Juan Linietsky
0161e95f01
some checks for node removed, may fix #20863
2018-08-24 08:29:40 -03:00
Marcin Zawiejski
92a9a8969d
Fix clear button not clearing plot when stopped
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Fixes the profiler Clear button that did not clear the profiler plot if the profiler was stopped.
2018-08-24 12:41:25 +02:00
Thomas Herzog
f123694b4e
Merge pull request #21357 from karroffel/gles2-shader-language-f-to-pay-respects
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[GLES2] fix wrong shader compiler output
2018-08-24 12:14:40 +02:00
Thomas Herzog
56bab6509c
Merge pull request #21318 from karroffel/gles2-shader-fixes
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[GLES2] attempt to fix some android problems
2018-08-24 12:14:20 +02:00
Thomas Herzog
2fa4b50027
[GLES2] fix wrong shader compiler output
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The `f` postfix was working fine on dekstop GL but not on
some mobile drivers.
2018-08-24 12:10:54 +02:00
Thomas Herzog
d53bb09fea
Merge pull request #21355 from karroffel/gles2-multimesh-color-fix
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[GLES2] fix multimesh byte colors
2018-08-24 12:06:16 +02:00
Paul Joannon
3f1b977263
tilemap_editor: change move and duplicate tools
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* Move now behaves like a Cut
* Duplicate now behaves like a Copy
* You can continue Pasting after Cut or Copy
2018-08-24 11:58:01 +02:00
Rémi Verschelde
e22f0515c9
Drop old ShaderGraph code, obsoleted by VisualShader
2018-08-24 11:49:08 +02:00
MidZik
7aca4c32e2
Disable ability to copy or cut text from LineEdit if secret mode is enabled.
2018-08-24 04:45:05 -05:00
Thomas Herzog
211e0fa4aa
[GLES2] fix multimesh byte colors
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When using float colors, everything works fine, but when using
the byte format, the colors were read incorrectly.
2018-08-24 11:23:42 +02:00
Rémi Verschelde
de59fe04e7
Add print_verbose to print to stdout only in verbose mode
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Equivalent of the cumbersome:
if (OS::get_singleton()->is_stdout_verbose())
print_line(msg);
2018-08-24 09:23:20 +02:00
Juan Linietsky
34e58fd831
Added a function to cache texture opacity at a pixel, and modified editor to use it.
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Provides massive speedups to selecting objects, still awaiting for @MarianoGNU to do fixes to the region editor to improve performance.
2018-08-23 22:11:10 -03:00
Kelly Thomas
a941684590
mono: Quat - add some missing constructors and methods
2018-08-24 07:56:54 +08:00
Rémi Verschelde
cef310e0ea
Merge pull request #21336 from eska014/html5-new-presentation
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Add responsive HTML5 export page with full-size canvas as new default
2018-08-24 00:10:46 +02:00
Rémi Verschelde
8ebe5f45a7
Merge pull request #21332 from dragmz/apk-hint-fix
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Fix file hints
2018-08-23 23:35:58 +02:00
Rémi Verschelde
b2494d3898
Merge pull request #21325 from karroffel/gles2-texture-flags
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[GLES2] fix texture flags not having an effect
2018-08-23 22:22:33 +02:00
Marcin Zawiejski
3c4c8c40db
Fix file hints
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Fixes file hints so the file dialog actually displays the files with given extension (e.g. *.apk).
2018-08-23 22:18:59 +02:00
Rémi Verschelde
ab3716bd46
Revert "Take CanvasLayer transform into account for 2D physics"
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This reverts commit 4839e5f6d9
.
Fixes #21289 .
2018-08-23 21:49:24 +02:00
Rémi Verschelde
b90dff787c
Merge pull request #21330 from eska014/html5-canvas-resize
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Facilitate external modification of HTML5 canvas size
2018-08-23 21:48:27 +02:00
Juan Linietsky
bffaa835fc
-Fix blend tree rename, closes #20210
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-Fixed activity lines in blend tree
2018-08-23 16:44:10 -03:00
Leon Krause
86d9e67d7a
Add responsive HTML5 export page with full-size canvas as new default
2018-08-23 21:28:09 +02:00
Juan Linietsky
adc0188d9f
Added max() and min() functions to array to return greater or lesser element (or null if data is not of compatible type or empty array). Closes #15697
2018-08-23 15:32:02 -03:00
Pieter-Jan Briers
af39684885
Fix Mono exception handling.
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First of all, this fixes the handling of exceptions so the engine actually notices them,
it was broken in 4172fa03b5
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Next, unhandled exceptions now do NOT cause an abort(). They're logged now,
so before #16987 . The pending exception thing still works though.
2018-08-23 20:21:36 +02:00
Rémi Verschelde
df4dadafb7
Merge pull request #21328 from marcelofg55/bind_clipcam
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Add missing BIND_ENUM_CONSTANT to ClippedCamera
2018-08-23 19:28:56 +02:00
Rémi Verschelde
524a795d50
Merge pull request #21326 from volzhs/remove-print-ansm-playback
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Remove unnecessary print with AnimationNodeStateMachinePlayback
2018-08-23 19:28:46 +02:00
Marcelo Fernandez
f344763b58
Add missing BIND_ENUM_CONSTANT to ClippedCamera
2018-08-23 13:53:05 -03:00
Aaron Franke
514856d8c7
[Mono] Move several small related files
2018-08-23 12:50:04 -04:00
volzhs
6a0a8bf814
Remove unnecessary print with AnimationNodeStateMachinePlayback
2018-08-24 01:29:19 +09:00
Juan Linietsky
a1b594c2fc
Switched AnimatedTexture to a readers-writers lock, solves a race condition and fixes #20221
2018-08-23 13:28:36 -03:00
Thomas Herzog
8884b3daad
[GLES2] fix texture flags not having an effect
2018-08-23 18:25:55 +02:00
Thomas Herzog
0edb50f629
Merge pull request #21321 from karroffel/gles2-canvas-modulate
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[GLES2] fix CanvasModulate not working
2018-08-23 18:15:42 +02:00
Ignacio Etcheverry
c760121c10
Merge pull request #21322 from KellyThomas/aabb-rect2-end
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[Mono] AABB - Position, Size, End setters, Rect2 - End setter
2018-08-23 18:12:47 +02:00
Rémi Verschelde
2c5b409407
Merge pull request #21316 from AlexHolly/fix-update-2d-view-scene-tree-selection
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Fix update 2D view on selections in scene tree
2018-08-23 18:07:25 +02:00
Thomas Herzog
6fb144792f
Merge pull request #21320 from karroffel/gles2-transparent-depth-fixes
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[GLES2] fix depth for alpha pass
2018-08-23 17:59:14 +02:00
Kelly Thomas
46207ae7aa
[Mono] AABB - Position, Size, End setters, Rect2 - End setter
2018-08-23 23:45:18 +08:00
Thomas Herzog
0f59cc179c
[GLES2] fix CanvasModulate not working
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That's what happens when you forget about your debug
shortcuts.
Fixes #21025
2018-08-23 17:38:20 +02:00
Juan Linietsky
398c1c1c0c
Fix transform not being applied properly after toggling remote node, fixes #17671
2018-08-23 12:29:33 -03:00
Thomas Herzog
5ebc70f288
[GLES2] fix depth for alpha pass
2018-08-23 17:25:00 +02:00
Juan Linietsky
634673cf5b
Fix properly keep scale in RemoteTransform2D, fixes #17692 , closes #17690
2018-08-23 12:14:04 -03:00
Thomas Herzog
d61fc6a97b
Merge pull request #21317 from karroffel/gles2-canvas-texture-sampler-long-branch-name
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[GLES2] fix canvas_item sampler allocation
2018-08-23 17:11:00 +02:00
Thomas Herzog
a7bedaf935
[GLES2] attempt to fix some android problems
2018-08-23 17:08:16 +02:00
Thomas Herzog
29ccd2be18
Merge pull request #21288 from karroffel/gles2-hardware-skeletons
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[GLES2] enable hardware skeletons
2018-08-23 17:06:02 +02:00
Thomas Herzog
da876907fd
[GLES2] fix canvas_item sampler allocation
2018-08-23 16:46:43 +02:00
Juan Linietsky
0d0cf2e948
Change how path properties are presented, so they can be edited. Fixes #20709
2018-08-23 11:45:54 -03:00
Thomas Herzog
8e7454e5d7
enable hardware skeletons
2018-08-23 16:13:45 +02:00
Rémi Verschelde
d1497b720e
i18n: Fix extract.py after #17440
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As discussed in https://github.com/godotengine/godot/pull/17440#discussion_r212277597
2018-08-23 14:43:41 +02:00
Rémi Verschelde
87958e7ada
i18n: Merge translation catalogs with updated template
2018-08-23 14:37:31 +02:00
Rémi Verschelde
2f721d1245
i18n: Sync translation template with current source
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Finally unlocking translations for the master/3.1 branch on Weblate
to prepare for the stable release.
2018-08-23 14:35:40 +02:00
Alexander Holland
b7db3a69b8
Fix update 2D view on selections in scene tree
2018-08-23 14:27:06 +02:00
Rémi Verschelde
32a6542672
i18n: Sync translations with Weblate
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(cherry picked from commit f16f9b2b8a
)
Also adds initial Georgian and Latvian translations.
2018-08-23 13:38:37 +02:00