring toplevel children
2022-04-13 18:09:51 -03:00
Rémi Verschelde
8ada85ef1d
Merge pull request #60093 from TokageItLab/reset-blend
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Make blend animation to use ResetTrack as default value
2022-04-13 22:46:45 +02:00
Michael Alexsander
59c3d4e17f
Fix and tweak labeled separator in PopupMenu
2022-04-13 17:13:29 -03:00
Rémi Verschelde
312b70115a
Merge pull request #60211 from timothyqiu/al-rename
2022-04-13 18:28:34 +02:00
Haoyu Qiu
bdfb3884ff
Fix parameter validation when renaming in AnimationLibrary
2022-04-13 22:14:47 +08:00
ConteZero
6530e55f2d
Fix select_all() crash in RichTextLabel
2022-04-13 15:41:34 +02:00
Rémi Verschelde
d27f60f0e8
Merge pull request #60199 from akien-mga/color-clarify-srgb-linear-conversions
2022-04-13 13:41:21 +02:00
Rémi Verschelde
d1bb77076a
Merge pull request #60004 from fire-forge/anim-loop-enum
2022-04-13 13:07:34 +02:00
Rémi Verschelde
9b89c07075
Merge pull request #60034 from Calinou/camera-allow-lower-size
2022-04-13 12:48:08 +02:00
Rémi Verschelde
e44aa166f0
Merge pull request #60194 from V-Sekai/node_3d_gizmo_fix
2022-04-13 12:23:01 +02:00
Rémi Verschelde
46ef52162e
Color: Rename to_srgb
/to_linear
to include base color space
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This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
bruvzg
8b0761d1fd
Fix sub-menu keyboard navigation.
2022-04-13 09:58:38 +03:00
SaracenOne
f8cc2e054d
Ensure gizmos are added to newly created Node3D-derivatives and silence error for attempting to create gizmos twice
2022-04-13 04:39:01 +01:00
Rémi Verschelde
895f2a21f4
Merge pull request #60081 from fire-forge/input-event-editor-fix
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Redesign InputEvent editor and fix `Window.popup_centered()` rect calculation.
2022-04-12 23:46:56 +02:00
Hendrik Brucker
cf58d23a72
Add Vector4 to VisualShader
2022-04-12 19:09:29 +02:00
Rémi Verschelde
3c1c772b01
Merge pull request #59531 from TokageItLab/fix-init-root-motion
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Fixed initialization of TRS Track in blend tree for root motion
2022-04-12 18:51:23 +02:00
Rémi Verschelde
d9cb39c2e8
Merge pull request #60170 from ConteZero/context_menu
2022-04-12 18:42:58 +02:00