Rémi Verschelde
152a08b314
Merge pull request #48910 from WinstonHartnett/fix-instance-uniform-typo
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Fix instance uniform typo
2021-05-21 11:20:27 +02:00
Rémi Verschelde
82f688ce9b
Merge pull request #48913 from lyuma/gltf_named_binds_dedup
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Fix incorrect skin deduplication when using named binds
2021-05-21 11:19:11 +02:00
Rémi Verschelde
6c2420bc38
Merge pull request #48912 from lyuma/gltf_graceful_fail_mesh
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Fail gracefully when a mesh fails to import.
2021-05-21 11:09:37 +02:00
Gilles Roudière
7d80480b72
Fixes TileSet Y-sort not working and TileSet not saving correctly
2021-05-21 10:13:37 +02:00
Haoyu Qiu
be79bdc8ab
Fix editor crash when exporting profiler data
2021-05-21 15:47:23 +08:00
Lyuma
5a9eee6b1a
gltf: Fail gracefully when a mesh instance fails.
2021-05-20 20:28:32 -07:00
Lyuma
60f620411e
Fix incorrect skin deduplication when using named binds
2021-05-20 20:26:11 -07:00
Winston Hartnett
96fa2ee2a0
Fix instance uniform typo
2021-05-20 21:11:40 -05:00
Rémi Verschelde
d5f9f58b61
Merge pull request #48903 from Calinou/math-funcs-remove-old-msvc-ifdef
2021-05-21 00:35:48 +02:00
Rémi Verschelde
37a417e838
Merge pull request #48904 from fire/gltf-img-failure
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When one invalid image fails, it should only fail that single image.
2021-05-21 00:32:48 +02:00
Rémi Verschelde
bfe4af91a2
Merge pull request #36180 from KoBeWi/I_broke_your_right
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Change behavior of String.right
2021-05-20 23:56:17 +02:00
K. S. Ernest (iFire) Lee
a81f4dd5a7
When one invalid image fails, it should only fail that single image.
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Move to a more graceful degradation 3d asset import model.
2021-05-20 14:30:19 -07:00
Hugo Locurcio
b57d9c8005
Remove #ifdef
catering to MSVC 2012 and earlier in math_funcs.h
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For the `master` branch, the minimum supported MSVC version is now
MSVC 2017 (with MSVC 2019 being recommended).
2021-05-20 23:24:04 +02:00
Tomasz Chabora
b1859510ab
Change behavior of String.right
2021-05-20 23:07:57 +02:00
Rémi Verschelde
98071ec136
Merge pull request #48887 from aaronfranke/round
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Use global scope round method for rounding
2021-05-20 23:03:38 +02:00
Rémi Verschelde
78d85de13b
Merge pull request #48805 from radishes/noise-image-offset
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Add support for generating noise images with an offset
2021-05-20 21:00:38 +02:00
Rémi Verschelde
28c7e28403
Merge pull request #48895 from JFonS/fix_viewport_rotation_control
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Fix swapped front/rear directions in viewport rotation control.
2021-05-20 20:54:40 +02:00
Rémi Verschelde
557df29fc9
Merge pull request #48542 from Calinou/xdg-base-dirs-absolute-only
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Only allow absolute paths in XDG environment variables
2021-05-20 20:53:44 +02:00
Hugo Locurcio
011a99316a
Only allow absolute paths in XDG environment variables
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The XDG Base Directory specification does not allow using relative paths
(which broke things in Godot anyway). If a relative path is detected,
it should be ignored.
2021-05-20 18:37:28 +02:00
Casey Foote
97c8d9f348
Add support for generating noise images with an offset.
2021-05-20 08:20:23 -07:00
Rémi Verschelde
aa5552278d
Merge pull request #48719 from Faless/js/4.x_interfaces
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[HTML5] Implement Godot <-> JavaScript interface.
2021-05-20 17:13:02 +02:00
jfons
e70e33ddcf
Fix swapped front/rear directions in viewport rotation control.
2021-05-20 16:28:38 +02:00
Rémi Verschelde
6999e332e4
Dist: Add macOS entitlements files for editor code signing
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These are the entitlements we define for official macOS editor builds since
Godot 3.3.
Users making custom builds of the engine can use those files with `codesign` to
sign their own builds. E.g.:
```
codesign --force --timestamp \
--options=runtime --entitlements editor.entitlements \
-s <your key> -v osx_template.app
```
2021-05-20 16:10:12 +02:00
Rémi Verschelde
f2d55f3c0f
Merge pull request #48863 from Ev1lbl0w/bugfix-zip_import
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Fix zip_root not being defined when importing by drag&drop
2021-05-20 14:34:04 +02:00
Fabio Alessandrelli
9811035ebf
[HTML5] Implement Godot <-> JavaScript interface.
2021-05-20 14:33:18 +02:00
Rémi Verschelde
a6a75e2c09
Merge pull request #48812 from groud/tilemap_scenes_painting
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Implement scenes tiles in TileMaps
2021-05-20 14:32:40 +02:00
Rémi Verschelde
342f3efc7e
Merge pull request #48882 from aaronfranke/approx-use-double
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Make is_equal_approx have explicit float and double versions
2021-05-20 14:17:58 +02:00
Rémi Verschelde
db4cf63482
Merge pull request #48860 from JohnM666/fix-basis-variant-initialization
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Fix RigidBody3D.get_inverse_inertia_tensor() crash
2021-05-20 14:05:29 +02:00
Aaron Franke
b01aa69c80
Use global scope round method for rounding
2021-05-20 07:29:35 -04:00
Rémi Verschelde
f46a4841e7
Merge pull request #48880 from akien-mga/codespell-2.0.0
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Fix typos with codespell
2021-05-20 13:26:50 +02:00
Gilles Roudière
d8bb53cd21
Implement scenes tiles in TileMaps
2021-05-20 13:12:03 +02:00
Rémi Verschelde
4219a4cb6f
Fix typos with codespell
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Using codespell 2.0.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
Aaron Franke
b5b6d3a8ec
Make is_equal_approx have explicit float and double versions
2021-05-20 06:18:11 -04:00
Rémi Verschelde
42b6602f1d
Merge pull request #48879 from Faless/doc/4.x_no_unix_socks
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[Doc] Remove reference to UNIX sockets in StreamPeer.
2021-05-20 12:13:41 +02:00
Fabio Alessandrelli
e858f7c2ea
[Doc] Remove reference to UNIX sockets in StreamPeer.
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That class can be used as a base to implement them, but there is no
actual implementation for it in Godot.
2021-05-20 11:25:47 +02:00
JohnM666
b19544e91d
Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot
2021-05-20 10:46:24 +03:00
Rémi Verschelde
c0de820d40
Merge pull request #48872 from Chaosus/editor_fix_script_list_theme
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Updates script list colors after theme is changed
2021-05-20 09:17:58 +02:00
Rémi Verschelde
7f6ee00b4e
Merge pull request #48855 from Chaosus/shader_array_length_in_structs
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Implements length() shader function for arrays in structs
2021-05-20 09:04:50 +02:00
Rémi Verschelde
ba7448f84e
Merge pull request #48867 from kleonc/node2d-z_index-docs-master
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Document valid range of Node2D.z_index
2021-05-20 09:00:34 +02:00
Yuri Roubinsky
f100fb9f10
Updates script list colors after theme is changed
2021-05-20 09:02:59 +03:00
kleonc
99173fb0d7
Document valid range of Node2D.z_index
2021-05-20 01:22:13 +02:00
Ev1lbl0w
056deefa55
Fix zip_root not being defined when importing by drag&drop
2021-05-19 22:43:54 +01:00
Rémi Verschelde
1450a72bfa
Merge pull request #44201 from thebestnom/android-cursor-icons
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Android: Add support for cursor icons
2021-05-19 21:41:17 +02:00
thebestnom
f5b5e00a01
Android: Add support for cursor icons
2021-05-19 22:01:51 +03:00
Yuri Roubinsky
6135744786
Implements length() shader function for arrays in structs
2021-05-19 21:50:11 +03:00
Rémi Verschelde
169268ae20
Merge pull request #48657 from Calinou/test-add-gdscript
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Add a unit test suite for GDScript
2021-05-19 20:49:03 +02:00
Yuri Sizov
e9206a55ea
Use EditorResourcePicker in the Inspector
2021-05-19 21:39:15 +03:00
Rémi Verschelde
896d84bd15
Merge pull request #48827 from Rhathe/set_iterations_master
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Enable setting of collision iterations in PhysicsServer2D
2021-05-19 19:47:59 +02:00
Rémi Verschelde
9004943559
Merge pull request #48851 from akien-mga/android-remove-fno-integrated-as
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Android: Remove `-fno-integrated-as`, it can break arm64v8 build
2021-05-19 19:42:31 +02:00
Rémi Verschelde
6cc6930ee9
Merge pull request #48823 from timothyqiu/bone-id
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Fix ragdoll simulation when parent was readded to scene
2021-05-19 19:35:57 +02:00